Door Kickers 2

Door Kickers 2

Season 1; Bonus CQB Level: Apartments
25 Comments
mccdano 3 Aug, 2024 @ 10:20pm 
The background noise is super annoying. Really poor sound design.
Proverbial King  [author] 21 May, 2023 @ 12:20am 
@gorps Glad you like it! And thank you for taking the time to post a feedback. Helps a lot.
gorps 20 May, 2023 @ 10:26pm 
I've played this level a bunch in the last year and I keep coming back to it, it's really well done.
Proverbial King  [author] 2 May, 2022 @ 3:03am 
@Zefflin nope. never played the first doorkicker.
Zefflin 1 May, 2022 @ 3:28pm 
is this map from DK1? swear there was one just like this, it feels very similar.
Proverbial King  [author] 22 Apr, 2022 @ 12:21am 
@Rokol Unfortunately I have lost all my files when my pc crashed so I will not be able to look into it. You can edit the map yourself and remove the sound. It may be the flickering light that is annoying or maybe the elevator ding noise?
Rokol 21 Apr, 2022 @ 11:06pm 
Loud buzzing noise located right at the start of the level is very loud, otherwise great map!
Proverbial King  [author] 13 Apr, 2022 @ 7:29am 
@eliran-f Flattery will get you everywhere. :) Thanks for the feedback. Appreciate it.
eliran-f 13 Apr, 2022 @ 7:21am 
Excellent. your rooms setup are excellent, and opponents placement is top.
Magnakai 10 Apr, 2022 @ 8:21am 
Very nice map. Could add extra opponents and revise opponent placement to increase difficulty.
Luckschaden 25 Mar, 2022 @ 4:21pm 
That makes sense. I have a slow and methodical play style, so I like to have a fire team holding down the hallway with rifles and a go team that clears out the apartment one by one. This map is perfect for that.
Proverbial King  [author] 25 Mar, 2022 @ 9:00am 
@Luckschaden thankd for the kind words. Only the ones with short ranged weapons have small investigation...going in the long hallway against rifles will be a death sentence for them.
Luckschaden 25 Mar, 2022 @ 7:54am 
Love this map! Thanks for making and sharing it. It's hard and (SPOILER) that guy in the corner in the first southern apartment is very cheeky, but it doesn't feel unfair. It can be cheeses a bit by just chugging things far into the hallway to lure almost everyone out of the apartments for easy killing. (If I had to guess, almost everyone in this level has a non-zero investigation probability).
Proverbial King  [author] 23 Feb, 2022 @ 6:06am 
@___Scientist___ happened to me as well while trying to play test the map. Fortunately, AI isn't very smart and just stands there watching my ranger pull out a grenade and throw it at him.
___Scientist___ 23 Feb, 2022 @ 6:00am 
This map just gave me some laughs. 2 (+1 near the end) of my assaulters with Mk18s (red dot) faced off against 1 M4 tango were just shooting at each other for 37 seconds, missing most, and spending over 100 bullets on 1 enemy. Guess I got some good/bad RNG.
Proverbial King  [author] 23 Feb, 2022 @ 3:08am 
@hasl3r its ok...always appreciate feedback. I am going to keep the difficulty though...want players to be on their toes. If many people begin to think its unfair...i will maybe rework it.
hasler 23 Feb, 2022 @ 2:50am 
Thanks for the fix, much better now! Sorry for the somewhat harsh comment, was the first of your maps I played and I had no idea how much effort you put into these. I agree with Monke in the sense that it's almost impossible to do properly (at least without blowing everything up), but then it's a bonus level for a reason and I reckon most people keep their squads. Without adjustable difficulty there's not much map designers can do to accommodate to every play style.
Return To Monke 21 Feb, 2022 @ 10:12pm 
Every time my rangers start getting "too good" and maxxed out I create new squads, where they are slower, they miss, hell their grenades sometimes even bounces back. More immersive.

And I've played the entire season 1 and really like how much effort you put into the map to create the atmosphere and sense of high stakes, and love how you randomize placements and sneak in a few surprises here and there.

But some types of experiences make games not enjoyable. Critical hits for example, are awesome for player experiences, but not so great when used against players. It takes away a lot of sense of control.

Instead of filling the map with one shot kill enemies with broken weapons or placing suicide vests everywhere, a sense of high stakes could be created for this map with normal enemies, civilians in the area, QRF flooding in at random times from off map, and either a stop execution or bomb defusal scenario.
Proverbial King  [author] 21 Feb, 2022 @ 9:46pm 
@Return To Monke i tried it with the old "terrorist" enemy models but they seem to not do any damage at all hence there was absolutely no reason to use handhelds or keep over watch. Your rangers reaction time could really easily beat the terrorist enemy and even tank damage like a boss. So I just decreased the number of enemies, randomised spawn of both furniture and enemies and made the enemies a bit scary. you can always go the explosive route. Always fun. :)
Return To Monke 21 Feb, 2022 @ 9:33pm 
Enemy tangos with body armor and high critical hit weapons and broken weapons like the cruiser shotgun do not make this map fun, unfortunately
Proverbial King  [author] 21 Feb, 2022 @ 12:59am 
@hasl3r fixed the elevator dings for ya
hasler 20 Feb, 2022 @ 4:13am 
That beeping sound is annoying as hell. Map looks good, but I don't think I'll play it with that pest in my ear
Proverbial King  [author] 17 Feb, 2022 @ 7:24pm 
The terrorist should be out of his closet now...:steamhappy:
✠ Od!n_292 ✠ 17 Feb, 2022 @ 10:20am 
All Terrorists Dead, can not finish mission. Maybe one is hiding in the room without an entry?
LazyLazuli 16 Feb, 2022 @ 10:00pm 
Pretty good CQB map. One bug however is that the bottom right room has a closet that can glitch and not have a door there (replaced by a wall).