Arma 3
[COOP 3-7] Game of Thronos
12 Comments
Stagwine  [author] 19 Dec, 2020 @ 9:51am 
My thanks Ser Exocet, I really appreciate the feedback and comments.

I noticed you have played many of my missions. More recent the mission is, more probably it works, especially if mods are involved (this is vanilla though). This was one of my first missions, made when the night was still dark and full of errors. It is quite possible doesn't work as intended after these years.

I should retouch it and bring it up to Maester's standards one day. Ah, the things we do for missions...
Exocet 19 Dec, 2020 @ 7:07am 
WE cleard the castle but objective didnt tick, not sure what exactly are we suposed to destroy in there, no more enemies. Was able to make it tick by hopping on zues and killing everything in the castle, i guess it was a vehicle or sth that hasnt been blown up yet. There were soo many enemies for just the 6 of us, but there's respawn so its ok i guess... The mission itself feels too long tho. Thanks for mission:AAF:
FoxThree 1 Sep, 2017 @ 2:24pm 
If we could get some more "Thrones assests" we could make a seriously awesome modern day GOT mission set in westeros or missions based of the new spin off coming in 2019. For reference :I hope be get more thrones assests, with this new spinoff set in modern day, you could make some seriously cool missions in ARMA. "Reference: https://www.youtube.com/watch?v=H9U-rhVp1CQ
elifor 9 Jun, 2015 @ 5:48am 
I recall that during the teleport from the barrel to that hut to escape the castle the blur effect kicked in a bit late but otherwise didn't notice any script errors or broken stuff
Stagwine  [author] 8 Jun, 2015 @ 5:48am 
Oh, you guys actually played this one. I made this mission as a result of 'How many bad GoT puns you can insert to Arma mission' banter. I hope you still have your sanity. I have not updated this for ages. Did it work out ok?

(If I made this mission now, I would make it 50% shorter,nerf the murderous difficulty, and would make some core scripts more robust)
elifor 8 Jun, 2015 @ 5:41am 
intense mission, lost count of GoT references :P
ultra_wrongway 7 Jun, 2015 @ 4:53pm 
That was intense, especially at the end. Keep up the great work!
McGregor 7 Jun, 2015 @ 4:30pm 
Quite cool mission. A bit on the long side but great fun!
Variable 7 Jun, 2015 @ 3:52pm 
Another great one. Thanks Stag, you are already accountable for many hours of fun on the CiA coop nights.
Alwarren 7 Jun, 2015 @ 3:43pm 
Great mission.I really love your stuff, so far every one of your missions was great.

Sadly, at the castle walls, my watch was ended :)
Stagwine  [author] 9 Mar, 2015 @ 3:36pm 
Glad you enjoyed Kore, but I would advice certain degree of caution with this one.

I released this long ago, and I am not sure how some of the mission critical scripts are doing with the latest few patches. I should do a overhaul and facelift to this one, but I have been really busy in rl.

You are welcome to try, but the night is dark and may be full of script errors.
Variable 2 Mar, 2015 @ 5:35am 
Looks great. Installed on the CiA server. We rarely get to 7 players only but when we will we will certainly give it a try. Installed all of your other missions, too. We have good memories from your Kore mission!