Don't Starve Together

Don't Starve Together

Ice Flingomatic Watering
28 Comments
Bumber  [author] 12 Nov, 2024 @ 10:37pm 
Smart witherable targeting now accounts for local temperature (ice crystaleyezer) and rain. Added option to ignore friendly fruit fly (projectiles won't freeze it, but also won't extinguish).
Bumber  [author] 11 Nov, 2024 @ 10:51pm 
@Ningunomas
Watering every few days sounds like what happens when "Smart Target Crops" is enabled. Crops only need to be watered once per stage, so it doesn't bother to keep the soil wet.
Origami 11 May, 2024 @ 9:59pm 
is this mod still working?
Ningunomas 15 Dec, 2023 @ 9:58am 
Hi, how is the mod supposed to be configured to work, I have tried all possible settings and it does not work. It only throws a snowball every 5-6 days. could you please tell me how do I set it up to keep the soil moist enough to not water manually? Thanks and thanks for the mod
CozyCouch 16 Oct, 2023 @ 7:09am 
okay thank you!, ill subscribe to your other mods :D
Bumber  [author] 16 Oct, 2023 @ 4:46am 
@CozyCouch
Maybe. I just use my other mod ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2716507275 ) to make the FFF immune to freezing. It's possible that doing it on the flingomatic side will prevent it from extinguishing burning FFFs, which would require extra work to fix.
CozyCouch 15 Oct, 2023 @ 7:11am 
can you make the flingomatic to not freeze the friendly fruit flies?
ECcenTrIc 3 Sep, 2023 @ 4:57pm 
I ll try later as what u said.Maybe it doesn't work because of some mods I installed
Bumber  [author] 2 Sep, 2023 @ 4:36pm 
@Su le finestre
It seems to be working for me. Does it work if you try in a new world with no other mods? (Use the command c_give("farm_plow_item"); c_give("seeds"); c_spawn("firesuppressor") to test quickly.)
ECcenTrIc 2 Sep, 2023 @ 3:13am 
it doesn't water my crops as what you say in the description.
Bumber  [author] 1 Sep, 2023 @ 3:30pm 
@Su le finestre
What isn't working about it? Is it not firing the projectiles, or are the projectiles not watering the crops?

I just confirmed that the projectiles still water, presuming they're hitting the farm tile.
ECcenTrIc 23 Aug, 2023 @ 10:48pm 
not working.It doesn't water the crops anymore
玛小喵的饲养员 21 Jul, 2023 @ 5:05pm 
Hope to add a fuel consumption adjustment function
bloopah 18 May, 2023 @ 12:07pm 
if it targets them while not smoldering then might as well water them too
zandrama 16 Oct, 2022 @ 3:44am 
It works great. Thank you!
Bumber  [author] 13 Oct, 2022 @ 8:14pm 
@zandrama
It should. Let me know if you have any issues.
zandrama 13 Oct, 2022 @ 8:27am 
Does it work now?
Bumber  [author] 1 Aug, 2022 @ 10:58pm 
@ColdIsLife (Rafael)
Looks like Klei removed GetTileDataAtPoint.
ColdIsLife (Rafael) 1 Aug, 2022 @ 6:29pm 
I found the solution, I fixed the function like this (tnx Insight mod):
function self:GetSoilMoistureAtPoint(x, y, z)
_moisturegrid = UpvalueHacker.GetUpvalue(self.OnSave, "_moisturegrid")
local tx, ty = _G.TheWorld.Map:GetTileCoordsAtPoint(x, y, z)
return _moisturegrid:GetDataAtPoint(tx, ty)
end
modprint("Defined GetSoilMoistureAtPoint.")
ColdIsLife (Rafael) 1 Aug, 2022 @ 5:19pm 
Is crashing and close the game without message
Bumber  [author] 10 Jun, 2022 @ 3:16am 
@i am noob
I think I've got it compatible now.
skull emoji 8 Jun, 2022 @ 3:48pm 
thanks for letting me know, found https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2373951100 to alleviate watering grind instead
Bumber  [author] 7 Jun, 2022 @ 1:43pm 
@i am noob
Unfortunately not.
War&Knight 27 Apr, 2022 @ 7:26am 
thanks:steamthumbsup:
Bumber  [author] 27 Apr, 2022 @ 2:37am 
Added an option for the amount of wetness the flingomatic projectile adds.
Added the ability to have the flingomatic keep soil wetness above a given percent. This option makes use of upvalue hacking if set above 0%.
War&Knight 23 Apr, 2022 @ 10:57pm 
I want to water automatically when the field is 50% water. can you add a select button
SozaOutsider 3 Apr, 2022 @ 2:10pm 
Good job, finally we can simply automate watering.