Rivals of Aether

Rivals of Aether

Omega
85 Comments
Vegiteu 16 Jul @ 9:12pm 
Holy shit, this is fucking cool. I tried him out for awhile now and im astonished on how cool im able to do combos with omega. Not even the other one can compare to this dude. It's just how cool this guy is. Love how you implemented the EX moves into him as bar mechanic where I gotta be cautious on how to use them. Ik some complaints here and there, but aside from that this has got to be, the most fairest, fun with omega i have ever played with. Looking forward to seeing more stuff from you.
Xybora 16 May @ 12:58am 
Makeing Buster Shot and Kougenjin take 1 bar kind of killed the character Overdrive is cool and all but ya made him need it for literally everthing i'd love to get a hold of a older version of him
SomeDemoMain 6 Jan @ 5:28pm 
Whenever I activate Overdrive, it automatically fires a shot from the Buster, thus making Ranbu an impossibility.
Wyatt Hero of Time 25 Aug, 2024 @ 10:24pm 
best omega in the workshop
Wyatt Hero of Time 30 May, 2024 @ 8:47pm 
I got to wave 22 on this character
Frost 8 May, 2024 @ 8:18am 
I absolutely love what you’ve done and I hope to see more. And sorry if I missed any notes about this, but what are the odds of you making a Model ZX Vent and/or A Ashe counterpart? I’d love to see you make one!
welovehomeschool 22 Mar, 2024 @ 6:17pm 
can you give him a resprite or a definitive edition of this mod please
Chaos 17 Aug, 2023 @ 2:56pm 
@HUNTER-KILLER
Use non-projectile moves to build up Overdrive
krillin 5 Aug, 2023 @ 3:08am 
@HUNTER-KILLER the overdrive in question:
HUNTER-KILLER 4 Aug, 2023 @ 12:42pm 
why dont any of the projectiles shoot
Guide Missile 31 May, 2023 @ 7:29am 
how do I dacus?
MuttDud 20 May, 2023 @ 7:56am 
uh-
DontheIII 19 May, 2023 @ 4:15pm 
while using this charater i ate my dog. >~< uwu
krillin 1 May, 2023 @ 10:08pm 
If you're taking palette ideas.
Do Zero.EXE from Mega Man Battle Network Transmission. It's ok if you don't want to add that in since you're probably not taking request n' stuff.
Destro103 13 Apr, 2023 @ 8:12pm 
i am ok with that
Pyro  [author] 13 Apr, 2023 @ 8:06pm 
Unfortunately I no longer have any older versions saved, but I might be able to do something else. I could remove the use of overdrive and its hud for specials and ex skills, leaving only the base attacks and limiting specials only by cooldown. You wouldn't have ex skills and that includes ranbu, but I wouldn't mind getting something like that set up and uploaded.
Destro103 13 Apr, 2023 @ 7:46pm 
it was before the overdrive meter became a thing. i recently came back into rivals after not playing it for a few months and i just noticed the change. The changes are not for me personally, i find them kinda limiting on my options. I was just wondering if there was a possibility of getting legacy version of this omega before the overdrive meter inclusion because this was my favorite version of Omega on the workshop. if not, thats ok.
Pyro  [author] 13 Apr, 2023 @ 7:32pm 
Could you be more specific, do you just mean the Ftilt and Dair or is it something else?
Destro103 13 Apr, 2023 @ 1:22am 
i preferred the old version to be honest. i do not like the way he handles now. any chance yo can upload a legacy version of him before the change?
MuttDud 23 Mar, 2023 @ 6:54am 
The changes seem pretty good all around!
MuttDud 22 Mar, 2023 @ 3:45pm 
One could go ahead and make some custom sprites but thats alot of effort
Pyro  [author] 22 Mar, 2023 @ 1:52pm 
I've made some changes to how Ftilt works, and reworked Dair a bit. Let me know what you guys think.
Pyro  [author] 22 Mar, 2023 @ 1:50pm 
Maybe I could but like M30W said, he doesn't have much to work with. You'd have half the number of attacks as a regular character at best, most of them being projectiles, and maybe he switches elements as a gimmick, but that's still not very fleshed out. Would make for a neat assist, maybe...
MuttDud 21 Mar, 2023 @ 10:20am 
too few sprites, not very feasible
GadgetManRobotizedMaster 21 Mar, 2023 @ 3:04am 
could you make a copy X?
MuttDud 18 Feb, 2023 @ 8:45pm 
yo, cool!!
Angel Romario 17 Feb, 2023 @ 3:51pm 
i don't remember omega having a purple color saber, his saber is more pinkish last time i check. the purple saber was originally from model ox from the zx games
Wolfless 5 Feb, 2023 @ 4:21pm 
Thanks very much for that, it is much more responsive yet still tight on D-Pad now! Very appreciative you went out of your way here!
MuttDud 5 Feb, 2023 @ 3:28pm 
oh cool you also fixed the death orbs!
MuttDud 5 Feb, 2023 @ 3:18pm 
ribbit.
Pyro  [author] 5 Feb, 2023 @ 2:39pm 
I've made some changes and wallsliding should now be more forgiving while covering about the same distance. You can expect a Frog Foot Chip (rune) down the line as well.
Wolfless 5 Feb, 2023 @ 10:12am 
Thanks a lot! I tend to use button jump and D-Pad normally on DS4, and pre-update everything was seamless. This is just a stark contrast, since I almost always have to go to analog stick for recovery lest I slide for a split second too long and can no longer make a tight jump back up. I am definitely not someone afraid of tightness, I love Melee, but yea there is just something off about it when trying to solo D-Pad. I appreciate you looking into it!
Pyro  [author] 4 Feb, 2023 @ 6:22pm 
I'll be honest, when I made the change I did notice it was a bit tighter on execution but I did not find it too difficult with a bit of adjustment. I use both tap jump and button jump when playing and a quick button press did the trick fine for me, but if it isn't consistent/accessible across different controller types and button mappings, that is definitely a problem. It was on my list of things to do but I'll bump it up and see what I can do.
Wolfless 4 Feb, 2023 @ 5:39pm 
For ref, the sluggishness is much less apparent/fine when using analog but when using D-Pad wall slide feels like a death sentence. Could this be because of speed when using either? (D-Pad is almost always dash while analog can start with walk animation)
Wolfless 4 Feb, 2023 @ 4:59pm 
Because it got lost, could you explain the thinking behind wall slide/jump as it is currently? It is right now it doesn't feel very responsive relative to pre-update. I've been using Omega fair bit since, and trying to get out an instant walljump feels nigh impossible. Is it meant to feel this way? Thanks. Love the vision, and I love Omega not being "RoA'ified" but as close to a transplant into a fighting game as possible.
MuttDud 29 Jan, 2023 @ 9:13am 
also why are the circles that appear after he dies so close together? shouldnt they be farther apart?
MuttDud 29 Jan, 2023 @ 4:57am 
I have to agree, the extra polish this update gave is god damn INSANE. nothing demonstrated this better than when i noticed that not only does the copy x skin change to resemble his armor when you go into overdrive, but changes AGAIN when you use an elemental attack. that is some INSANE dedication. Tyms for all the hard work!

now one gripe i have still is that some skins look kinda bad. however, ive been working on sort of "fixing" them on my end and making them look better by editing the color.gml- if you (the creator) wants to, i can share what ive been working on and maybe it could be integrated into the base character!- if not thats fine too ofcourse.
Wolfless 27 Jan, 2023 @ 1:18pm 
This update is really detailed and has immense QoL additions that added a lot of polish. While I still have hope for the original pink saber, something I've found a bit weird is how disjointed the walljump mechanic is now. Prior to wallslide you could walljump instantaneously and it make vertical recovery quite straight foward.

With the wallslide update it feels as if instant walljump is impossible though you can get close with tight execution. This addition feels very jank, to be honest, and I will take some more time practicing but my initial impressions are that it feels a lot more difficult to recover consistently with no reward (you cannot attack while wallsliding like in the games, for example). Thanks for such a stellar update, though, it is insane how much was added. This character is becoming incredibly refined.
MuttDud 27 Jan, 2023 @ 11:18am 
disregard my previous comments about sfx not being there, seems like the game just bugged on my end.
MuttDud 20 Jan, 2023 @ 5:47pm 
you need overdrive meter to use projectiles, which you get by dealing damage.
Ashmega8256 20 Jan, 2023 @ 12:43pm 
none of the specials seem to work right now or atleast none of the projectiles work please fix
Pyro  [author] 18 Jan, 2023 @ 4:42pm 
The saber color is just a personal preference. I may change it in conjunction with a future buddy release *nudgewinketc*, but only after I get this next update out, hopefully soon. You can expect the description section to get reworked with better info and a whole lot more.
MuttDud 16 Jan, 2023 @ 6:39pm 
i actually did that myself by editing the color.gml haha. its only visible client sided tho
Wolfless 16 Jan, 2023 @ 5:58pm 
Really excellent workshop character, you can tell the amount of effort and detail that went into this project is high. I notice that base Omega actually has the Model OX Saber, is this intentional? Guessing by the revive animation it is, but I am curious if we'll ever get his original pinkish Saber ever? Thanks for making this.
Skeleton_Bloon 9 Dec, 2022 @ 8:22pm 
I like the most recent update/rework. He went from a potential projectile spammer (which I, unfortunately, took advantage of when I forgot to set my controls once.) to a quick melee character that rewards you for dealing damage by granting access to various projectiles. Literally just figured out the EX moves earlier today since I didn't read the description post-update until now. I'm glad this character has great AI though, because I kinda learned how to play him by watching/fighting the AI.
MuttDud 6 Nov, 2022 @ 10:57am 
oh yeah speaking of sais characters, their uza has the "transparent bar floating behind them" thing i was talking about, if that helps you picture what i mean when i say that.
MuttDud 6 Nov, 2022 @ 9:20am 
im glad my feedback has been received well, i honestly wasnt very confident hah!
If you do add that a option to mute omega entirely would be pretty nice too.
and yeah that might help a little. the overdrive icon is pretty tiny as it stands.
as said i recommend checking out the other omega thats intentionally a little overpowered and mayu, they have great implementations of ranbu. in particular mayu, since id agure its a pretty balanced take on it that you also have to earn.
Pyro  [author] 5 Nov, 2022 @ 1:18pm 
A taunt hitbox would be pretty funny. The reason it has cooldown is because it gives a small amount of meter and can be parry canceled, and to prevent audio spam.
Zero Nightmare has Zero's audio just so that another skin would. A match full of Omegas gets pretty shouty. I actually have plans to implement a button on the character select to allow swapping between Omega/Zero voices, like the one Goku has, so any skin can use them.
Pyro  [author] 5 Nov, 2022 @ 1:18pm 
Thanks for the feedback! :p2cube:
It can be tricky to balance a move like Ranbu, ideally I would have a few dozen hours of testing from different people but it's just me (and a pal of mine that plays). I did have a feeling I may have nerfed it too hard but I'll see what I can do.
That is a good point about practice mode. I had just been upping the meter gain during testing, but I should be able to make that a practice mode feature easily.
I'm not 100% on how much to change the Overdrive meter. I don't disagree it could be easier to read, but tbh I'm not good enough at mashing keys to go with your suggestion, at least off the top of my head lol. There is room that I could have the bar next to the specials icons horizontally and display it a bit larger, if that would help.
MuttDud 5 Nov, 2022 @ 10:09am 
(yet another continuation)
a small hitbox on taunt would be hilarious lmao

the nightmare skin has normal zeros voicelines for some reason-

i cant wrap my head around why but his taunt has a cooldown. maybe its needed for something though i dont know what that could be.

thats all thats on my chest right now, thanks for your great work on making the only properly balanced omega zero on workshop! he really does feel like omega with how much you have to spam upspecial haha.