Space Engineers

Space Engineers

Federal Corvette (Heavily Inspired)
92 Comments
Blackbomber 12 Jul, 2024 @ 10:01pm 
You know I was pretty happy to see this till I saw the expansive DLC required list.
wert551  [author] 26 May, 2024 @ 9:07pm 
@Srevinu (fr) that is completely fine, look forward to seeing your design!
Srevinu (fr) 23 May, 2024 @ 1:27am 
Good morning,
I really like this ship visually. I was inspired to design my own ship, I would like to publish it with your permission and a link to your ship as the original builder.
wert551  [author] 17 Sep, 2023 @ 5:49pm 
@Commander Link just made a new world with no mods and it spawned in just fine
Commander Link 16 Sep, 2023 @ 4:57pm 
It says there are blocks missing when i try to spawn it in. you must have been using some kind of mod you didnt know about. It lets me spawn it though, as i have all the dlc
John Warhammer 2 Aug, 2023 @ 4:17am 
Lmao I just started building my own bc I wanted to make a corvette class ship and chose this, spent forever using a blueprint image I found and a ruler to get the scale right, all to find out somebody already made one lol. Oh well, let's see who can make it better
wert551  [author] 3 Jul, 2023 @ 2:44pm 
@TheHelper15, then it should work there are no mods, I just tested it myself in a world with no mods loaded and it spawned in just fine.
TheHelper15 3 Jul, 2023 @ 6:02am 
@wert551 Yep.
wert551  [author] 2 Jul, 2023 @ 5:03am 
@TheHelper15, There are no mods do you have required DLC's
TheHelper15 2 Jul, 2023 @ 3:35am 
When I try to spawn it in, it says that there are blocks missing from the world. What mods was this built with?
Jotaro 19 Mar, 2023 @ 4:46pm 
Anaconda next maybe?
Robert 17 Feb, 2023 @ 12:43am 
Hey man, Are you planning to do any future builds? This is an amazing ship i'd love to see more of this type of stuff from you
wert551  [author] 12 Aug, 2022 @ 2:23pm 
@Geistiii Oh ok that makes sense, no worries
Geistiii 12 Aug, 2022 @ 12:01am 
The Problem was, that i wasnt in experimental Mode and had inertial dampener off, cuz you can only activate it if you have experimental mode on, sry
wert551  [author] 11 Aug, 2022 @ 7:08pm 
@Geistiii Interesting, I loaded up the game and used the turrets and I didn't come across this. is it possible that your version of the ship got damaged? Have you spawned in a new one to see if it still does this? I would be happy to join a game with you and see the issue and try to fix it.
Geistiii 11 Aug, 2022 @ 12:33pm 
Yes, I mean the big rail guns behind the cockpit, which you can extend and whose menu you can access individually. I realize they have limited movement, but all I have to do is give a little twitch and they wiggle around with no real control, which wasn't the case before?
wert551  [author] 11 Aug, 2022 @ 11:16am 
@Geistiii, if your talking about the large Railgun turrets they can't turn around. they a have a relatively small shooting angle. Show when you try to turn it around they are most likely hitting each other
Geistiii 11 Aug, 2022 @ 8:14am 
WHen i want to use the Railgun (turn it around) its shaking really hard, how can i fix that?
wert551  [author] 1 Jul, 2022 @ 6:40pm 
@Thurmanite5 true, that is a better way to put it
Thurmanite5 30 Jun, 2022 @ 8:05pm 
A comment, you said if it was heavy armor it wouldn't be able to fly in atmosphere with cargo. I think you meant it wouldn't be able to fly in atmosphere at all, as it can barely fly in atmosphere as is, empty.
Xantholne 。◕‿‿◕。 12 May, 2022 @ 8:56pm 
Absolutely amazing federal corvette model, been using it since about the second day it was posted; has become my go to BP ship.
Only things that I can think could use improvements is the shaft area leading to bridge being more than rows of stairs, changing up one of the side hallway rooms to be a medical facility and maybe a program facility, and an access port to the interior engineering for upgrading parts if LWTS is being used.
Not sure if heavy armor would be too tough on it for being easily atmos capable without holding it down hard.
wert551  [author] 4 Apr, 2022 @ 7:37pm 
Bat-lango ༺hypc༻ yea but then it couldn't fly in atmosphere with cargo
Bat-lango 4 Apr, 2022 @ 7:29pm 
@wert551 a tip try to strengthen the ship with heavy armor, your ship looks like paper
Bat-lango 3 Apr, 2022 @ 8:25pm 
manage to fix this error she stopped spinning
wert551  [author] 3 Apr, 2022 @ 11:47am 
@Bat-lango ༺hypc༻ yea that's a issue with sub grids, i've tried to fix it multiple times but it never works
Bat-lango 3 Apr, 2022 @ 11:31am 
if you let the ship fly by itself for a while it starts to spin around on its own
Bat-lango 3 Apr, 2022 @ 11:29am 
@wert551 ship keeps spinning sideways by itself this could be a problem on a planet
wert551  [author] 2 Apr, 2022 @ 5:22pm 
@Bat-lango ༺hypc༻ oh i don't think you could with the sub grids, that's why they need to add a way you can purchase custom blueprints at station.
Bat-lango 2 Apr, 2022 @ 4:43pm 
ok let me ask this ship has
how to build in survival with all functional weapons
wert551  [author] 2 Apr, 2022 @ 2:58pm 
Bat-lango ༺hypc༻ the issue should be fixed with the newest change notes
Bat-lango 2 Apr, 2022 @ 1:07pm 
and the idea of ​​the energy cannon in the back great wow I loved it
Bat-lango 2 Apr, 2022 @ 1:06pm 
industrial assemblers I already knew it was a decoration, just need to correct the cannons, make them receive ammunition and be able to connect the assemblers at the refinery but other than that the ship is great and very beautiful.
wert551  [author] 2 Apr, 2022 @ 11:08am 
Bat-lango ༺hypc༻ I looked into and you were right, the auto cannons had a design flaw that only let 2 out of the 4 cannons reload. and with the automaker by which i think you mean assembler you where also right in that they were not connected to the conveyor system. Sorry for the inconvenience. Also just to be clear the industrial assemblers are for decoration only.
wert551  [author] 2 Apr, 2022 @ 10:47am 
@Geistiii the sub system change means you can tell the turrets to shoot at specific things on a enemy's ship (Power, Thrusters, Weapons) and when you select a target it should pop up on you hud as a red circle. the 2,4,6,8 slots seem to not be working and just say default no matter what, so don't pay attention to the 2,4,6,8 slots for now. Just look at the turret controllers in the menu.
Bat-lango 2 Apr, 2022 @ 7:21am 
your ship is kinda useless automatic cannons nor reload your luck that the others and the power base and the automaker is not even connected to the refinery what the fuck in
Geistiii 2 Apr, 2022 @ 4:47am 
What does subsystem change mean and where can I see the target if they get one, sry if that's obvious but I'm not sure yet
wert551  [author] 2 Apr, 2022 @ 12:23am 
@Geistiii for the 2nd page, the 1,3,5,7 slots change the sub system for each turret type, then 2,4,6,8 are supposed to show the current sub system target for each turret type.
Geistiii 1 Apr, 2022 @ 1:28pm 
I dont understand Keys 1-8 and the 2. Page where you can switch between subsystems, what does that mean and activate for example the Ball Turrets, could someone tell me whats happening when i press them or what i should look at to understand it
wert551  [author] 4 Mar, 2022 @ 5:06pm 
@StulliderBäcker oh thats not really for controlling them, thats for switching the sub system target. but i dont know why it would be grayed out. I look into it.
StulliderBäcker 4 Mar, 2022 @ 2:48pm 
@wert551 its on the page for all the turrets, btw the big Railgun is double keybinded.
So you get with both key in the same camera
wert551  [author] 4 Mar, 2022 @ 9:03am 
@Im back baby sorry to hear that hopefully the bug with the custom turret controllers gets fixed soon.
wert551  [author] 4 Mar, 2022 @ 9:01am 
@StulliderBäcker which spots are grayed out? Like on which page and number.
The Salty Meatball 4 Mar, 2022 @ 1:16am 
only the rail cannons were working the auto cannons where bugged so i had to rebuild them
StulliderBäcker 2 Mar, 2022 @ 3:29pm 
I missing som controll´s from the Fastbar in the cokpit (gayed out)
also it says i miss blocks that can´t be loaded, but i have all DLC´s and the ship is whithout mods
Jon The Engineer 26 Feb, 2022 @ 2:16pm 
@Im back baby there is a bug with SC were CTCs have their assigned rotors/hinges get mixed up so recommend using this script to combat the bug: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2753791447
wert551  [author] 26 Feb, 2022 @ 1:18pm 
@Im back baby Ball turrets should be activated by default
The Salty Meatball 26 Feb, 2022 @ 5:53am 
how do i activate the ball turrets?
wert551  [author] 21 Feb, 2022 @ 4:32pm 
@firekill222 what part of it isn't working, like at what step did it not work.
Firekill222 21 Feb, 2022 @ 3:41pm 
That didn't work
wert551  [author] 19 Feb, 2022 @ 7:03pm 
@firekill222 For using the Large Railguns press 3 to Deploy/Retract them, then once they are deployed you press 5 to lock them to a target. If you want to control them manually then you press 1(For the left one) and 2(For the right one).