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Updated, check.
Thanks for the detailed screenshots.
Mod turned off: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3358432811
Mod turned on: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3358434581
I would have expected Cloak / Veil ship modifications to offer -45% / -30% modification to ship visibility, respectively. Lower number would be better I think - lower means your reducing visibility by the percentage noted in the ship mod type.
Same goes for the Basic Chassis mod "Cloak". With mod it is showing only a -30% reduction in ship visibility, but base game shows up to -45% reduction. The "other" property for ship radar range for this basic mod is correct in the mod @ -30% minimum drop.
Could this be corrected, please?
https://imgur.com/PWnY7sg
https://disk.yandex.ru/d/5HoLCWorrkJxTg
For Whirlygig - I understood and provided some data of the original and mod, where you can see that all values are correct and nothing is missing. The question to ponder was: what else could be influencing the variability of the values? And my guess is that it could be a bug from Egosoft, I can't make any other guesses yet. ))
You can see the word "Whirlygig" in the photo I posted.
I installed your game mod. I then applied the "Whirlygig" Tier 3 engine modification. I see that the "Engine Strafe Thrust" is still a random bonus, it's not fixed like the others bonuses.
https://imgur.com/a/48ERT4O
Each time I reapply the upgrade, you can see the "Strafe Thrust" bonus is changing each time.
I am telling you this because it's my understanding that your mod removes the random rolls and only rolls the maximum values, but the "Whirlygig" engine mod still rolls random values.
I think the language barrier is making this conversation too difficult for me :)
Did you check this parameter with the fix, has anything changed ?
https://imgur.com/PWnY7sg
https://disk.yandex.ru/d/5HoLCWorrkJxTg
I love your mod, it's great, especially because it applies the changes to upgrades I already applied to ships. Love it.
I just wanted to point out the irregularity. When I have your mod installed, and I apply the "Whirlygig" Tier 3 engine upgrade, then I reassemble the engine upgrade 4 times, I get the following results:
https://imgur.com/a/48ERT4O
o7
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2753871485/4701287436851890804/
if you try yourself
With your mod installed, try and and apply a "Whirlygig" T3 engine mod (Rotation speed) to any ship - you'll see that it also applies two other attributes. One of these other attributes is "Engine Strafe", and the percentage bonus it applies is still random (like in the vanilla) game and this percentage changes each time you apply the engine mod.
Some modifications have bonuses of different 1-7 pieces.
I assume that it is possible that these bonuses are programmatically either applied or not and because of this some parameters may vary a bit.
I don't see any other option, as all bonuses are also on the best parameters.
Also, the "Whirlygig" T3 engine modification (rotation speed) still has a random modifier for "Engine Strafe Thrust" https://imgur.com/dpakeaj
Copy the folder from the archive to the mods folder as it is and see if the parameter changes and in what direction.
https://disk.yandex.ru/d/5HoLCWorrkJxTg
The options are as follows:
- it's a bug
- it's the way it's designed.
Check and make a screen or write the result.
To be sure, you can ask this question on the support forum, whether this parameter should be red always or not.
https://forum.egosoft.com/viewforum.php?f=180
To see what I am talking about, try installing the the T3 "travel drive thrust" engine upgrade called "Vikas" you'll see that all changed attributes are green, except for the "travel drive release time" which is red, implying it's a drawback. But reducing release time is a good thing (your ship will decelerate faster) so I don't know why Egosoft made it red coloured. It was confusing.
When I installed your mod, I saw that this attribute always rolls -30%, which because it is a red attribute I assumed you made a mistake. But I think it's egosoft's mistake to make this attribute have a red colour.
In that case, if it's not too much trouble, please take a screenshot of this modification. I want to see its data.
Thanks.
Give the name of the mod and a link to it.
But the attribute is shown in red in game which is normally the colour of negative changes to attributes.
Not sure what's going on
<bonus chance="1.0" max="7">
<cargo capacity min="1.1" max"2.0" /> - вот пример что мне нужно добавить, но так не работает(((
<radarrange min="2.0" max="2.2" />
<countermeasurecapacity min="10" max="10" />
<deployablecapacity min="100" max="100" />
<missilecapacity min="1000" max="1000" />
<unitcapacity min="100" max="100" />
<regiondamage min="1.0" max="1.0" />
<radarcloak min="-1.0" max="-1.0" />
<hidecargochance min="1.0" max="1.0" />
</bonus>
</maxhull>
тут ссылка на утилиту
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/discussions/2753871485
VRO для версии 7х еще не вышел, и будет только после релиза версии 7.
Thank you.
minor fix
Support version 6x / 7x
<replace sel="//ship/regiondamage[@ware='mod_ship_regiondamage_01_mk3']/bonus/maxhull/@max">1.1</replace>
You reduced the max roll to 1.1 max hull instead of increasing minimum hull to 1.2.
Maybe there are a few more, not sure.
<replace sel="//ship/radarcloak[@ware='mod_ship_radarcloak_01_mk3']/bonus/radarrange/@max">1.1</replace>
This line is wrong as you're reducing radar range to the minimum, instead of setting minimum radar range to max. You have set radarrange properly for the other mods that have radarrange. Probably just an oversight.