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- Fixed growing zones popping up an error on sow
They don't
If 2 different mods add flour to the game from 2 different wheat plants, but only the correct type of flour can be used in certain recipes, why not make them so that they can be used interchangeably?
if they both take the same amount of land, work, and time to grow, that is. Does that really change the game balance? It just means you don't have to micromanage exactly how many of each type of plant you grow.
I'm having the same issue, but with Watercress and Lotus.
Plant_Astragalus def is getting duplicate <sowtags> red error on loadscreen when I have VFEMedieval2 and this mod.
VFEMedieval2 adds ground and hydroponics sowtags. This mod adds VCE_flowergarden sowtag separately. Hence, the duplicate xml node error.
when I delete the patchoperation on astragalus in decorativeflowerspatch.xml of this mod, my game gets stuck in infinite blackscreen and fails to load.
I have no loaded this mod for now (and getting no errors) but would love to use this mod.
The red error that appeared: https://pastebin.com/AbpYLK9J
- Added: flower garden growing zones.Flower garden zones allow you to grow a selection decorative flowers. Decorative flowers are mostly grown for beauty. The zone will give access to 11 varied flowers, from Hyacinth to tulips, plus the three plantable base game flowers: roses, dandelions and daylillies
- Tweak: reduced size of full grown lettuce and increased maxMeshCount to 9 instead of 4