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- Fixed engine power being not capable of takeoff after a recent update broke it
- Removed pilot hat
Look at the related microcontroller. Basically pivots push the wheels upward when they receive signal from fluid meters that saying it is in certain depth in the water.
Turn infinite fuel off if it is on.
Takeoff against wind if there is wind.
See one of the videos above.
Pressing F11 in vehicle editor will let you export your vehicle.
https://steamhost.cn/news/app/573090/view/3929910003151818682
love playing with this because its small and i have a old laptop
Because it is not an amphibious aircraft, for the sake of realism. These wheels are there to provide artificial buoyancy.
Use magneto switch
Best floatplane out there. Its fast, efficient, looks good and flies well. Hits all of my needs.
This is not amphibious aircraft, it is floatplane. So, it can't operate on land. Wheels are used to create artificial buoyancy because water density is too low in Stormworks, so natural buoyancy doesn't work unless having very large landing floats.
It wasn't the first time you managed to start the screw, but you described everything correctly, in the tips, at first you didn't delve into it, ran through the panels to make everything ON, but it wasn't right. It is necessary to perform actions sequentially and in order, since some need to be brought to the OFF position along the way.
An amazing model, cheap, simple and convenient and has everything you need except a card)) But hardcore is welcome)))
And how to release wheels from floats?
Startup procedure is in the cockpit, written on a paintable indicator.
It's for artificial buoyancy.
I can see the landing gear in the plane,is it just a decoration?
There's no landing gear on this floatplane. Back in those days undercarriage is fitted for land or sea operations, not both to not carry extra weight.