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-Increased hostile spawn distance while players ride helicopters to stop hostiles from spawning too close
-For SOG AI, it wont work when the map has SOG adavanced revive module enabled ( the module that lets you withstand)
I have an unlisted version out which is now linked in the description to reduce workshop spam with too many versions ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3159151868 )
So for SOG AI to work, that version does not have the advanced revive module, and you can pick what ever version of ACE you want.
For the F4C the way the support mod works is it will see what the load out of the aircraft has and list it all, so that fuel tank is actually just a fuel tank, and the mod will let you just drop a fuel tank on someone.
Also the support F4-C phantom's have an option called "fuel tank" i assume they're supposed to be napalm the way they are dropped, but they despawn upon contact wth the ground and seemingly do nothing..
But when testing on my side if the server is having trouble with frames it takes a while for it to finally load tasks. The DMP mission generator did break in the past, I will have to go in and see what is wrong.
"7:21:32 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
uns_men_US_army_m, uns_men_US_army_e"
Patrol tasks, and wire taps work the best, especially since the wire tap missions will increase the rate at which your map will reveal enemy positions. Hitting those enemy positions will usually force the Alive commander to respond to you in some way.
I run into the same problem sometimes, a work around is to request to fast rope into the LZ, or to issue another order.
VCOM AI
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=721359761
Yeah I have seen Simplex do that to other people , I will take a look at it again.
You can post your video here if you want, it would be a nice example for people that are not sure how this works.
Still not sure if this is a balance issue or not.
With the App menu key you can turn on several debugs to take a look at how and where things are spawning, and this will change over time.
As for DMP server restarts can help but I have never seen it completely stop spawning missions, it does slow down sometimes.