Sid Meier's Civilization VI

Sid Meier's Civilization VI

Port Lime - Teotihuacan
41 Comments
Captain Lime  [author] 30 Oct, 2023 @ 10:46pm 
I do not have the capabilities to 3D model, animate, or arrange for a voice for this leader, not to mention the fact that nobody knows what language he even spoke
Chesse5552024 23 Oct, 2023 @ 4:11pm 
i wish it voiced please
PhoneTheUknown 19 Mar, 2023 @ 9:51am 
This is a pretty great mod although I wish the models for the spearthrower owl units were more unique looking.
FelipeDos 18 Mar, 2023 @ 2:18pm 
Does the civ ability work with CIVITAS City States ruleset or do I need to disable that? Thanks
Captain Lime  [author] 17 Mar, 2023 @ 10:50pm 
Not really. You have to submit logs. They are in the "User\AppData\Local\Firaxis Games\Sid Meier's Civilization VI\Logs" folder
pdinolfo1 25 Feb, 2023 @ 7:25pm 
I can send in screenshots of my game, would that work?
Captain Lime  [author] 19 Feb, 2023 @ 3:26pm 
Can you submit logs?
pdinolfo1 18 Feb, 2023 @ 5:26pm 
About a hundred turns into a game, and none of Fire is Born's abilities seem to be working. Additionally, my capital doesn't gain +1 Population when I conquer a City-State. Please assist when you can!
Chochi 24 Nov, 2022 @ 7:35am 
Thank you Captain Lime for addressing the Bug associated with UD not giving +2 trade routes for adjacent wonder.
I confirm that all the abilities work well and the civ is enlisted in Meso-American group of Sui Generis mod.
Now I have one more must have favourite civ!
Thanks a lot.
Nicocolitho 30 Sep, 2022 @ 10:24am 
With pleasure Captain Lime. When the update is available, I would like to try it :)
Captain Lime  [author] 29 Sep, 2022 @ 8:36pm 
Good point. I'll remove this civ's ability to get more settlers as an AI on higher difficulties when the update (eventually) happens. Thanks for pointing that out!
Nicocolitho 29 Sep, 2022 @ 3:04pm 
Hey, even if it looks great, in play it is so bad -_- why no other cities possible ? Actually with a divine level difficulty this civ gets 3 three cities as an opponent of me. So it exists names for other cities for this civ. Why not giving the opportunity just to buy settlers with gold and faith ? You will respect your trait "dont produce settlers" :) thx in advance
Captain Lime  [author] 26 Sep, 2022 @ 3:10pm 
You have found one of the reasons Teotihuacan fell irl: you have to keep a close grip on how your people are treated if you intend on having so many in one place.
leeboX 26 Sep, 2022 @ 6:47am 
Would be amazing, if the leader ability could provide aditional housing for capital for each conquered city-state or free city, not only population.
ccapeland 21 Mar, 2022 @ 8:25am 
I was at war with the Teotihuacano and faith converted one of their city states. The timeline message said "This is supposed to be a One-City Civ smh"
Captain Lime  [author] 10 Mar, 2022 @ 2:19pm 
I do not accept commissions.
Bombermans 9 Mar, 2022 @ 12:29pm 
Hi, do you accept comissions?
Captain Lime  [author] 22 Feb, 2022 @ 11:03am 
Neat! I can't do anything about that. Have fun!
ccapeland 22 Feb, 2022 @ 10:46am 
Ehuatl Wearer + Amani Puppeteer + Merchant Confederation gets weird. She doubles the envoys when she establishes and the unit then doubles that again. When she is transferred, she only takes the ones she added, and the ones added by the unit stay. That means every 6 turns you can double the number of envoys in a city state. It's possible to get several thousand envoys by midgame, and that's a lot of gold per turn.
Captain Lime  [author] 20 Feb, 2022 @ 1:07pm 
The patch will be taking another week for two reasons:

1) TSL is a pain in the ass, but I'm apparently doing that now so.
2) City-States Expanded support is going to also be a pain in the ass and I underestimated how PITA it would be.
Captain Lime  [author] 17 Feb, 2022 @ 1:40pm 
@DoctorG - no, I don't take requests and besides I don't think that's very possible
@blkbutterfly - your empire is your citystates. make sure they never leave.
blkbutterfly 17 Feb, 2022 @ 9:19am 
So like Venice in Civ V? (That was prolly my fav civ in V) But unlike Civ V, in VI you pretty much have to play wide. What's the strategy here?
Doctor G 16 Feb, 2022 @ 7:06pm 
Dear Captain, can you make mountains , usable , defensible, and resources?
Doctor G 16 Feb, 2022 @ 7:05pm 
ok thanks
afoolslaughter 16 Feb, 2022 @ 6:46pm 
Just about done with a deity continents religious-domination playthrough of this civ and I love this design! It seems well balanced between conquering city-states and utilizing them, however you please. I'm not even that interested in OCC stuff, but this caught my eye and it has been really interesting playing it.

@Stahlseele: I didn't find the enclave to be late at all. Like any (deity) game, you'll have to watch how fast the religions are getting gobbled up, and keep an eye on aggressive nearby civs, but it was good to be able to score GPP and put me over the finish line while still developing my city, my trade routes, and adjacencies. Only had to run a 3-turn holy sites project once when otherwise I oftentimes have to build a shrine and/or just keep running projects over and over till I can score a religion. Forced me to be very precise with those early civics-boosts, though, but it was a good payoff. It helps that you're also not trying to time an early settler, too.
Captain Lime  [author] 16 Feb, 2022 @ 2:03pm 
I've been made aware of that bug, and it will be dealt with in the coming days. I plan for the first big patch to go live sunday.
Chochi 16 Feb, 2022 @ 8:55am 
The UD does not provide trade routes for adjacent wonders.
189764356 16 Feb, 2022 @ 1:44am 
good
Captain Lime  [author] 15 Feb, 2022 @ 10:46am 
you will get four. Additionally, if you have the policy card that increases the first envoy by one, you would get six.
Chochi 15 Feb, 2022 @ 1:17am 
Will I get three envoys for a trade route or four?
Captain Lime  [author] 14 Feb, 2022 @ 6:05pm 
1) Yes
2) I said "doubled," didn't I?
Chochi 14 Feb, 2022 @ 5:46pm 
Does the Civ unique ability stack with Owls of Minerva?
If yes, How many envoys will I get if I send a trade route to city state with a nearby Ehuatl wearer?
Captain Lime  [author] 14 Feb, 2022 @ 12:23pm 
Lucius is slightly incorrect - the Enclave *will* grant Great Prophet Points, but will NOT allow a religion to be founded.
Stahlseele 14 Feb, 2022 @ 10:57am 
Thanks guys!
Captain Lime  [author] 14 Feb, 2022 @ 10:38am 
@SailorCat - they're magic, do not blaspheme
@Chochi - I will, it's on my list
@Stahlseele - nah
Lucius, the Heavenly Dragon 14 Feb, 2022 @ 10:37am 
@Stahlseele I’ve spoken to Lime, and he said the Enclave does not allow you to use Great Prophets and doesn’t give points either. The UU may also be purchased with Faith.

He said he’ll update the description this weekend to show the changes, since these were left in from an older version of the mod.
Stahlseele 14 Feb, 2022 @ 8:40am 
is state workforce and the enclave not a litte bit late in the tech tree / game to get prophet points and a place to activate prophets on?
Chochi 13 Feb, 2022 @ 10:00pm 
Please add support to Sui Generis mod!
Sailor Cat 13 Feb, 2022 @ 8:01pm 
the goggles do nothing!
Lucius, the Heavenly Dragon 13 Feb, 2022 @ 11:47am 
Amazing.
Dumbo Twinko 13 Feb, 2022 @ 10:26am 
This looks so good, love seen new civs (specially from the Americas) to play around in Civ 6 and finally a accurate 1 city civ