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I also haven't bothered to figure out which of the three Doge mods it is, I'm too lazy for that.
Change > in > countryestateview.gui > in > name = "privileges_list" > size for > size = { x = 500 y = 150 } >
so that privilege list is scrollable with 16 privileges for Artificers (idk, that just helped in my case)
Other than that, you probably should get rid of that estate interaction for artificers since with new UI it's redundant
It seems so, but it would be good to know for sure. Thanks.
where are you getting 16
The only other sub-mods I'm running are the monument ones, but those shouldn't change interface of the game, right?
Steam is stupid and puts all mods in folders simply delineated by numbers, which I cannot find my way through.
I was looking to make my own ideas mod, and wanted to base it off this.
I think this is a vanilla reform, too.
Like lol I appreciate you removing the loc so that it's not confusing in-game, but it's a nerf to an already weak reform, plus future uses of the attribute won't work.
I was gonna suggest adding "if has_gov_attribute then add_estate_loyalty" to the after of each seize land event instead of each option of each seize land event, but I realized there's the go-back option which obv shouldn't grant loyalty... I don't think there's a way of adding this that isn't tedious somewhat tedious.
Workshop might not have updated the mod yet on your side