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I will be sure to attribute correctly and make available for use.
Includes an in-progress mash-up of the C and B variants to make an A variant.
Conditions for use: Proper attribution, and make your derivatives available to others as well
I had put them in factions named "EX3B NATO" and such, simply for the purpose of making the additions easier to find/separate from vanilla assets.
I do tweak many vanilla assets- by my philosophy is to leave vanilla alone, and tweaks are done on duplicated assets.
So for my bundle mods, if there's a change to a vanilla asset that you don't like, the vanilla assets is still there unchanged.
I will try to upload a fix next week
http://makearmanotwar.com/entry/Za7p8ntdue#.YhaQihgo80E
Which is open sourc, and was further developed by this mod: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=949252631
He provided me with the source files, which I further modified (most significantly into the VTOL model)
Nothing to do with the USAF mod.
And yes, speed needs to be nerfed a bit because its arma scale. It can still go supersonic though... just about mach 1.1 instead of the rea life mach 1.6
I dont want to sound rude, but is this "model" in any way "related" to the one from USAF?
Also only suggestion so far I have is increasing the thrustcoef a bit, because IRL F35 should go close to 2000kmph, obviously in arma it would be a bit too powerful, but I think it should be able to atleast reach supersonic speeds without too much of a problem