Tabletop Simulator

Tabletop Simulator

Pandante 2nd edition (w scripting)
30 Comments
MalicWanderer 5 Oct, 2023 @ 8:21pm 
@TavinMJ you can fix it by changing all the of the urls from pastebin.com/ to pastebin.com/raw/
TavinMJ 5 Sep, 2023 @ 10:55am 
Hi there, sorry to annoy, but the addon has slightly broken. I think the token model is missing, could you fix it?
Zaxabock 23 Dec, 2017 @ 8:53am 
and don't discard other community cards ***for matching it***. Dyslexia.
Zaxabock 20 Dec, 2017 @ 1:55pm 
Rainbow Castle
---------- Whenever a new community card is dealt before the ability phase, if it matches the color of any other community card, then discard it and deal another one (and repeat as necessary). If a Joker is dealt, don't discard it this way and don't discard other community cards fir natcgubg ut.

Floosh is now the 8th best hand, replacing Flush.

Blind Bear's Bluff
---------- You can't look at your private cards! Whenever you draw a card, you may look at it before addint it to your hand.

Tasty Noodle House
---------- Whenever you'd snack, instead draw 2 cards and discard only 1 card. (Your hand size goes up by 1.)

For a total of 12 + 3 = 15 casino cards.
Unreal Ed  [author] 20 Dec, 2017 @ 7:23am 
Maybe, because I definitely think i had them all. What are they?
Zaxabock 20 Dec, 2017 @ 5:57am 
This mod is missing 3 casino cards. I have them IRL. Guess they are kickstarter exclusives?
Unreal Ed  [author] 17 Jun, 2017 @ 7:35am 
Updated! Better layout to go along better scripting with shortcuts.
Also, I made another version of the mod with mood/dramatic lighting here
Unreal Ed  [author] 9 May, 2017 @ 1:59pm 
Mod updated! Boards are fixed, a lot of stuff is improved, some scripting is even added ! Tell me what you think
Unreal Ed  [author] 7 May, 2017 @ 10:04am 
The central board already HAS individual snap points for chips to lay on
K7 Avenger 4 May, 2017 @ 8:31am 
Sure. I would probably remove the grid snapping altogether and just have individual snap points on the board, because arranging your own personal chips on the table is difficult otherwise. Infinite bags might be useful for the 1/2/5 chips. Not sure what else is needed. Thanks for maintaining it.
Unreal Ed  [author] 4 May, 2017 @ 6:22am 
This is an old mod, and if I remember correctly back then I would keep rotating the files, but they always came up the same way. I'll try and fix it now, and also change the source of the files to Steam so it's more reliable.

Plus there's probably other improvements I can do with TTS's updates. Suggestions welcome
K7 Avenger 4 May, 2017 @ 2:58am 
The reference cards are upside down. Rather than telling players to rotate the alt-zoom orientation, which rotates the view of every other right-side-up card upside-down, why not just fix the images?
Unreal Ed  [author] 22 Oct, 2015 @ 1:18pm 
cubeupload is down again. files can be found here http://www.filedropper.com/pandante if it's still down when u check
Unreal Ed  [author] 6 Oct, 2015 @ 2:01pm 
Well CubeUpload is currently up, so it shouldn't be a problem.
SirHandsome 5 Oct, 2015 @ 5:36pm 
Thanks Ed! Your temporarily zip on filedropper is still missing 3 of the files -- the white/black boards, and two others, i forget. I was able to fix it on my own for my own purposes now that I understand how TTS works, but just letting you know in case anyone else needs to use it.
SirHandsome 3 Oct, 2015 @ 7:03pm 
Tried playing it just now and it seems like the links for the custom files are down, maybe just a temporary thing? It was working fine for me because i already played it before but none of my friends could see any of the custom imports (said WWW RECV error or something)
Unreal Ed  [author] 3 Oct, 2015 @ 9:56am 
Thx, you Handsome Sir! (the addition of sticky spots, and the removal of the rule about "showing the bottom of the card" in the 2nd edition helped this mod quite a bit).

Tell your friends !
SirHandsome 2 Oct, 2015 @ 8:38pm 
Great module. Seems like the game works well on TTS. Thanks!
Unreal Ed  [author] 29 Jun, 2015 @ 1:14am 
Updated to use snap points. Makes for better placement of chips/cards
Unreal Ed  [author] 30 May, 2015 @ 2:30am 
I can't quite remember why but I'm pretty sure there WAS a reason. But all improvement suggestions are welcome.

I'm glad you like the mod ! a lot of work went into it (like making the central board from scratch)
Agitatio 29 May, 2015 @ 11:00am 
Good work Ed!

But what's the point of having two separate light and dark reference cards? Why not just make them one card with one side being light and other dark? Isn't it like that in a real thing anyway?
Unreal Ed  [author] 29 Mar, 2015 @ 6:34pm 
Added the custom chips !

The game is now fully complete and beautiful !
Unreal Ed  [author] 22 Mar, 2015 @ 8:23pm 
The actual chips from the deluxe set should be coming soon too.
And yes, the game's now very simple to play.
Gerk 22 Mar, 2015 @ 6:41pm 
Nice! The expansion rules regarding abilities no longer require us to reveal the colorband of a card.

TTS fully supports this game now, I'd say.
Unreal Ed  [author] 22 Mar, 2015 @ 9:51am 
The Expansion was added! It features 4 modules that you can mix and match! It's currently going through kickstarter, so if you enjoy the game, please consider funding it! (it also has a box with the full game + expansion for just 40$)

https://www.kickstarter.com/projects/sirlin/pandante-light-and-dark

The expansion, with its new rules and modules, is fantastic! You'll be sure to have even more fun now!
Scrub 9 Feb, 2015 @ 11:02am 
How to reveal the bottom of a Pandante card:

1. Have player who must prove they have a color, draw a Hidden Area

2. Drag the card in question FACE DOWN into the hidden area, flip it face up.

3. Drag the challenge card over the top of the (now face up) card, and drop it so only the bottom strip is revealed.

4. Remove the hidden area. Ta-Da! :approve:

(This has the caveat that if you hover over the obscured card and hold ALT you -will- see what card is being previewed. We've handled this by claiming that any hands hovering over the card in question other than the person revealing are cheating and will be penalized 10 gold.)
Gerk 29 Jun, 2014 @ 8:05pm 
Well, apparently "splaying" as it's called (partially revealing a card beneath) is set to be a thing in TTS so we'll get that soon. We did kinda find a workaround, but it still requires good faith. Take the [!] card and group-select it with the color-reveal card.

Raise them up in your zone, ensure the ! is on top, and give them a second or two to level out (otherwise they'll clip through each other briefly). Then bring them onto the main table, continuing to hold them - the other players' cameras will be able to see the color of the card's border.

They could go further and really look at it, but it's better than nothing, I suppose.

Working on an alternative, model-based solution of our own in the meantime. Stay tuned, perhaps.
Unreal Ed  [author] 29 Jun, 2014 @ 5:20pm 
iv been just having players say it, and you trust other players to not cheat. I can't think of a good solution... suggestions welcome.
Gerk 28 Jun, 2014 @ 5:12am 
Good stuff!

Chips are kinda wonky right now, though, as you noted.

Also I've found it exceedingly difficult to color-reveal. Any advice/ideas for a workaround?
Unreal Ed  [author] 23 Jun, 2014 @ 7:34am 
I've also created a version with one central board that replaces all the individual player boards. It's functionally the same, but may throw of new players as it's not what is explained in the rules and in the video, so I decided against it.

If you'd like to play with it, tell me and I will upload it to the workshop (I'll link it here too)