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I also agree that they should have forest move, I can't imagine a spider being slowed down by some trees and buches.
- suggest giving "spider hulk" trample
- suggest giving all / some forest move and stealth
- add some unit with scouting ability
- maybe something like a trapdoor spider with burrow ability?
- Also took over half the map during "empire" and haven't found a single graveyard yet - maybe add more options?
Thx again.
1. That's how they were from COE4, been wanting to edit them and change them around but making them too good at their job then means you won't use them for scouting or single missions of capturing an point, they are meant to give some buffs then be discarded (even if they do miss a bit, that's the part I will edit and see what I can do).
I will look to improve the faction overtime when I have free time and the mindset, I have another mod as well being worked on (one made completely by me and isn't an port). So I will come back around to work more on this in time ^^
That's all i have for now, sorry if this is a bad place to post these i just really love the concept of this faction and want it to be the best it can be.
3. Why are the spider's meat supply indicated by herbs and not sacrifices? I don't know if this is a hard-coded issue or not but if it isn't i think this should be changed.
1. Imo the hosts position should be either front or mid since their suicide buff miss most of your units because they're so far back, makes sense more thematically as well for them to be surrounded by the ones eating them. I like how they're a sacrificial unit meant to buff the spiders but i also think their bleedout ability could be scaled back a bit so it gives them a chance to survive for more than 1 round before they die, maybe lower it to 1-6 or 1-8 instead of 1-12.
Are the packs of "Hunting Small Spiders" supposed to run around independently? (Them showing up in green, and the description suggests they should.)
If so, is there something I need to do to make that happen or is there a different kind of bug?