RimWorld

RimWorld

RimHammer40k -Dreadnought
113 Comments
Holarula 18 Jul @ 6:26am 
What era is it still using rimpy?
Ted 15 Jul @ 2:36pm 
So does it work or?
Entewilderin 14 Jul @ 9:21am 
This does not function in 1.6.

The "Dreadnought Funeral" option isn't just missing, it apparently isn't loaded anywhere into the game.
It's 100% in my modlist and rimpy *says* it's working but the reality is, it just isn't.
Slaygate2077 10 Jul @ 8:07pm 
1.6?
10-4 Apricot 16 Jun @ 2:16pm 
@Firebringer4 in the warcasket foundry from VE: Pirates
Entewilderin 13 Jun @ 4:54am 
When attempting the dreadnought ritual, the dread no longer gets made or is even an option, instead the ritual defaults to the sarcophagus warcasket
Firebringer4 20 Apr @ 3:31am 
where do i find the option to make a dreadnought?
TwinIndifferent 25 Dec, 2024 @ 5:56am 
@Proddito, it's just description.
Robosium 23 Dec, 2024 @ 4:15pm 
pretty sure the helmet doesn't have sideways textures due to helmets being rendered above armor and the dreadnought torso armor would block the helmet
White 3 Aug, 2024 @ 8:02pm 
what does this varient do?
Proddito 22 Jul, 2024 @ 11:04pm 
Are the dreadnought warcaskets supposed to have weapons? I don't see any while the description clearly states mounted guns.
E-Bushido 9 Jul, 2024 @ 1:16am 
Ah Yes! The walking retirement homes.
超级真白😅 6 Jul, 2024 @ 11:01am 
will you update it for 2.2?
PapaSlik 6 Jun, 2024 @ 6:00am 
Hello, i'm having an issue where i'm trying to do a burial to entomb a deceased colonist in a dreadnought, i have the body of my dead colonist, all the required components, and the 10 glitterworld medicine, however, it is seemingly not detecting the medicine. Is there anywhere specific it needs to be placed or is there something else like requiring an extra medicine? any help would be appreciated, thanks.
zack2go 5 Jun, 2024 @ 8:43am 
Thank u for the great mod :tigerinablanket:
海星罐头批发商 6 May, 2024 @ 5:26am 
will you update it for 42k?
0K Boomhauer 30 Apr, 2024 @ 7:56pm 
BROTHER, WHERE ART THOU?!
grijnskat 28 Apr, 2024 @ 11:02am 
Will you update it until the 41st millennium?
Ricardo 24 Apr, 2024 @ 10:27pm 
will you update it for 2.1?
swaga7man 24 Apr, 2024 @ 2:02am 
will you update it for 2.0?
孟夏廿七 21 Apr, 2024 @ 7:42pm 
Will you update it for 1.9?
PeeFart2 20 Apr, 2024 @ 11:03pm 
will you update it for 1.8 though?
retardo 17 Apr, 2024 @ 2:42pm 
Will you update it for 1.7?
AOBA  [author] 17 Apr, 2024 @ 6:15am 
()
Captain Felix 17 Apr, 2024 @ 6:11am 
Will you update it for 1.6?
AOBA  [author] 16 Apr, 2024 @ 9:43am 
@Morcalvin well... will I?
Morcalvin 16 Apr, 2024 @ 8:56am 
Are you going to update this for 1.5
Tony Stank 2 Mar, 2024 @ 5:49pm 
@river_Hoopoe, you can change any values you see in your own files as you see fit
River_Hoopoe 18 Jan, 2024 @ 12:57pm 
Hey, would you think about increasing the sharp armor rating by eight? it seems like it should be harder to cut their flesh given they're in a dreadnought, and it would mean that it would add up to a nice 200 with a stoneskin gland.
VenomMiku.png 16 Dec, 2023 @ 7:33pm 
@Fury? Hello! I believe it's supposed to simulate the helmet being embedded within the chest of the Dreadnought. In lore and on the models of this particular dreadnought chassis, the head is actually seated within a recess almost within the chest area and it's difficult or almost impossible to see the head from behind or the side of the war machine.
ANDYGAST 30 Nov, 2023 @ 8:22am 
next, double wield n combat extended, then make a minigun a one hunded weapon for this THING. that would be entertaining indeed
sex is scary 20 Nov, 2023 @ 1:06pm 
OI KANT WAIT FOR DA KILLA KAN
紬文德斯Wenders 9 Oct, 2023 @ 6:37am 
DreadnoughtHelmet_east.png 和 DreadnoughtHelmet_north.png 这俩图片损坏了@AOBA
FURY -xcf- 30 Sep, 2023 @ 5:44am 
Seems to be missing textures for the side and north helmets?
Shard 26 Jun, 2023 @ 5:01pm 
@ToHT You want to add modExtensions/li Class="VFECore.ApparelExtension"/pawnCapacityMinLevels with capacity for Consciousness, Sight, Hearing, Talking, Breathing with minLevel 1 on the helmet, Moving capacity 0.7, Manipulation capacity 0.7, BloodFiltration capacity 1, BloodPumping capacity 1, and Metabolism capacity 1 on the chest, then also add the following on the same level as pawnCapacityMinLevels - preventDowning true, preventKilling true, preventKillingUntilHealthHPPercentage 0.3, preventKillingUntilBrainMissing true, preventBleeding true -- this should do it if I am reading my patch correctly, it has been a while.
ToHT 26 Jun, 2023 @ 11:01am 
@Richard Stern @Shard
What exactly would one have to change to get both this dread and the the contemptor to work as a sarcophagus?
Zef 11 Jun, 2023 @ 10:59am 
@UltraEarth The mod "Hide All Hats" or similar might be the issue. Go into the Hide All Hats mod settings and find the casket helmets. Trigger them to "Show hat" then it should be good.
UltraEarth 9 Jun, 2023 @ 7:23am 
Head is invisible? I recently entombed a colonist without problems but after that it was only the armor, the helmet/head was nowhere.
CHOUGH 17 Apr, 2023 @ 7:27am 
可以加个中文吗:steamsad:
General Teno 14 Jan, 2023 @ 11:05am 
yes this is CE patched
sk4p3g04t 14 Dec, 2022 @ 5:54pm 
@SANBING Toxic sensitivity has been changed to toxic resistance in 1.4. You can go into the defs and change the line that says <ToxicSensitivity>-1</ToxicSensitivity> to <ToxicResistance>1.0</ToxicResistance>.
Forge Master 29 Nov, 2022 @ 10:09pm 
@SANBING Ya I got that as well
9527 27 Nov, 2022 @ 1:03am 
Could not resolve cross-reference: No RimWorld.StatDef named ToxicSensitivity found to give to RimWorld.StatModifier (null stat)
Bleuenn 26 Nov, 2022 @ 4:45pm 
are they only white? or can they be other colors
Moonlight Knight 24 Nov, 2022 @ 6:45pm 
Nevermind, it was the helmet hair mod, I just needed to set it to visible in the options
Moonlight Knight 22 Nov, 2022 @ 2:40pm 
I tried this and for some reason the helmet isn't showing
Alex 14 Nov, 2022 @ 7:39pm 
@Richard Stern
21 Aug @ 7:30pm
Ok, I tested that. It's busted. The entombed pawn can just casually walk under heavy fire (26+ high-tier pirates) for at least a minute. 6 pirates died and I didn't even give it any weapons.


Sounds like a 40k Dreadnought to me ...
SgAres 22 Oct, 2022 @ 8:50am 
do the dreadnought lore accurate? (like it is made specifically for crippled space marine and does it have a life support system?)
FiauraTheTankGirl 14 Sep, 2022 @ 2:00am 
Can you give this armor a melee weapon we can build or a buff to melee damage/ penetration?
I find it silly giving the wearer a power claw implant and then they can't rend apart someone with a combat vest.