Arma 3
[Coop/PvP 18] Ravage: JAD Chernarus 2020 Mult
9 Comments
Timbloker 19 Sep, 2022 @ 7:14am 
good game mode but i have a few things you could work on...

1. food is WAY too rare, i end up starving to death all the time

2. the zombies are good but i think they are way too strong. it gets to the point where i cant even go into a town without dying instantly. mabye try more zombies but a bit weaker possibly?

overall great game mode :)
Recaldy  [author] 2 Mar, 2022 @ 1:07am 
Stream viewer notified me that zombies weren't spawning. I've fixed that by re-enabling the zombie module.
Recaldy  [author] 18 Feb, 2022 @ 10:17pm 
You're welcome! Take pride in my work and want players to enjoy it...and have it work properly.
Rollo98 18 Feb, 2022 @ 10:12pm 
Thanks for making that spawn fix so fast by the way!
Recaldy  [author] 18 Feb, 2022 @ 3:01am 
I'm sorry I found this soo late. I seem to have missed "Diwako's STALKER-like anomalies" on the required items list. Been super busy on my next scenario project. Thanks for trying the scenario and letting me know.
ilifhorye 17 Feb, 2022 @ 9:30am 
stean/cur_sp.cup_chernarus_A3/mission.sqm/Mission/Entities/Item138.type : Vehicle class anomaly_moduleTeleport no longer exist. I have all the mods and this pop's up. Did i do something wrong or else?
Recaldy  [author] 13 Feb, 2022 @ 7:09pm 
Scenario updated. :steamthumbsup:
Recaldy  [author] 13 Feb, 2022 @ 7:02pm 
I'll fix it. I had that problem super early in development and I forgot it does that.
Rollo98 13 Feb, 2022 @ 1:28pm 
Just started testing, but respawn for Greenforce was putting me ontop of Spawn dome.
Inital/Listen Server Start spawn worked fine but respawning was placing me on the dome.