Space Engineers

Space Engineers

Hydrogen fusion reactors+
26 Comments
kinngrimm 1 Mar, 2024 @ 6:31pm 
do these work with the last added even blocks, so i can tell the refinery to shut down when the tanks are full?
Ponial 25 Apr, 2023 @ 12:44pm 
Thaks, definatly an incopatibility, will have to look for the cause.
REV4666  [author] 25 Apr, 2023 @ 11:51am 
now that is strange you should have 3 icons in the Revco category

The only thing I can think of is a corruption in the downloaded version you got
Try this:

-Start a new game with only this mod on it and check to see if you still only have 2 icons in the Revco category (If you have the 3 icons that mean another mod was interfering with it)
-save the game and exit it
-exit SE
-go to your : C:\Program Files (x86)\Steam\steamapps\workshop\content\244850 and search for the folder 2748190802 then delete it (that is the folder for this mod)

Start SE again and continue that game with only this mod in it. This should download a new copy of this mod and hopefully you get the 3 icons

Also you could temporally try this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2919723383
it's a small combo of most of the mods I made and are in my gameplayand see if you get the warfare reactor that way
Ponial 25 Apr, 2023 @ 6:25am 
Wellp, own all the dlcs, all I see in the power category and the RevCo category is normal model of reactor + the Ice Refinery, nothing optional there for me
REV4666  [author] 25 Apr, 2023 @ 3:56am 
@Ponial
The reactor model is the same as the large reactor (I am using the same models)
If you look in the Revco folder or the power block folder of the G menu, you should see them

You should have both regular and warfare type but you need to have the warfare DLC to be able to use the warfare model, if you do not have the DLC you will only be able to use the vanilla looking reactor
If I let ppl use the warfare reactor without the DLC my mod would be taken down (I forgot once and Keen took it down until I fixed it)
Ponial 24 Apr, 2023 @ 12:10pm 
So what model is the reactor? I see only default in game, yet I was hopping to get the Warframe type, is there a setting to change or something?
Dynn 6 Sep, 2022 @ 5:09am 
@REV4666
Thanks for getting back to me. I tried with another mod which should have worked the same way, but also had issues. So your point about another mod causing issues might be correct. I will try to prioritize this mod and test again - and verify that the addon isn't corrupted.
REV4666  [author] 5 Sep, 2022 @ 6:40pm 
@Dynn
I do not know what is wrong, I just checked again in a game and the numbers should be:
20MW as required input
Ice consumption at 1000/s
and H2 output at 20KL

I can see 2 things happening:
1: Another mod is interfering with it
To try and fix that, put this mod at the top of the mod list of the gaming session. SE will prioritize this mod over the other mods

2: The file you got of this mod is corrupted, so you would need to delete the files of this mod and then download it again.
the default path for the mods is here:
C:\Program Files (x86)\Steam\steamapps\workshop\content\(Your Steam ID number)\

and search for this folder:2748190802
Delete that folder. It should download again when you try to load the game again.
Dynn 27 Aug, 2022 @ 6:20pm 
Am I doing something wrong, or why is the production the same as a regular O2/H2 Generator? https://i.imgur.com/WIcLerN.png
Geekman62 20 Jul, 2022 @ 1:51pm 
Thanks for the update. We installed the mod and everything worked well until the mod was blocked. Our world quit working. We tried everything we could think of, but the only way to get the world to work was to restore a very old backup (prior to using your mod). In the end we just started over with a fresh world. Even though that was very painful we are glad you found and corrected the issue. Because of your response, we've decided to load the mod in the new world today. Thanks.
REV4666  [author] 20 Jul, 2022 @ 9:21am 
@All Update of the mod :
I went ahead and added the Old models' nuclear generators into the mod as Hydrogen fusion reactors as well. This should give the option for those who do not have the DLC to use fusion generation with the old reactor models.

They Still need the DLC if they wish to use the fusion reactor using the newer warfare 2 models

I also updated some of the categories
So the Ice refinery will appear in the RevCo as well as in the production section of the G menu
and the fusion reactors will appear In the power sections as well as the RevCo Section

I tested it quickly and everything seem fine
Let me know if any bugs appear
Maya 19 Jul, 2022 @ 6:45pm 
I wont be able to test it for a day or two, but I will when I can if no one beats me to it.
REV4666  [author] 19 Jul, 2022 @ 2:44pm 
@Maya presently this mod does require the DLC. From what I understand you can place the Ice refinery but not the fusion reactor (they are DLC models)

If you can verify that you can place the ice refinery, I could add fusion reactors using the old reactors models in this same mod instead of creating a different mod (I can't do 3D models that are decent to put in a mod)

@Geekman62: The mod was blocked last week because the DLC models were lacking an important tag. (This was the first time I was creating a mod using DLC models so I did not know about the tag at the time)

After reaching out to Keen on discord I was able to fix the issue and they unblocked it, I am still waiting for someone from them to verify everything. But everything should be OK
Geekman62 19 Jul, 2022 @ 2:02pm 
Did you delete this from Steam for a few days last week?
Maya 19 Jul, 2022 @ 1:53pm 
Does this actually require the DLC, and if so could you make a version that doesnt for those who dont have the DLC?
hawley.kevin 7 Jul, 2022 @ 7:45pm 
THANK U was looking for a reactor that consumed ice water etc etc
F4LK5 28 May, 2022 @ 3:55pm 
omg thank you. in my small hope of a fix i certainly didnt expect it to be so quick.
REV4666  [author] 28 May, 2022 @ 12:03pm 
i finally found the problem of the smallgrid reactor the version on workshop was different from mine (I may have edited directly in the wrong folder once)

it should be fixed now at a 3*3*3 now
F4LK5 27 May, 2022 @ 9:14pm 
small grid version is entirely unusable. model is 2x3 on the conveyor face, but the midline is between two blocks with one and a half blocks either side. leaving the conveyor port itself halway between the small grid it aligns to, when rotating the block it rotates unevenly around an axis. and the model sits inside adjacent blocks.
MalignantCookie 20 Apr, 2022 @ 2:30am 
The large version of the fusion reactor is great, but the small fusion reactor doesn't line up with the rest of the small blocks, it also overlaps nearby blocks. The image is bigger than the hitbox.
<†>Baigle1<†>™ 22 Feb, 2022 @ 11:20am 
P.P.S
I always hate it when I run my O2/H2 generators and they delete either the hydrogen or oxygen because a tank is full. If the mod could add supercritical or liquid state tanks of each gas that holds a large buffer of the output for a while I would be really happy and think about your work every time I charged up at a survival kit. :steamhappy:
<†>Baigle1<†>™ 22 Feb, 2022 @ 11:15am 
Finally, the last point I want to offer as an upgrade module potential, or effect, is that PEM-WEs (Proton Exchange Membrane Water Electrolyzers) generate an extremely high gas pressure with no additional energy loss in the catalyst process. This gas pressure at the 20 MegaWatt scale would be significant, and can recooperate/recover/regenerate another large portion of energy usage. This upgrade module could be modeled after a small axial turbine which turns pressure into rotational inertia which drives a tiny generator, at modern-day efficiency loss (don't worry we'll get near 100% eventually).

Thanks for reading, I hope you find this interesting. I'd love to use this if I could upgrade it, as I was searching for a tiered production machines mod pack.
<†>Baigle1<†>™ 22 Feb, 2022 @ 11:09am 
Before I add another topic, this might be a good production machine to make tiers for.

- Going further, you can harvest the thermal energy from the pseudo-'brownian' motion in the electrolysis fluid, extracting the waste heat and turning that back into electricity with nano electro-kinetic rectifiers. This will cool off the working fluid down to the freezing point over time, but with the electrolysis process ongoing, it can be an upgrade which improves efficiency another 10-20%, or according to your balancing desires.
<†>Baigle1<†>™ 22 Feb, 2022 @ 11:03am 
P.S.
Chlorophyll in plants is a polymer nano-antenna which also uses electron potential offsets to catalyze a series of chemical reactions which split oxygen from molecules and polymerize hydrocarbons and sugars to store energy.
<†>Baigle1<†>™ 22 Feb, 2022 @ 11:00am 
There are new nano-catalyst combinations in research that drastically reduce the amount of power required to split water into diatomic Oxygen and diatomic Hydrogen end products. Using Rhuthenium and nanoparticles of Iron Oxide or Hematene, as well as Platinum and Titanium, they reduced the state of the art voltage requirement by 12.5%. There are also new technologies that enhance the electron potentials on the surface of these catalyst nanoparticles which allow light to dramatically accelerate electrolysis, further reducing power requirements and wasted electron flow which doesn't contribute to dissociating the gasses.

I think you could make it require rarer materials and be more efficient, as well as having a solar effect where it requires 10% less energy when illuminated, and it would work well. There are also other mods that fix the output amounts of hydrogen and oxygen, as the game tends to delete some mass, being relatively unbalanced.
EjimaSunatsu_Official 16 Feb, 2022 @ 1:45pm 
IDK why this mod gets so little thumbs,but I do ,want to thank you for this creation :)