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WX has lines for everything iirc, here's the inhaler as an example
STRINGS.CHARACTERS.WX78.DESCRIBE.INHALER_NINTEN = "A RESPITORY DEVICE FOR ESPECIALLY PUNY HUMANS"
I totally understand wanting creative freedom when playing with people's mods. But I cannot address every whim of every individual. But as an example, here is the console command to spawn PSI Shield and allow anyone to pick it up (will reset to default behavior when you restart the server so beware, you have to do this every time )
local psi = c_give("psi_shield_ninten") psi:DoTaskInTime(0, function() psi.components.inventoryitem.onputininventoryfn = function(inst, player) return inst end end)
although, while I am here, could you make it so that the inability for other characters to use PSI items is configurable for Ninten and Ness? Ninten has the same PSI moves Ness has in his mod and I think it'd be cool to be able to have all 4 on one of them
All that said, if you so wish for the time being, you can change the hat to use no bandana with the following command after putting it on:
GetPlayer().AnimState:OverrideSymbol("swap_hat", "baseball_cap_ninten", "swap_hat_off_alt")
Like, he uses it to cover his face and help prevent it from flaring up. That's my whole headcanon for why he even has the thing around his neck in the first place.
I was using other shipwrecked port accidentally.
Yeah I checked with the island adventures and It was fine, thanks for responding.
Nothing too crazy, just very rare chance of dropping from killing mobs
Also now that I am here, how is the way to get Ness's bat with Ninten that the patch notes say?
Enjoy.
I played again with Ninten fearing it would crash my server again but for now it seems all fixed.
Thanks for fixing it!
Regarding moonstorms causing a crash, I just reproduced this myself and I'm looking into the cause. It's a very peculiar one that's happening with the fx of shield, of all things. I'm not even sure how that's possible. Might go for a band-aid fix for now.
The asthma attack while dead appears to be a logical oversight. I thought of stopping current asthma attacks on death, but not preventing future ones. That's easily fixable.
I injured my hand a while back and haven't been able to do much coding, but I'll try and get these addressed as soon as I can. Thank you so much for bringing these to my attention, and I am very happy to hear the mod is enjoyable! The early design before we came up with PSI Shield was much more cruel.
Otherwise I greatly enjoyed the mod. Ninten is quite a unique character to play as. At first I thought that his asthma and his inability to wear armor are too much disadvantages but he really makes up for those. Also as someone who hasnt had problems with his asthma in a long time telling other people I need some consideration with it really made me nostalgic.
I haven't looked at the beta, been working on other stuff.
Unless they put all the modded recepies in the especial character recepies as they are recepies only ninten can do.
Of course, I will keep an eye out. Thank you.
Also, other QOL changes are included. Check the changelog if you wish for further details. Thank you all for your feedback!
And thank you, I'm really happy with Ninten's design. By removing the ability to wear armor and having him rely heavily on sanity for protection, we can therefore couple that with heavily relying on sanity restoration. And by giving him the solution to sanity restoration through his very good sanity clothing, we can also attempt to teach the player how to manage the new mechanic that is asthma. In theory of course, that is the design philosophy...
I also wanted the inhaler to be slightly expensive to encourage being liberal with its usage and save it as a last resort.