Europa Universalis IV

Europa Universalis IV

1.37 Doge's Anbennar - Estate System
86 Comments
Illicitline45 19 Jul @ 2:09am 
Is there a visual only version for Anbennar?
ComradDoge  [author] 6 Feb @ 3:18am 
artificer stuff now looks nice
WhirledPeas 4 Feb @ 3:00pm 
Can verify that the @Anscylla solution is viable. There is probably a better layout fix for the container holding the privileges to balance the negative space.
Skasaha 30 Jan @ 1:33am 
I'm also getting the checksum issue. I have no idea what it's doing, but when I looked at performance monitor it seems to be trying to read 3MB/s from the wrong drive (EU4 and the mods are on an SSD, it's reading from my HDD). Very rarely it gives up and just continues as normal with no issues in-game.

I also haven't bothered to figure out which of the three Doge mods it is, I'm too lazy for that.
Anscylla 18 Dec, 2024 @ 6:15pm 
@ComradDoge
Change > in > countryestateview.gui > in > name = "privileges_list" > size for > size = { x = 500 y = 150 } >
so that privilege list is scrollable with 16 privileges for Artificers (idk, that just helped in my case)

Other than that, you probably should get rid of that estate interaction for artificers since with new UI it's redundant
Nobleman 16 Dec, 2024 @ 4:25am 
A new update has arrived for Anbennar. When I open it with Anbennar, it stays on the waiting screen for a long time and freezes at "creating checksum".
ComradDoge  [author] 15 Dec, 2024 @ 9:33am 
Has something been added that breaks something?C ause otherwise this should work fine
Nobleman 14 Dec, 2024 @ 3:40pm 
update
Seper24 8 Dec, 2024 @ 11:45pm 
I can't play Anbennar without this, the only issue I've had is steam barons (Gor Burad's merchant class) the seize land does not work. Otherwise every nation I've played have had no problems :summer2019city:
Sceleus 6 Nov, 2024 @ 1:40pm 
Thanks, everything works perfectly anyway.
ComradDoge  [author] 6 Nov, 2024 @ 12:36pm 
No clue, but I only really touch estates so it shouldn't conflict. Don't see why those mods would touch estate interface.
Sceleus 6 Nov, 2024 @ 12:15pm 
Is it compatible with "Development Points" + "Anbennar - Dev Points Compatch" ?
It seems so, but it would be good to know for sure. Thanks.
ComradDoge  [author] 25 Sep, 2024 @ 11:08am 
Nope, closest would be my Doge Shattered Europa mod but that has other stuff as well
Next Door 25 Sep, 2024 @ 10:31am 
Is there the vanilla version?
Klenis den Runde 22 Jun, 2024 @ 1:55pm 
Although i now realize that privligies are added and revoked immediatly from the new artificery UI, so it's not really a problem :)
Klenis den Runde 22 Jun, 2024 @ 1:47pm 
The new Anbennar update allows for more than 8 privliges for artificers, and after 9 there's no way to add more with the current UI. Will this mod be updated to account for that? Thanks for a great mod either way.
The Elder Scrolls version?
✙ÇŘŪŚÃĐĘŖ 31 Mar, 2024 @ 2:54am 
Huh, well shit, seems it's doing some of the submods to anbennar i'm using, very well then, not your conern i guess, sorry for false alarm sir.
ComradDoge  [author] 30 Mar, 2024 @ 5:55am 
Wdym, anbennar only allows 8 per estate
where are you getting 16
✙ÇŘŪŚÃĐĘŖ 30 Mar, 2024 @ 3:39am 
So uh.. mod really cool and stuff but i have a little problem, Anbennar allows you to have up to 16 privilages per estate and uh... Ui only fits 9 and i can't scroll through them, can't add new privilages on top, and reworking them all just to give one single privilage that is requires by mission tree takes eternity and sorta ruins the game. Could you pehaps make the estate privilage ui scrolable on change it in other way?
ReconUHD 14 Feb, 2024 @ 3:31pm 
It is not entirely working but it is very important that the vanilla crownlands be reworked in a mod with 5 estates for 90% of the countries. The vanilla influence scaling does not fit.
Copper Spike 10 Feb, 2024 @ 3:27pm 
could you make the sieze land work with dwarven knowledge and their runesmiths? though judging by the rest of the comments an estate agnostic system might be desirable, don't know if that's worth it effort wise tho, might require more scripting or something than is pleasant
ThatCozyBear 5 Jan, 2024 @ 10:04am 
amazing work
Ultra Smurf 27 Dec, 2023 @ 10:43am 
It does not appear that you can seize land from the eunuchs with this mode enabled
dmeyster 2 Dec, 2023 @ 7:30am 
messed up land revoke from kherovalshi estate (ogre oni gets it via mt azjakuma tag y01) and kabiurgarko, when u choose to revoke from kher u get to revoke from kabiur and vise versa
dmeyster 1 Dec, 2023 @ 4:50am 
after clicking return to selection (picked adventurers) all is normal..
dmeyster 1 Dec, 2023 @ 4:50am 
playing in escann, got castonah patricians, when selling land i can sell it to: (normal) clergy, nobles, mages, adventurers, patricians, (not normal) ahati and adeen
ComradDoge  [author] 22 Nov, 2023 @ 11:54pm 
For the time being try not to alt tab and just let it load that might help, I'll try to look into it as that is a bit weird since its not really intensive sub-mod.
Salimdor 22 Nov, 2023 @ 1:08pm 
I dont know why but with this mod active the game gets stuck "at load checksum". With it disabled starts like a charm. Could you advise me what am i doing wrong? Thank you in advance...
ScH 21 Nov, 2023 @ 10:05am 
Yeah, no worries. As I mentioned, it doesn't really affect anything besides the look while you're scrolling. I any case, the rest of the mod is amazing and you've done an amazing job with it.
ComradDoge  [author] 21 Nov, 2023 @ 9:54am 
I know what you mention, sadly I do not think I can do anything about it, it's just a case of how the text works at the bottom of that whole UI element.
ScH 21 Nov, 2023 @ 9:27am 
Estate privileges kinda overflow their description window in the newest update. Although it's nothing game-breaking. And now that I read the graphical issues part of the mod description, it might just be like that for the mod?
The only other sub-mods I'm running are the monument ones, but those shouldn't change interface of the game, right?
Braskan, the Void's Tear 11 Aug, 2023 @ 4:24pm 
Yeah came to report likely some error in the code that causes load times to be like a hour
SolidSpaceDisk 30 Jul, 2023 @ 12:39am 
this eats memory and increase load time significantly in bitbucket version, other doge submods are fine
𝓢𝓷𝓸𝔀 ℬ𝓪𝓵𝓵 21 Apr, 2023 @ 7:59pm 
thanks awesome duo of mods
ComradDoge  [author] 21 Apr, 2023 @ 6:46pm 
To the steam version of Anbennar, yes. It might still work with the bitbucket version but who knows
𝓢𝓷𝓸𝔀 ℬ𝓪𝓵𝓵 21 Apr, 2023 @ 5:08pm 
im assuming this is still up to date?
ComradDoge  [author] 13 Mar, 2023 @ 2:22pm 
No there is not
Vespapinga 12 Mar, 2023 @ 11:42am 
is there any mod that takes this kind of estates sytem but for other vanilla-like mods?
sango213 22 Jan, 2023 @ 5:18am 
tyvm
ComradDoge  [author] 22 Jan, 2023 @ 5:14am 
Also this is the estate system not ideas, which would be "2738561219"
ComradDoge  [author] 22 Jan, 2023 @ 5:13am 
EU4 Folder is "236850" and mod folder name is "2753053159", which is based of the steam link to the mod.
sango213 22 Jan, 2023 @ 5:05am 
Would you, by any chance, happen to know the folder location for your mod, when downloaded from Steam?
Steam is stupid and puts all mods in folders simply delineated by numbers, which I cannot find my way through.
I was looking to make my own ideas mod, and wanted to base it off this.
ComradDoge  [author] 18 Jan, 2023 @ 8:46am 
Added your files, mod should be updated.
Angelic Burrito 18 Jan, 2023 @ 6:19am 
If I do it, would you add it.
I think this is a vanilla reform, too.
Angelic Burrito 18 Jan, 2023 @ 6:18am 
Any chance that in a future update you'll implement the seizing_land_loyalty attribute into your system for real? :)
Like lol I appreciate you removing the loc so that it's not confusing in-game, but it's a nerf to an already weak reform, plus future uses of the attribute won't work.

I was gonna suggest adding "if has_gov_attribute then add_estate_loyalty" to the after of each seize land event instead of each option of each seize land event, but I realized there's the go-back option which obv shouldn't grant loyalty... I don't think there's a way of adding this that isn't tedious somewhat tedious.
ComradDoge  [author] 16 Dec, 2022 @ 5:06pm 
I updated it today, since its seems to have been missing, it should work now

Workshop might not have updated the mod yet on your side
Aquaninja 15 Dec, 2022 @ 3:28pm 
Is there a way to take land from the Castonath Patricians, or am I just messing it up with my other mods?
ComradDoge  [author] 24 Nov, 2022 @ 10:13am 
grief, will take a look when I have more time