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Wtf was Keen smoking when they added the refill station with a stupid recipee like that?
Like it was already said, the refill station is NOT supposed to be some stupid expensive block given it's basic usecase and necesity.
If anything (again, at least to me), basically the vanilla refill station is obsolete the way it currently is in the game, if I don't want to waste precious silver for a proper medical room, I won't want to waste precious gold for a refill station either. Having no faction restrictions is only relevant in MP.
As a compromise, you could significantly lower the speed of recharging (it would make sense if it has no superconductors after all), and have the faction restrictions so it doesn't completely override the vanilla block's use.
If I could, I'd do it myself the way I want, but I don't know the first thing about modding, so I have to rely on the awesome people of the modding community like you.
I don't want to be a nuisance, so if you say it's not gonna happen, take it or leave it, I won't bother you further, I just wanted to point out that this mod absolutely wouldn't be obsolete if you returned it to it's original version
I have absolutely zero idea why Keen decided to add superconductors for the vanilla refill station. All other blocks that need superconductors have functions that are as advanced as you can get (inclucing prototech, since they don't add new functions, they're just stronger versions), but the refill station has a function that you need from literally the first minute of the game.
It even says on the official wiki that "Due to the need for supercondutors, they are quite expensive. " For me the whole point of using this was exactly that I don't want to waste materials to have full medical rooms everywhere, not even in all bases/outposts close to each other, and definitely not several in one base only to have access to the very basic and very often needed function of refill/recharge.
All who want a scriptless survival kit without refill and regain of health look at my modded kit
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3094952459
I used that other mod and switched to this one as this fits with the new graphical style much better.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2567622613
(https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2567622613)
Any chance for a respawn station for only respawning?
It'd be nice to have a smaller alternative than the med bay for large grid,
and a small grid respawn point that doesn't assemble or refine like the survival kit
So maybe the mod could turn them into rechargeable 'bottle' like powerpacks then have a recharge station, Like a alt version of this model with power-cells on the side instead of bottles
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2308085590
Anyway you could possibly make a "bottle filling station" that has room for one bottle to fill but won't let the bottle pass thru to the tanks to get filled? I really want just filling stations and not have to chase my bottles through my conveyor networks
Again, BRAVO and thanks. Love This! Ya know what, take a "Clever" too while you're at it