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Request 2: Tides in Oceans. At high tide, the oceans will get filled with X water - randomized a little bit for more realism. At low tide, drain from the bottom X+/-random water. There should also be a constant based on the initial volume of the oceans - to keep the randomness variation within reason. Next, automatically refill the oceans with exactly what is extracted from them through buckets or other by-hand means. Finally: if ocean level drops dramatically (draining the ocean into the underworld), it will occasionally attempt to refill - filling up back to normal if the drain is plugged.
I really want oceans to feel like more than lakes...
So, the to-do list so far:
-Water/Lava recipes.
-Ore recipes.
-Dungeon block recipes.
-Addition of Dynasty Wood into the "Wood" recipe group.
As for the "tips" idea.. Hm, maybe. But as for now, if you're having trouble finding recipes, I'd recommend Jopojelly's Recipe Browser mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2619954303
I can get lava from lava slimes in the underworld. (I have to get a fishing pole somehow though). I can get lava critters with the lavaproof bug net (I have to get Hellstone bars though). I can get water from wet bombs (I can't get honey with this, but I can with honey blocks after). I can get lives from fishing in normal water then, with golden crates.
I don't have naturally generated dungeon blocks, so I cannot get either the clothier or the mecanic (Maybe the recipe is already there?)
I didn't know Dynasty wood didn't count for "any wood" recipes. The only way I know to get wood (which is enough), is to be in hardmode in december, and kill enemies of the frost legion, and then plant acorns from the Dryad on them. I have no idea if it allows me to have dirt, stone, slush, or sand though. If I can have sand or water, I can get the angler.
Is there any way to see the recipes or is it possible to have some tips on some important ones?
Does your mod allow me to obtain almost all items in the game out of this empty world?
Yes, those are all semi renewable IN 1.4! TMOD IS NOT IN 1.4!
Nearly all types of Fruits are craftable, even the Crimson/Corruption fruits. This mod encompasses many things. From vegetation and Earthen Materials to Fabrics, Weapons, Tools and Workstations. Overall, it's not only a compliment to the concept Renewability, but a Quality of Life project. I don't believe you will be disappointed by many of the things it does.
Also, one question for you art. What is the recipe for the Life Fruit? I hate finding them, but I would like to know the recipe before I try the mod.