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The only thing I can think of is a corruption in the downloaded version you got
Try this:
-Start a new game with only this mod on it and check to see if you still only have 2 icons in the Revco category (If you have the 3 icons that mean another mod was interfering with it)
-save the game and exit it
-exit SE
-go to your : C:\Program Files (x86)\Steam\steamapps\workshop\content\244850 and search for the folder 2748190802 then delete it (that is the folder for this mod)
Start SE again and continue that game with only this mod in it. This should download a new copy of this mod and hopefully you get the 3 icons
Also you could temporally try this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2919723383
it's a small combo of most of the mods I made and are in my gameplayand see if you get the warfare reactor that way
The reactor model is the same as the large reactor (I am using the same models)
If you look in the Revco folder or the power block folder of the G menu, you should see them
You should have both regular and warfare type but you need to have the warfare DLC to be able to use the warfare model, if you do not have the DLC you will only be able to use the vanilla looking reactor
If I let ppl use the warfare reactor without the DLC my mod would be taken down (I forgot once and Keen took it down until I fixed it)
Thanks for getting back to me. I tried with another mod which should have worked the same way, but also had issues. So your point about another mod causing issues might be correct. I will try to prioritize this mod and test again - and verify that the addon isn't corrupted.
I do not know what is wrong, I just checked again in a game and the numbers should be:
20MW as required input
Ice consumption at 1000/s
and H2 output at 20KL
I can see 2 things happening:
1: Another mod is interfering with it
To try and fix that, put this mod at the top of the mod list of the gaming session. SE will prioritize this mod over the other mods
2: The file you got of this mod is corrupted, so you would need to delete the files of this mod and then download it again.
the default path for the mods is here:
C:\Program Files (x86)\Steam\steamapps\workshop\content\(Your Steam ID number)\
and search for this folder:2748190802
Delete that folder. It should download again when you try to load the game again.
I went ahead and added the Old models' nuclear generators into the mod as Hydrogen fusion reactors as well. This should give the option for those who do not have the DLC to use fusion generation with the old reactor models.
They Still need the DLC if they wish to use the fusion reactor using the newer warfare 2 models
I also updated some of the categories
So the Ice refinery will appear in the RevCo as well as in the production section of the G menu
and the fusion reactors will appear In the power sections as well as the RevCo Section
I tested it quickly and everything seem fine
Let me know if any bugs appear
If you can verify that you can place the ice refinery, I could add fusion reactors using the old reactors models in this same mod instead of creating a different mod (I can't do 3D models that are decent to put in a mod)
@Geekman62: The mod was blocked last week because the DLC models were lacking an important tag. (This was the first time I was creating a mod using DLC models so I did not know about the tag at the time)
After reaching out to Keen on discord I was able to fix the issue and they unblocked it, I am still waiting for someone from them to verify everything. But everything should be OK
it should be fixed now at a 3*3*3 now
I always hate it when I run my O2/H2 generators and they delete either the hydrogen or oxygen because a tank is full. If the mod could add supercritical or liquid state tanks of each gas that holds a large buffer of the output for a while I would be really happy and think about your work every time I charged up at a survival kit.
Thanks for reading, I hope you find this interesting. I'd love to use this if I could upgrade it, as I was searching for a tiered production machines mod pack.
- Going further, you can harvest the thermal energy from the pseudo-'brownian' motion in the electrolysis fluid, extracting the waste heat and turning that back into electricity with nano electro-kinetic rectifiers. This will cool off the working fluid down to the freezing point over time, but with the electrolysis process ongoing, it can be an upgrade which improves efficiency another 10-20%, or according to your balancing desires.
Chlorophyll in plants is a polymer nano-antenna which also uses electron potential offsets to catalyze a series of chemical reactions which split oxygen from molecules and polymerize hydrocarbons and sugars to store energy.
I think you could make it require rarer materials and be more efficient, as well as having a solar effect where it requires 10% less energy when illuminated, and it would work well. There are also other mods that fix the output amounts of hydrogen and oxygen, as the game tends to delete some mass, being relatively unbalanced.