Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
and have randomized effects- IE stimulant medication A can cause hyperfocus, where as soon as you start doing something, you get a 10% bonus to that, but -30% to anything else, and most other moodles are hidden or something unless you check in health. stimulant medication B lessens the increase of boredom from doing one thing and the loss of effectiveness, to an extent. nonstimulant b does very little, and NS-a makes your symptoms into the other type, and so on, but randomized every character. find the medicine the works for you, or don't. boredom also should kick you out of persistent tasks if you spend too much time doing them.
hyperfocus is not a major issue with ADHD, for most people. medicines also vary from person to person.
what ADHD should do, is have a variety of mechanism to apply, or even multiple variants- IE hyperactive ADHD, where boredom increases drastically when not doing something physically or moving, and the like, or attention ADHD, where the more time you spend doing any one thing, the more your boredom increases, and the less effective you become at it- perhaps with a 10 or 20% bonus for something that's currently "novel"
dual type would be neat too.