MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Yet Another Special Variant
132 Comments
Stalectos 14 May @ 4:15pm 
Hatchetman RX is currently set to intro date 3023 despite having almost exclusively tech from the 3050s and beyond installed on it such as an XXL Engine, X-Pulse Lasers, and an Endo-Composite Structure.
Lamrett 14 Dec, 2024 @ 6:50am 
This mod is spawning Hatamoto-Chi Marasais, tweaked to look like the MS from Gundam. Can I disable this? Especially as they're visually glitched and chunks of them are invisible.
cybx 6 Nov, 2024 @ 6:44pm 
Conflicting with YAML????
sirbakat 18 Oct, 2024 @ 7:47am 
New player here. This seems to conflict with YAML. Wierd since it's a requirement. Do I just ignore the exclamation mark?
Devastator 17 Sep, 2024 @ 12:22pm 
Joermungandr has the normal missile platform quirk instead of the longbow missiles quirk, generally making it better to use a normal longbow for missile boating... which i assume was not intentional
DrakoMT 20 Jul, 2024 @ 1:42am 
I found a small bug with the the Light AC20, Equipped it on a Highlander Heavy Metal Hero.
Gun fires on it's own sometimes, No idea why.
Fire4Offence 9 Jul, 2024 @ 5:18pm 
I just came to leave as much positive feed back as possible solely because the pop up description while hovering on the mod list correctly acknowledges Roguetech as the greatest game ever.
that being said I dont care if it works or not 5star would sub again :er_heart:
Winterbloom [✚] 6 Jul, 2024 @ 10:29pm 
Joermungandr has an oddly invalid setup, using the revampted versions of the mods and reborn for equipment. this is the only time ive seen this become invalid for any mech though. (specifically invalid armor)
SirFallsDownALot  [author] 8 Apr, 2024 @ 12:20am 
I will look into the HCT melee weapons.
ShadeofHades 7 Apr, 2024 @ 8:47pm 
HCT-RX isn't compatible with YAISM's medium weapons (equipping them renders the weapons invisible/breaks the model). Any chance this could be fixed?
DeKryation 27 Mar, 2024 @ 7:18am 
DLC6 Patch 1 just came in...
ahedgcoth 15 Mar, 2024 @ 12:33pm 
Does this still work with DLC6
Shockwave S08 9 Mar, 2024 @ 9:11am 
There appears to be a conflict with Yet Another IS Mech; only the Hunchback is affected.
DeadRaiser 12 Feb, 2024 @ 2:39pm 
@Hardnailz this isn’t a hard requirement, but using YAISM without it will cause some mechs to spawn with invalid loadouts and break their equipment/weapons. If you’re okay with that then you don’t have to use YASV
Hardnailz 11 Feb, 2024 @ 12:10pm 
Do i have to use this to use the yet more mechs IS? i dont really want homebrew op mechs but i do want more IS mechs
SirFallsDownALot  [author] 3 Feb, 2024 @ 6:02am 
Most mechs work fine without Yawc.
Storch Eater 3 Feb, 2024 @ 5:55am 
is the clan weapon mod really required?
SirFallsDownALot  [author] 18 Jan, 2024 @ 10:14pm 
You need clan ammo for mmls
Indigo 13 Jan, 2024 @ 10:08am 
What kind of ammo RISC MML 20 wants? LRM, SRM, artemis or not does not seem to fit.
McMatthew 14 Dec, 2023 @ 12:47am 
Thanks for the mod.
I did notice one issue, the Hatchetman HCT-RX has the intro date set to 3023, but the variant has X-Pulse lasers so I don't think it should be introduced until 3057.
NiKuTa 28 Sep, 2023 @ 2:30pm 
BUG
Hi. Form about few days (or maybe Mission difficulty) I found some problem with assassin missions.
Most common error is. I have to kill 4 enemy mech mechs but I found only 3. The target market don't disappears when I'm close to waypoint. All other mission places are checked ant there is no tgt mech. I cant finish mission. Restart don't work.

https://i.postimg.cc/Vvrqkm8C/Mech-Warrior-Win64-Shipping-2023-09-28-22-11-03-482.png
There was one more mech but it was normal not as a tgt ( I kill him before make a screenshot)
https://i.postimg.cc/K8y70V6D/Mech-Warrior-Win64-Shipping-2023-09-28-22-08-10-392.png
https://i.postimg.cc/xnv68gnK/Mech-Warrior-Win64-Shipping-2023-09-28-21-47-35-136.png

this post was on Coyotes Mission Pack bug forum and he answer:
Not a bug withy my mod, as my mod doesnt affect how assassin targets spawn at all compared to vanilla.
Probably a bug with a modded mech variant. OR von biomes bug perhaps?

I send this bug to few mods which add mech variants.
SirFallsDownALot  [author] 28 Sep, 2023 @ 11:24am 
should still work fine for DLC5. I will still release a repackage soonish, just want to add the RISC Longbow
YxSleepyheadxY 28 Sep, 2023 @ 6:08am 
Is the last pre DLC5 version of the mod still working after DLC5? (Using the nexusmod version)
SirFallsDownALot  [author] 18 Sep, 2023 @ 10:41am 
the solaris engines are fixed items. As such they will never show up in your inventory. They can only appear in a crate due to a mod which is not 100% YAML-compatible.
Jack Forsythe 17 Sep, 2023 @ 4:47pm 
I got a XXL Engine Solaris from a crate drop and I don't have it in my inventory?
Anime Wolf Enjoyer 3 Aug, 2023 @ 8:27pm 
Including everything is too long, so I'm going to have to use Pastebin
https://pastebin.com/V5P8WK7F
SirFallsDownALot  [author] 3 Aug, 2023 @ 2:27am 
It may very well be possible that I did not fix all the intro dates yet. I would appreciate specifics on the variants which have wrong intro dates.
Anime Wolf Enjoyer 1 Aug, 2023 @ 10:03pm 
Seems to be a bug where mechs from here can spawn with *very* anachronistic equipment, e.g. dissipating armor showing up in 3048, 75 years too early.
SirFallsDownALot  [author] 2 Jul, 2023 @ 9:41pm 
Yes, heavy mrms are not actually guided but dumb fire. They are essentially the same as YAW's mrms just with more DMG and jamming.
Major Twitch 24 Jun, 2023 @ 1:59pm 
Heavy MRM by description says guided missile volleys. Have found no way to get a lock with them.
SirFallsDownALot  [author] 18 Jun, 2023 @ 12:47am 
@Richard: do you have my Yet Another Equipment Collection? The whole point of this mod is to be able to salvage that equipment. :)
Richard For Ponies 16 Jun, 2023 @ 2:45pm 
Uhhh, I got the 'RAC hammer', as the first 'anything' related to clan mods so far XD... but uh... it appears to 'filled' with 'invalid' parts!
Moustacherie 20 May, 2023 @ 1:11am 
Loving the 'field refit' mechs! Adds a nice bit of variety in the early game, and a nice farm for good equipment in later-game.
Gman 12 Apr, 2023 @ 9:26pm 
How do i get the UrbanLord mech?
Bl00dyDruid 20 Mar, 2023 @ 3:11pm 
Working good with current game version and all DLC. Solid mod
SPEEDRUNNER - Z 15 Mar, 2023 @ 1:40pm 
yep thanks found it some how that got turn on
SirFallsDownALot  [author] 13 Mar, 2023 @ 12:53am 
ac/10 105 sounds like merctech. I only added a light AC/10.
SPEEDRUNNER - Z 11 Mar, 2023 @ 5:20pm 
is this the mod that adds AC/10 105?
Fuhrer_51[RUS] 7 Mar, 2023 @ 4:01am 
Pkay, thx)
SirFallsDownALot  [author] 7 Mar, 2023 @ 3:03am 
yes, the yaml conflict is intended.
Fuhrer_51[RUS] 7 Mar, 2023 @ 2:06am 
Should I ignore the YAML conflict?
SirFallsDownALot  [author] 2 Mar, 2023 @ 8:13am 
most of the variants only spawn rather late. cannot remember when exactly. You can check the list though: https://github.com/mw5mercs-modding/yaml-docs/blob/master/yaml-mechs.md
Railin 1 Mar, 2023 @ 9:24pm 
I haven't seen any of these. Is there a certain year I need to reach before finding some of this stuff?
Discord 19 Feb, 2023 @ 6:41pm 
Not sure if you are aware, but there is an issue with the Urbanlord where it's legs are stuck into the ground as it walks.
SpectreA19 19 Feb, 2023 @ 12:54am 
Anybody seen my boys Uziel and Kodiak?
Salty Biscuit 17 Feb, 2023 @ 4:02am 
Buying any of the mechs via mech delivery and having it in the inventory instantly corrupt the save file.
天启洪流apocalyptic 12 Feb, 2023 @ 5:42pm 
BUG :"Yet Another Special Variant"is overriding "Yet Another mechlab" content.
.../Game/Objects/Mechs/Hunchback/Model/Hunchback_HBS.uasset
SirFallsDownALot  [author] 8 Feb, 2023 @ 3:02am 
mod conflict can be ignored. that is correct behaviour.
Thermal mass is working, yes.
Turbo Waifu 6 Feb, 2023 @ 3:52am 
it says that yet another mech lab conflicts with this, should i just ignore it or what?
Jerbear 5 Feb, 2023 @ 9:45am 
are the thermal mass units working?