Surviving Mars

Surviving Mars

Improved Wonders
6 Comments
wEEBER 1 Aug, 2023 @ 2:42pm 
This need a dependanmce?
Tremualin  [author] 9 Feb, 2023 @ 12:55pm 
90% of the colonists will gain 5 or less perks over their lifetime from this wonder, with only 10% gaining 6 or more, and 4% gaining 7 with this probability distribution.

I think this makes for a fair wonder, but if I have the time, I'll consider adding a slider.
pepoluan 9 Feb, 2023 @ 4:14am 
Can this be configured? I mean 7 perks seem a bit OP, maybe a slider to choose between 4 (so, like vanilla) to 7? (I personally prefer 5 or 6)
KampfTomate007 28 Jan, 2023 @ 8:32am 
Alright, that changes everything... I wonder if i can manage to create a robot with all perks? :D
Thanks a lot btw, i really appreciate this mod!
Tremualin  [author] 26 Jan, 2023 @ 11:20am 
Flaws aren't counted. Only perks count.
You could get more than 7 with the Sanatorium if your colonists have many curable flaws.
KampfTomate007 26 Jan, 2023 @ 10:49am 
7 perks instead of 4 total traits? Already sold!
But how exactly does this work with sanatoriums, do flaws get counted or could you theoretically get people with as many flaws as possible, let them live in your colony until they achieved 7 positive perks, and then put them into sanatoriums to remove the flaws for additional perks?

Would it still be hard capped to 7 perks, or could you get 10 total with the above procedure?

Thanks for making these wonders actually useful instead of a nuisance, i used to work with biorobots a lot and found out they can have gurus aswell, so i wanted to give all robot gurus the workaholic, enthusiast, and composed perks because they were the best you could get back then and mopheus often ruined these gurus by giving them less optimal perks like hippie, gamer, etc, so i had to turn it off entirely.