Horizon's Gate

Horizon's Gate

Wild Magic
28 Comments
Prominence  [author] 24 Apr @ 2:59am 
Put an ability crest on the altar and take a step, aileen.
aileen 23 Apr @ 11:08pm 
I have forgotten what offerings the warlock needs and have no idea where to look for them.
heytre3 17 Apr @ 2:17pm 
oh ok got it
Prominence  [author] 17 Apr @ 2:02pm 
You can remove barriers with dispel or ruin magic, heytre3. The NPC is only there for the first time you visit.
heytre3 17 Apr @ 12:57pm 
I'm confused about the crumbling ruin, when i returned to it with an ability crest the npc that was there is gone and the path is blocked by barriers, how am i supposed to get warlock?
Petrel_Deeep 1 Apr @ 5:36pm 
Thx a lot! That solves the problem!
Prominence  [author] 1 Apr @ 12:16pm 
Petrel_Deeep, I'm not sure what's going on for you. Make a backup of your save, then open the console (shift + ~). Type "go z_wm_ruin" without the quotation marks, and press enter. It should take you inside.
Petrel_Deeep 1 Apr @ 10:38am 
I found this Crumbling Ruin at 78N 69E. Although I can see the icon at the minimap, I cannot see the real location icon at the large map so I cannot enter this place to explore. Is this a bug? I hope I can still get this Warlock class. It looks so cool!
Prominence  [author] 16 Mar @ 1:06pm 
Thank you, Celebel! I appreciate the report, and your kind words. I'll post a fix soon.
Celebel 16 Mar @ 12:38pm 
Found a minor typo in the Warlock Journal (Artifacts tab) for the Djinn. (Gained from scanning the 3 symbols in the Crumbling Ruin

"The Dryad's favored ability is the Oneiric Oath. When pledged to the Djinn, Oneiric Oath gives Warmth to the Warlock..."


Said it before, but i love all of your work.
Prominence  [author] 9 Jan @ 3:05am 
Boyce, there’s a book in that area that offers some hints about moving blocks even when they seem stuck. Try using the Sailor’s Rope ability.
Boyce 9 Jan @ 12:21am 
I am a little confused about this mod. In the lost library the puzzle is easily possible to fail permanently by moving the blocks in a place they get stuck. I lined up the rune blocks properly but i guess it wasint in the right spot in the middle of the room so now they are just stuck. On top of that i went to reload and try again and accidentally saved so by the looks of it i am just permanently not able to get the class now.
Prominence  [author] 2 Apr, 2024 @ 3:10am 
Thank you, Sly-Scale! I try to match the base game’s style as closely as possible.
Sly-Scale 2 Apr, 2024 @ 1:47am 
Just earlier today I was like, "Man, I wish I could sprout tall grass to dodge stuff in! That'd be just so cool."

And then I bump into your mods. They look very "vanilly." And by that, I mean they have that basegame vibe, like I bought DLC or got a free update. Feels really good to look at.

I've subscribed to over 15 of your mods here. Just a matter of fixing my mod load order, and I'll be set. Here's to a new playthrough! :cozytf2mug:
Prominence  [author] 16 Jan, 2024 @ 2:07pm 
Thanks for being so responsive and helpful, and my apologies for the inconvenience. I appreciate your help in isolating and fixing this issue!
Necro Cheesecake 16 Jan, 2024 @ 2:04pm 
Thank you, works perfect now.
Prominence  [author] 16 Jan, 2024 @ 2:02pm 
Well I did find an issue in the file that your error message referred to. I've fixed it, and will post an update. Are you sure you have Gossamer and Mummy Dust? Either one of those should have been enough to prevent this weird crash, if I'm right. Either way, I hope this update fixes this issue. I'll post it shortly.
Prominence  [author] 16 Jan, 2024 @ 1:59pm 
That's a fantastic help. I'll check that file that it's referring to.
Necro Cheesecake 16 Jan, 2024 @ 1:58pm 
---------------------------
Disable Wild Magic?
---------------------------
**---- Mod 'Wild Magic' loading [ActorTypeReaction] in Z:\Program Files (x86)\steam\steamapps\workshop\content\1224290\2748483780\druid summoned actors and actions.txt crashed! ----**

Error: The given key was not present in the dictionary.

*~*~* Click this window, then press Ctrl+C to copy this message!

at System.ThrowHelper.ThrowKeyNotFoundException()

at System.Collections.Generic.Dictionary`2.get_Item(TKey key)

at DataManager.createDataFromDict(String type, Dictionary`2 valuesDict)

at DataManager.readInTextFileData(String textFileData, Boolean nullifyMostRecentActor, Boolean onlyReadFirstEntry)

at DataManager.loadTextFile(String filepath, Boolean onlyReadFirstEntry)

at DataManager.loadTextFilesInFolder(String folderPath, List`1 excludeFolders)

at DataManager.refreshModData()
Prominence  [author] 16 Jan, 2024 @ 1:57pm 
Hmm. Can you paste the full error message here? When that window pops up, it should give you the option to CTRL C to copy it.
Necro Cheesecake 16 Jan, 2024 @ 1:55pm 
Prominence, I used your mod collection (the full one)
Prominence  [author] 16 Jan, 2024 @ 1:53pm 
Necro Cheesecake, can you tell me which of my other mods you're running, if any? That will help me narrow this issue down.
Necro Cheesecake 16 Jan, 2024 @ 1:50pm 
I got an error stating "The given key was not present in the dictionary"
Dovenius 23 Mar, 2022 @ 6:51pm 
thank you *bows*
Prominence  [author] 23 Mar, 2022 @ 6:35pm 
The map coordinates aren't visible until you get a guide chrysolit, which can be acquired in Chrysol Farms. Once you have one, your current position should show up on the map.
Dovenius 23 Mar, 2022 @ 5:06pm 
new player here how do i actually navigate to 141S, 93E ?
Prominence  [author] 14 Feb, 2022 @ 2:57am 
The saplings are part of the puzzle. Check the center of the forest, and try regeneration magic.
TheWelp 13 Feb, 2022 @ 8:10pm 
How do you unlock the druid in the ruby forest? All I can tell is there was a pack of enemies and a bunch of saplings? Not sure what to do with those