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And I've played the entire season 1 and really like how much effort you put into the map to create the atmosphere and sense of high stakes, and love how you randomize placements and sneak in a few surprises here and there.
But some types of experiences make games not enjoyable. Critical hits for example, are awesome for player experiences, but not so great when used against players. It takes away a lot of sense of control.
Instead of filling the map with one shot kill enemies with broken weapons or placing suicide vests everywhere, a sense of high stakes could be created for this map with normal enemies, civilians in the area, QRF flooding in at random times from off map, and either a stop execution or bomb defusal scenario.