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My custom turrets with TCES are completely bugged :(
For example: if your target is 1000m away and has a radius of 50m, the script would compute the max deviation angle as atan(50/1000) or roughly 2.9 deg. If your guns are not firing with that setting on it is because the guns are not aiming within 1 target radius of the target. (they are likely not tracking precisely enough)
You can of course turn this off, but you will likely be wasting ammo as a result.
I'm now interested in what the angle deviation calculator does and where it is best applied for future builds. What benefits does it have over static deviation values and what weapons or situations does it best work for?
I've uploaded the tank. If you fire the cannons with the toolbar it will fire the right side cannons a second time after reload. Doesn't look like it does this if it's the ctc firing.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3456773193
Any other scripts running? Also what version of TCES?
Ps: If you at some time want to make a Weapon Core Patch or addon script, I found a scripting template for those weapons and more here on the workshop.
https://steamusercontent-a.akamaihd.net/ugc/36694476724297503/3C2F0768F71D5E5B9D684B3F909A3569CF708B4B/
What issue were you seeing?
Would left the Moded weapons on the Vanilla Framework and why those do not work. Maybe its a World Problem.
I uploded both options:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3428891930
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3428890191
If that does not work, you'll just have to disable stabilization for elevation since something about your turret makes the physics engine mad.
When you go out of manual control, the azimuth and elevation rotors automatically go back to their correct selections.
Do you have a blueprint I can look at?
When you have extra rotors that are not the azimuth/elevation, the script will pick the first camera that is directly attached to either the azimuth or elevation rotors and within the TCES group.
As alluded to by my response to ~Ari~, you can alternatively solve whatever ambiguity there is in your system by being explicit with SYNC groups.
Add your primary elevation/azimuth rotors and the tools/cameras they control to a TCES group, but do not add your extra weapons/tools to that group.
Instead, create a SYNC group with each extra rotor and weapon/tool that includes the CTC of your TCES group. You can create any number of SYNC groups that synchronize to a CTC (even if it is not TCES controlled). This is what TCES is doing internally, but sometimes the assumptions it has to make do not hold up in all use cases, so you may need to help it out by being more explicit.
Try v1.14.1. I added inverted rotor support to TCES and SYNC groups. Try it out and let me know if that works for your use case. There are a few edge cases with using inverted rotors in a TCES group that controls extra rotors, since TCES has to make a few assumptions. These assumptions should hold for the vast majority of sensible use cases, but on the off chance that they do not, it is always possible to explicitly specify things with a minimal TCES group and multiple SYNC groups.
It seems to pick the first camera in the drop down list
That arrangement will not work with the CTC natively and thus will not work with this script.
Not if they are controlled by the same CTC via TCES
something similar to this image i found:
https://www.navygeneralboard.com/wp-content/uploads/2019/01/South-Dakota-Independent-Elevation.jpg
i always wanted that satisfying movement massive cannons, like the triple barrel, are usually depicted having.
Whoops.