Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Its intentionally slow and you are intended to get lost, hence the missing map. Helps to create that ambience that you may not be alone. After all it is a showcase to demonstrate the map
Closing sections behind the player with each earthquake could be cool, ill look into it.
It is good that it showed where the documents are. But when i reach the tunnels i questioned if i missed the document. Because the rocks looked different then what the cut scene showed. And then it just started feeling like a maze. I would have thought with the earthquakes that the routes would close behind me.
The falling barrel was cool. Hadn't looked up there yet. The upside down body that implied suicide was weird. Earthquakes were interesting.
I was expecting at least some enemies as looters between me and the document. It was mentioned in the briefing. The path wasn't secured but it was.