Team Fortress 2

Team Fortress 2

Second Opinion
122 Comments
StoneWind 10 Oct, 2024 @ 5:28pm 
Daaaaaaaaaaaaaaaaaaaaaaaammmnnn this looks AND sounds sick!
markanthonylopez12 25 Jun, 2019 @ 11:10pm 
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▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
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░░░░░░▐▌▀▄▀▄▀▐▄░░ AND THAT, WILL TELL VALVE
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The Boob 6 Apr, 2017 @ 4:44pm 
one is a cosmetic halloween item the other is a meele
Masked Rodent, CEO 16 Apr, 2016 @ 4:50am 
So a melee and a primary medic wep?
Inspired by the Sharpshooter
Ott3r 12 Apr, 2016 @ 6:26am 
i like the idea, could there possibly be a demonstration in the near future?
pb Bigsmokegta 7 Dec, 2014 @ 4:09am 
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▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORLD!
░░░░░░▐▌▀▄▀▄▀▐▄░░ AND THAT, WILL TELL VALVE
░░░░░░▐▀░░░░░░▐▌░░ TO ADD THIS ITEM!
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drunk hooligan 6 Dec, 2014 @ 4:00pm 
Needs more Craaanberries.
LiveWire 6 Dec, 2014 @ 3:33pm 
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORLD!
░░░░░░▐▌▀▄▀▄▀▐▄░░ AND THAT, WILL TELL VALVE
░░░░░░▐▀░░░░░░▐▌░░ TO ADD THIS ITEM!
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Puppy 6 Dec, 2014 @ 1:21pm 
Looks sick but it dosnt seem like an item that something would be in the game yet it is a good concept that could be worked on more 7/10
loot_goblin 5 Dec, 2014 @ 5:01pm 
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▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORLD!
░░░░░░▐▌▀▄▀▄▀▐▄░░ AND THAT, WILL TELL VALVE
░░░░░░▐▀░░░░░░▐▌░░ TO ADD THIS ITEM!
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loot_goblin 5 Dec, 2014 @ 5:00pm 
Ya!
Nemo 4 Dec, 2014 @ 11:11pm 
Seems OP
King Solomon 4 Dec, 2014 @ 6:10pm 
it could be called somthing else
Barf Drinker 3 Dec, 2014 @ 1:38pm 
Sorry to tell you but there's already something in tf2 called the second opinion :(
Dollstaff 16 Aug, 2014 @ 10:36am 
i would love if it did poison damage for a crit
Minibotas 10 Aug, 2014 @ 10:38am 
wow, the first two weapons in one weapon!
Kent Micronite™ 13 Jul, 2014 @ 12:11pm 
I would love to see a syringe gun with tranquilizers. Slowing a target seems overpowered but inducing a visual effect that makes it hard to navigate would be a lot of fun. I imagine a weak effect lasting 3-5 seconds that is only effective when you get more than 5 hits in a short time.
I would have the alt-fire heavy tranqilizer drain 5-10% uber or be unuseable more than once every 10-15 seconds. It would however be able to slow enemies and do damage over time. The premise and usefullness of this weapon would be for covering your retreat rather than offense/damage
Skorp 22 May, 2014 @ 12:04pm 
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KNIGHTMARE 20 Mar, 2014 @ 2:32pm 
That is a already taken name AND the name of another workshop item
Ecchi Supreme -iwnl- 13 Feb, 2014 @ 10:35pm 
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORLD!
░░░░░░▐▌▀▄▀▄▀▐▄░░ AND THAT, WILL TELL VALVE
░░░░░░▐▀░░░░░░▐▌░░ TO ADD THIS ITEM!
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chung wu 11 Feb, 2014 @ 6:46pm 
cool
General Snuggles 10 Feb, 2014 @ 11:21pm 
Before I give you my opinion for the stats, I want to point out that the Medic already has a hat called "The Second Opinion," so how about renaming it? Something like, "The Trainee's Tranquilizer," or whatever.

Potential Stats:

Pros:

Enemies hit by a rapid-fire shot move 10% more slowly; enemies hit by a jumbo shot are stunned for 3 seconds.

+25 Health
+20% Bullet resistance

Cons:

-50% Projectile Speed (Jumbo Shot Only)
-20% Damage

Medics using this cannot regain health from friendly Medics and Dispensers, and gain 50% less health from Health Pickups.

orc horde leader 8 Feb, 2014 @ 4:34am 
*This is a halloween medic hat >->
Takoe 4 Feb, 2014 @ 6:07am 
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shadow_economy_Bean_operative 1 Feb, 2014 @ 10:47pm 
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Polis Ranger 28 Jan, 2014 @ 11:24am 
cool :rbiggrin:
Diamaru 27 Jan, 2014 @ 5:11pm 
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▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORLD!
░░░░░░▐▌▀▄▀▄▀▐▄░░ AND THAT, WILL TELL VALVE
░░░░░░▐▀░░░░░░▐▌░░ TO ADD THIS ITEM!
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Mad Lion 26 Jan, 2014 @ 3:19pm 
It maybe a little OP due to the fact that a weapon could change damage from syringe gun to the crusader's crossbow. Maybe It should charge up like the sticky bomb launcher, and then at max power, it launches the giant syringe, and during charging, the gun starts to morph into the giant syringe launcher, but if it's released early, it goes back [2 second delay]
Falafel Sauvage 26 Jan, 2014 @ 9:54am 
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Aim2Please 26 Jan, 2014 @ 5:55am 
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DoctorPARK 25 Jan, 2014 @ 6:01pm 
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Lich 5 Dec, 2013 @ 8:59am 
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lamar245 23 Nov, 2013 @ 2:23pm 
can someone make a download link for this?
Stuart 27 Sep, 2013 @ 9:50pm 
add it valve!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Melon_Man_Dan 25 Jul, 2013 @ 7:48pm 
ADD IT NOW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Batyraz 4 Jun, 2013 @ 9:22pm 
Perfect for field medics!
Batyraz 4 Jun, 2013 @ 9:22pm 
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spring fox 18 May, 2013 @ 5:41pm 
Great idea; id love to see hybrid weapons in tf2.
McCoach 16 Jan, 2013 @ 5:18pm 
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oli.t678 10 Jan, 2013 @ 10:08pm 
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luna ❀ 8 Jan, 2013 @ 4:44pm 
awsome wepons for this game : this game needs more of thos
Comfie 8 Jan, 2013 @ 3:30pm 
-25% health on player
-80% reduced clip size (5 shots per clip)
15% more damage per syringe
On alt-fire: switch firing mode
- Automatic: syringes fired normally
- Blast: all five syringes shot at once, "shotgun-style"
staryoshi06 8 Jan, 2013 @ 1:57pm 
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Jedron215 6 Jan, 2013 @ 3:36pm 
cool model, cool name, plus the weapon has a voice command refrence ( like the fists of steel and pain train). upvote from me!
Bardach 4 Jan, 2013 @ 4:44pm 
not only dose it have an insulting name but it also looks great nice job
duck 4 Jan, 2013 @ 3:55pm 
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SquanchDaddy420 3 Jan, 2013 @ 8:26pm 
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Ty 3 Jan, 2013 @ 12:55pm 
+10% damage penalty
+2% moving speed
-20% overheal
- regenerates 1 health a second
+Alt Fire To Switch To Melee
Snek-tastic 3 Jan, 2013 @ 12:16pm 
+15% damage penalty
-10% moving speed
-15% overheal
+ regenerates 4 health a second
Feathers 2 Jan, 2013 @ 4:44pm 
hmm I like the idea mostly because when your heal target die's now you have a better way to defend yourself plus the combat medic's could use a new primary