Transport Fever 2

Transport Fever 2

Construction Mover
51 Comments
lollus  [author] 28 Apr @ 12:09am 
What do you mean by custom maps? Map mode? It works when I play a map, not sure when I make one.
Or perhaps you are trying to move something that cannot be moved, such as a station or an asset without ground texture?
helga-c 27 Apr @ 11:47pm 
Unfortunately, I observed that this fantastic mod does not work in custom maps. I mean it does not activate. I cannot find any way to set a key shortcut or anything similar. Can you help me? Thank you from Italy.
N0neGiv3N 18 Feb @ 9:13am 
I had no clue this mod existed. Now I can move building Blocks after placing them!
lollus  [author] 11 Feb, 2024 @ 12:49pm 
Both Werner's markers and the fences use the old api. I blacklisted Werner's markers and I am going to blacklist more obsolete (yes!) mods as I stumble upon them.
Ms.TAKE 9 Feb, 2024 @ 1:48pm 
@WernerK - :ontoagoodthing:
WernerK 9 Feb, 2024 @ 1:44pm 
If you've got issues with my marker based tools using Construction Mover from 1.10 to 1.12, there's now a tool called 'Neat Freak' which removes the remaining markers and invisible trigger constructions.
Adie Gibbs 9 Feb, 2024 @ 12:54pm 
Since the update it seems when using the fence mod you can not delete separate sections only whole thing. If the Construction Mover mod is disabled it's fine.
WernerK 8 Feb, 2024 @ 2:06am 
Hi. You find them in the discussion. I hope that will be it. But there could appear new cons in future, especially with the 'mrkx' identifier. I'll also try to implement a new deleting routine, but only when there are larger updates.
lollus  [author] 8 Feb, 2024 @ 1:38am 
Hi man, tell me the con names and I will add them to the black list.
WernerK 7 Feb, 2024 @ 3:41pm 
Currently there is still a conflict with my mods 'Marker Node', 'Ramp Equalizer° and 'Splitter'. They all leave - partly invisible - garbage objects. See discussion. For all who have already used these mods in combination with Construction Mover, I will offer a garbage cleaning mod called 'neat freak'.
Adie Gibbs 2 Feb, 2024 @ 12:22pm 
What's Changed... still looks the same to me
Ms.TAKE 2 Feb, 2024 @ 11:52am 
At first glance it looks like interference is gone, thank you.
lollus  [author] 2 Feb, 2024 @ 11:29am 
Try now.
Ms.TAKE 1 Feb, 2024 @ 3:10pm 
Your recent update somehow managed to cripple "Marker Start/End" mod by WernerK - marker arrows does not disappear when expected (are stacking infinitely) until base construction is deleted, and only then can be deleted as if they were assets, one by one with confirmation.
oshawotta737 27 Jul, 2023 @ 4:16pm 
It won't let me select any construction at all. It doesn't even give me a little indication I can select a suitable object.
lollus  [author] 27 Jul, 2023 @ 11:05am 
Read the notes: select something suitable, then move it.
oshawotta737 26 Jul, 2023 @ 8:25pm 
Hi! When I turn the button on, nothing happens. what could cause conflicts?
lollus  [author] 28 Mar, 2023 @ 5:14am 
The game does not allow moving anything we'd like to.
You can only move constructions that have a piece of road, a piece of track or a bit of ground texture (basically the constructions that ask for confirmation when you bulldoze them), and you can never move stations or depots.
This works well with the street fine tuning or the stairs and lifts in the freestyle station. Some (good) assets work, too.
staituk 28 Mar, 2023 @ 1:25am 
i dont know what i am doing wrong, i have the circle ticked, but i never get a pop up when i click on things,
Falzone 26 Sep, 2022 @ 10:02am 
No worries, thank you for the clarification. It seems most modders haven't done this when it comes to vehicle asset props :(
lollus  [author] 26 Sep, 2022 @ 8:18am 
Not all constructions can be moved. The mod developers must add some ground texture or terrain alignment (I think) to make them movable.
Falzone 25 Sep, 2022 @ 11:45pm 
Is there a way this can work on vehicle props? I've downloaded a lot of vehicle assets from the workshop to add extra flavour to maps, but placing them on any kind of incline means they remain horizontal, and half in the air, half sticking in the ground. As such it puts me off using anything like this. Will your mod include these assets in the future?
lollus  [author] 13 Sep, 2022 @ 5:27am 
I just released an update to make fine adjustments half as large, ie half as large as in the game.
Francis_Kee 8 Sep, 2022 @ 11:59pm 
Very Good Mod! But could you make the adjustment in the direction of the XYZ more shrink everytime? The adjustment angle is too large now
PzSniper 28 Aug, 2022 @ 3:51pm 
It works...but ONLY with objects placed by the player... for exanple it doesn't move vanilla depots
lollus  [author] 5 Aug, 2022 @ 11:34am 
Read the notes: when it is on, select a construction.
Paulusderbear 28 Jul, 2022 @ 1:49am 
Its not working i have only red button clicking on it does nothing
lollus  [author] 10 Apr, 2022 @ 12:33pm 
Sorry, I have no idea, try it.
Juju83 10 Apr, 2022 @ 10:44am 
Does this mod works in Map Creator mode?
yanico 14 Feb, 2022 @ 10:37am 
FINALLY!!!!! This should have been the first mod ever made!! Thanl U sooooo much!!!
WernerK 13 Feb, 2022 @ 3:48pm 
This is funny. :steamhappy: I had the same idea because it is often so difficult to adjust the height of the doorsteps of asset houses and I had to rebuild them completely. And after I had improved the inclination of some steeper streets with my ramp equalizer the doors of some houses hung in the air and I thought: "Now you must write such a tool!" But now YOU have done it and I have saved a lot of time for creating other mods. Thank you! :steamhappy: One thing could perhaps be improved: The window often covers the object you want to move and so you can't see it. So a window which remains always at the same place - where you can shift it - would be nice in a future version.
Enzojz 11 Feb, 2022 @ 1:37pm 
Move it!
ustasad2 11 Feb, 2022 @ 8:56am 
Ok Thanks
lollus  [author] 11 Feb, 2022 @ 8:46am 
Try the stairs that come with the freestyle station, or the road constructions that come with the street fine tuning, or the departure / arrivals boards.
Simple assets, town buildings, stations, depots etc cannot be moved.
ustasad2 11 Feb, 2022 @ 8:42am 
Which constructions?
lollus  [author] 11 Feb, 2022 @ 7:17am 
You move a construction along three axes, parallel to the map axes and centred on your construction. The X axis goes from west to east. The Y axis goes from south to north. The Z axis goes up.
You rotate a construction around three axes parallel to the map axes and centred on your construction.
Just use it, you will see. It's really that simple.
Elje0ett 11 Feb, 2022 @ 7:05am 
I am confused, can you move relative to the map and the node or not?
lollus  [author] 11 Feb, 2022 @ 6:25am 
It follows the coordinates in the map. Turn the map until north is north - or don't give a damn and see what the arrows do. That's what I do.
Elje0ett 10 Feb, 2022 @ 8:44am 
Does the mod move it relative to the map so North East and so on relative to the map or is it realtive to the thing being moved, so if its not parallel to the map does it move relative to the map or the rotation of the thing being moved.
I may failed explaining it.
lollus  [author] 10 Feb, 2022 @ 6:18am 
In theory, you could make a construction with two crossing roads and a dummy ground texture, like 1 cm x 1 cm.
Then, you could level that. But I reckon it's easier to cut the offending piece of road with the slicer (from the street fine tuning), bulldoze it and rebuild it straight.
4mB3r197 10 Feb, 2022 @ 5:40am 
Ah, thanks. I'll try. I was hoping to level roads which were unleveled when adding crossroads to a slope.
lollus  [author] 10 Feb, 2022 @ 2:41am 
You cannot select roads unless they belong to a construction. Try selecting the stairs in the freestyle station or the road constructions in the street fine tuning.
4mB3r197 10 Feb, 2022 @ 1:37am 
Nice idea! But when I turn the mod on nothing happens. I cannot select any elements like roads or tracks. No popup appears.
Adie Gibbs 9 Feb, 2022 @ 1:14pm 
resized the box 400 by 400 instead pf 360.... perfect
Adie Gibbs 9 Feb, 2022 @ 12:59pm 
ok I will try it
lollus  [author] 9 Feb, 2022 @ 12:56pm 
OK uncomment the line
window:setResizable(true)
for now.
Adie Gibbs 9 Feb, 2022 @ 12:45pm 
the bottom row and right side is slightly missing... box needs to be bigger
lollus  [author] 9 Feb, 2022 @ 12:41pm 
Adie: do you see all controls or are some culled out?
Adie Gibbs 9 Feb, 2022 @ 12:29pm 
Brilliant.... Only thing is for me is that the menu is short at the bottom
fuzzy 9 Feb, 2022 @ 11:38am 
Finally someone did this! Nice job :)