X4: Foundations

X4: Foundations

Max Equipment Mods
88 Comments
aladinaleks  [author] 1 Dec, 2024 @ 2:52pm 
Good!!!:steamthumbsup:
Duncaroos 1 Dec, 2024 @ 8:56am 
Sorry forgot to reply - looks good, thanks!
aladinaleks  [author] 2 Nov, 2024 @ 7:03am 
@Duncaroos
Updated, check.

Thanks for the detailed screenshots.
aladinaleks  [author] 2 Nov, 2024 @ 2:31am 
I haven't launched the game for a long time. If you tested and this is really the best parameter - 45 and - 35, I'll try to find this data and change it. Thanks for the message.
Duncaroos 1 Nov, 2024 @ 1:52pm 
@aladinaleks here you go:

Mod turned off: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3358432811
Mod turned on: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3358434581

I would have expected Cloak / Veil ship modifications to offer -45% / -30% modification to ship visibility, respectively. Lower number would be better I think - lower means your reducing visibility by the percentage noted in the ship mod type.
aladinaleks  [author] 1 Nov, 2024 @ 4:42am 
Please provide screenshots.
Duncaroos 31 Oct, 2024 @ 9:39pm 
Enhanced Chassis mod "Veil" is showing only a -10% reduction is ship visibility. Base game it's -35%. Is this an error? -35% is better than -10% in this case.

Same goes for the Basic Chassis mod "Cloak". With mod it is showing only a -30% reduction in ship visibility, but base game shows up to -45% reduction. The "other" property for ship radar range for this basic mod is correct in the mod @ -30% minimum drop.

Could this be corrected, please?
aladinaleks  [author] 23 Oct, 2024 @ 4:59am 
Yes, I understand that, but I asked about the last modification of Vikas, for which I made changes to the parameters, to check whether the data would change for better or worse or become green. The screenshot for Vikas was -30 in red. But you probably haven't downloaded the fix yet and haven't checked in which direction and how this value will change.

https://imgur.com/PWnY7sg

https://disk.yandex.ru/d/5HoLCWorrkJxTg

For Whirlygig - I understood and provided some data of the original and mod, where you can see that all values are correct and nothing is missing. The question to ponder was: what else could be influencing the variability of the values? And my guess is that it could be a bug from Egosoft, I can't make any other guesses yet. ))
Derpp 22 Oct, 2024 @ 7:03pm 
Just to make clear, I am talking about the "Whirlygig" engine upgrade. Not the "Vikas" upgrade which is what you show in the photo you posted earlier.

You can see the word "Whirlygig" in the photo I posted.
Derpp 22 Oct, 2024 @ 7:02pm 
I'll start again though :)

I installed your game mod. I then applied the "Whirlygig" Tier 3 engine modification. I see that the "Engine Strafe Thrust" is still a random bonus, it's not fixed like the others bonuses.

https://imgur.com/a/48ERT4O

Each time I reapply the upgrade, you can see the "Strafe Thrust" bonus is changing each time.

I am telling you this because it's my understanding that your mod removes the random rolls and only rolls the maximum values, but the "Whirlygig" engine mod still rolls random values.
Derpp 22 Oct, 2024 @ 6:59pm 
The photo you posted is using a different engine upgrade...? Please look carefully at the photo I posted below. You made a photo of the "Vikas" engine upgrade. I am posting about the "Whirlygig" engine upgrade :(

I think the language barrier is making this conversation too difficult for me :)
aladinaleks  [author] 22 Oct, 2024 @ 8:24am 
I have nothing against it )) I appreciate the messages. But I want to find out what the reason is ))) It has nothing to do with you ))) Based on the fact that all the data is correct, I'll assume that it's a problem Egosoft. I don't know what else to think ))

Did you check this parameter with the fix, has anything changed ?

https://imgur.com/PWnY7sg

https://disk.yandex.ru/d/5HoLCWorrkJxTg
Derpp 22 Oct, 2024 @ 7:57am 
I can't quite understand what you linked there

I love your mod, it's great, especially because it applies the changes to upgrades I already applied to ships. Love it.

I just wanted to point out the irregularity. When I have your mod installed, and I apply the "Whirlygig" Tier 3 engine upgrade, then I reassemble the engine upgrade 4 times, I get the following results:

https://imgur.com/a/48ERT4O

o7
Derpp 21 Oct, 2024 @ 6:41pm 
ok

if you try yourself

With your mod installed, try and and apply a "Whirlygig" T3 engine mod (Rotation speed) to any ship - you'll see that it also applies two other attributes. One of these other attributes is "Engine Strafe", and the percentage bonus it applies is still random (like in the vanilla) game and this percentage changes each time you apply the engine mod.
aladinaleks  [author] 21 Oct, 2024 @ 7:34am 
I double-checked all the values. I didn't miss anything.
Some modifications have bonuses of different 1-7 pieces.
I assume that it is possible that these bonuses are programmatically either applied or not and because of this some parameters may vary a bit.
I don't see any other option, as all bonuses are also on the best parameters. :steamfacepalm:
Derpp 20 Oct, 2024 @ 8:36pm 
I'll try.

Also, the "Whirlygig" T3 engine modification (rotation speed) still has a random modifier for "Engine Strafe Thrust" https://imgur.com/dpakeaj
aladinaleks  [author] 20 Oct, 2024 @ 4:25am 
Thanks. I think I found this parameter, I may be wrong, but everything points to it, I guess.
Copy the folder from the archive to the mods folder as it is and see if the parameter changes and in what direction.
https://disk.yandex.ru/d/5HoLCWorrkJxTg
The options are as follows:
- it's a bug
- it's the way it's designed.
Check and make a screen or write the result.
To be sure, you can ask this question on the support forum, whether this parameter should be red always or not.
https://forum.egosoft.com/viewforum.php?f=180
Derpp 19 Oct, 2024 @ 9:11pm 
Derpp 19 Oct, 2024 @ 7:18pm 
I think it's a X4 bug, it has nothing to do with your mod.

To see what I am talking about, try installing the the T3 "travel drive thrust" engine upgrade called "Vikas" you'll see that all changed attributes are green, except for the "travel drive release time" which is red, implying it's a drawback. But reducing release time is a good thing (your ship will decelerate faster) so I don't know why Egosoft made it red coloured. It was confusing.

When I installed your mod, I saw that this attribute always rolls -30%, which because it is a red attribute I assumed you made a mistake. But I think it's egosoft's mistake to make this attribute have a red colour.
aladinaleks  [author] 19 Oct, 2024 @ 3:10am 
Ah, I understand )))
In that case, if it's not too much trouble, please take a screenshot of this modification. I want to see its data.
Thanks.
Derpp 19 Oct, 2024 @ 3:02am 
I'm talking about the T3 exceptional engine upgrade, it's called Vikas - it primarily increases travel thrust but also many other aspects of travel drive
aladinaleks  [author] 18 Oct, 2024 @ 10:48pm 
Need to look at the mod. This mod is for a clean game. If your mod changes something in the parameters or adds, there may be conflicts.
Give the name of the mod and a link to it.
Derpp 18 Oct, 2024 @ 9:16pm 
Ok actually I'm not sure about the previous message I posted about the Vikas mod - it would seem logical that the lowest value for release time is the best (or rather, the most negative), as it reduces the time taken to slow down out of travel drive.

But the attribute is shown in red in game which is normally the colour of negative changes to attributes.

Not sure what's going on
Derpp 18 Oct, 2024 @ 9:47am 
I think the Vikas t3 engine mod is set to roll the worst release time
aladinaleks  [author] 2 Oct, 2024 @ 5:52am 
Какие именно параметры ?
K.O.SAW 29 Sep, 2024 @ 5:38am 
этот мод MAX не все параметры. несколько остаются рандомными на 7.10.
STAROVER 31 Aug, 2024 @ 11:35am 
Благодарю за создание и поддержку данного мода. :steamthumbsup:
aladinaleks  [author] 27 Aug, 2024 @ 2:13pm 
Thank you. :steamthumbsup:
rudi 27 Aug, 2024 @ 12:27am 
Yup confirmed, hotfix 2 fixed the issue! Mod now shows correct 30% instead of NaN.
aladinaleks  [author] 26 Aug, 2024 @ 9:30pm 
Ok. Thank you. Please check and let me know if this error has been fixed.
rudi 26 Aug, 2024 @ 2:08pm 
7.10 hotfix 2 days “ Fixed broken radar visibility ship mods (affected mods will be re-rolled).” so maybe NaN issue was X4 and not mod bug
rudi 23 Aug, 2024 @ 9:15pm 
Cloak (radar visibility mod, rank 1) shows one of values as NaN, but other mods rank 1 work great!
Slimger 21 Jul, 2024 @ 11:22pm 
<maxhull ware="mod_eidng8_hull_mk1" quality="3" min="10.769" max="10.909">
<bonus chance="1.0" max="7">
<cargo capacity min="1.1" max"2.0" /> - вот пример что мне нужно добавить, но так не работает(((
<radarrange min="2.0" max="2.2" />
<countermeasurecapacity min="10" max="10" />
<deployablecapacity min="100" max="100" />
<missilecapacity min="1000" max="1000" />
<unitcapacity min="100" max="100" />
<regiondamage min="1.0" max="1.0" />
<radarcloak min="-1.0" max="-1.0" />
<hidecargochance min="1.0" max="1.0" />
</bonus>
</maxhull>
Slimger 21 Jul, 2024 @ 11:17pm 
А мне нужно добавить в меню корпуса, возможность увеличить вместимость грузов, скажи пожалуйста, это возможно??? Идею можешь взять себе если нужно, я всё равно не планирую ничего выкладывать в стим, просто для личного пользования)))))))
Slimger 21 Jul, 2024 @ 11:17pm 
Я извиняюсь за назойливость, но мне пришла в голову идея, хочу добавить в мод, возможность расширения хранилища корабля. принцип я уже понял и сложность заключается лишь в том, как правильно это написать в добавляемые характеристики, например что бы к урону орудий добавить скорость охлаждения нужно писать:" <cooling min="1.056" max="1.358" weight="1" />"
Slimger 20 Jul, 2024 @ 5:59pm 
Не знаю*
Slimger 20 Jul, 2024 @ 5:59pm 
Чувак, ты нечто!!!!!! Спасибо огромное))))) Правда прикинь, попробовал переподписаться на мод и покопаться снова в .dat и о чудо, всё заработало, незнаю с чем связано, но теперь всё работает, а за утилиту спасибо огромное!!!!!!!
aladinaleks  [author] 20 Jul, 2024 @ 2:38am 
Slimger 19 Jul, 2024 @ 4:39pm 
Приветствую, хотел спросить.... пытался в .dat изменить значения, после чего мод прекращает работать, это норм или у меня руки кривые??? если дело в руках, то огромная просьба сделать мод с немного другими параметрами, просто superior - это слишком мало, а grandvaster уже перебор((((( сорян что напрягаю,, но ооооочень прошу)))
KoTenila 19 Jul, 2024 @ 1:13pm 
для вро нужна другая версия мода?
aladinaleks  [author] 6 May, 2024 @ 12:23am 
Проверил последнюю версию VRO 4.04, автор убрал файл модов. поэтому можно использовать этот либо для VRO текущий.
VRO для версии 7х еще не вышел, и будет только после релиза версии 7.
aladinaleks  [author] 5 May, 2024 @ 11:20pm 
Обновлю, когда будет новая версия мода или вы заметили какие то ошибки?
CondoR 3 May, 2024 @ 7:06am 
@aladinaleks Здравствуй, VRO версию обновишь?
aladinaleks  [author] 25 Apr, 2024 @ 3:11am 
@TSP

Thank you.

minor fix

Support version 6x / 7x
EdgeWraith 18 Apr, 2024 @ 2:49pm 
can you make a mod that just increases the number of loot drops?
TSP 30 Dec, 2023 @ 4:04am 
Same with Line 303:

<replace sel="//ship/regiondamage[@ware='mod_ship_regiondamage_01_mk3']/bonus/maxhull/@max">1.1</replace>

You reduced the max roll to 1.1 max hull instead of increasing minimum hull to 1.2.

Maybe there are a few more, not sure.
TSP 30 Dec, 2023 @ 4:02am 
Line 298:

<replace sel="//ship/radarcloak[@ware='mod_ship_radarcloak_01_mk3']/bonus/radarrange/@max">1.1</replace>

This line is wrong as you're reducing radar range to the minimum, instead of setting minimum radar range to max. You have set radarrange properly for the other mods that have radarrange. Probably just an oversight.
Maffin 23 May, 2023 @ 12:18pm 
Thank you, Sir, you just saved me nerves and hours of reloading!