Starbound

Starbound

Evolved Weapons System (DEPRECATED)
64 Comments
SirBucketKicker  [author] 15 Sep, 2024 @ 8:43pm 
@oub13

GiC is already back up on the steam workshop :)
oub13 13 Sep, 2024 @ 11:06am 
i have found some where i can talk to Tengu.
will gic ever be back?
Hitilit 12 Mar, 2024 @ 9:09am 
Bad Apple
Ebat ti konch coneshno :cleanseal:
Soviet47 20 Dec, 2023 @ 2:34pm 
Thanks i'm gonna check it
Bad Apple 25 Nov, 2023 @ 2:22pm 
It's a pity that it's not in Russian
Fwren 24 Nov, 2023 @ 4:20pm 
Would be pretty cool to do Headshots with EWS Guns, maybe with a random chance to fire and get headshots winch deals X2 damages and the more EWS Accuracy you have the more chance to headshot you get, the guns right now feels like your always shooting at the center body mass rather than trying to shoot the head, it will also reduce the Time to kill an enemy without making the weapons Overly OP with the the System right now sometimes some enemies feels a bit spongey
Tengu_Civitas  [author] 2 Oct, 2023 @ 8:28pm 
There's a guide on the GiC discord, but the best way to start with a new gun would be to pull one of the guns from GIC.

Alternatively, there's a user or two (non-devs) who might be willing to lend you a hand with your own gun on the GIC Discord.
Soviet47 2 Oct, 2023 @ 9:22am 
If someone could make a proper tutorial would be a true Hero
BuriedCornet0 20 Sep, 2023 @ 3:29pm 
Nevermind, I figured it out. I was testing this with a shotgun and needed to apply the change to the GunFire:singleload function as well.
BuriedCornet0 20 Sep, 2023 @ 3:15pm 
I'm trying to make it so I have infinite ammo with GiC firearms which I did by setting "consumeAmmoModule" to false but cannot switch ammo types this way and weapons that take multiple magazines do not display them on reload. I'm trying to figure out if there's a way to have the ammo module consumed so all the functions work properly but without actually taking the ammo from my inventory. I tried changing player.consumeItem count to = 0 in the GunFire:reload function in the ews_weapon file but this did not change anything. How exactly would I go about doing this? Also, I do not plan on uploading this anywhere, I just want to modify this for my own use.
J. brain 19 Sep, 2023 @ 5:33am 
Forget that, i discovered how to play by myself anyway...and that sucks
SirBucketKicker  [author] 15 Sep, 2023 @ 3:17pm 
have you, by chance, opened up a GiC crafting work bench?
J. brain 15 Sep, 2023 @ 4:39am 
What the hell to i do wiith a empty magazine? Idk how to refill this piece of piss that its pissing me off
ТОЛИК ПРОРАБ 9 Sep, 2023 @ 12:06pm 
@Songbird NO THERE IS NO WAY TO REBIND THE RELOAD KEY, ITS HARDCODED
Songbird 9 Sep, 2023 @ 8:48am 
Is there any way to Rebind the Reload Key? would be quite handy, otherwise, fantastic mod! i havent played the game in ages but stuff like this always brings me back to play it some more!
SirBucketKicker  [author] 29 Jul, 2023 @ 9:41am 
There's a few weapon addon mods for GiC which in turn use EWS. There aren't any other standalone mods which use this engine, at least not to my knowledge.
Autumn 28 Jul, 2023 @ 5:44pm 
Any mods using this other than GiC?
Pop-Top Atlas 29 Jun, 2023 @ 5:42am 
Why are you asking here?

Go ask over there, where it is from:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2980583814
DogMaMa 29 Jun, 2023 @ 4:45am 
how to reload Nariakira type 99 rifle with clip and mag?
Tengu_Civitas  [author] 28 May, 2023 @ 2:01am 
SHIFT key

Make sure you have ammunition. This also means making sure you have the correct magazines in your inventory as well if the gun uses magazines instead of individual bullets.

For example, a common USM-series weapon (AK) will often use 7.62x39mm STANAG-USM Magazines. Be sure to check by reading the description of the firearm in question for information on what ammo and magazine it uses.
kasztanbest 28 May, 2023 @ 2:00am 
how to reload weapon
Tengu_Civitas  [author] 19 May, 2023 @ 7:57pm 
If you're using ANY mod that "overhauls" combat then the guns (player and npcs) will be unfairly boosted to ridiculous values. Please ensure you're not using any combat overhaul mods that affect how the game handles weapons, enemy spawns, or the likes.

For reference, a 7.62x39mm bullet (very common) will only do 76.2 damage. A musket round, on such other hand, can only do 150 DMG maximum (and only appear on Razed/Crusade planets).

If you have any further issues I would recommend forwarding it to the GiC Mod as the EWS Mod is purely the engine (in a vaguely similar way to Source or Unreal for GiC).
terhun11 19 May, 2023 @ 7:48pm 
Is there any way to not get one shot by the guns? I literally get blasted for 300 damage right at the start if any enemies hold these guns. It's quite cumbersome..
Tengu_Civitas  [author] 3 Apr, 2023 @ 9:09pm 
No need to be sorry. I was just giving some pointers on where to start.
Tengu_Civitas  [author] 3 Apr, 2023 @ 8:50pm 
There is a guide on the GIC Discord in the "EWS-Guide" channel.

When it comes to creating weapons, there are all the base example weapons in the EWS mod folders themselves.

However, I'd say that referencing from GiC's developed weapons provides a far better template for what you want to do. The template rifles in EWS might be even more confusing at first than referencing an established weapon.

A balanced gun? See the already-made USM60. Slow-firing but hard-hitting Battle Rifle? CCR71. An exotic firearm with a bunch of fancy effects? Firefly Revolver, maybe even the Slabvolver. Literally magic? Frost Dynasty Staff.

Another good starting point would be the .338 Lapua Magnum pack as it includes its own rifles and ammo types which are then patched into one of GiC's stores (not necessary if you don't intend to run it with GiC).

The // json tags in the weapon files should generally be descriptive enough, but the GiC Discord is always there for pointers if you need them.
sace_king 3 Apr, 2023 @ 8:43pm 
Is there an example for adding custom weapons and animations through this system like FFS?
Tengu_Civitas  [author] 22 Mar, 2023 @ 8:01pm 
> (note: provides no content by itself, go install GiC if you came from there!)

This is an [Engine]. This mod does -NOT- change anything to starbound. It is merely a code base for GiC to work on so that the firearms (and many other weapons) work.

No, it does -NOT- change vanilla-styled weapons or any other weapons from any other mods. Again, this is a code base to enable functionality for GiC to work in the first place.
󠀡󠀡 22 Mar, 2023 @ 4:27pm 
do i have to install these mod i really dislike how much changes this mod does to starbound i really only wanted GiC
Pop-Top Atlas 29 Sep, 2022 @ 7:16pm 
What do you mean that it would conflict with your other mods?
Thematically? Flavor-wise?

Because mechanically and on a code-level there are very, very few "hard conflicts" that would crash your game or break something.
Lienom Zekon 29 Sep, 2022 @ 7:13pm 
I would but that would conflict with my other mods. I just want a separate future that allows me to reload and use ammo for vanilla guns.
Pop-Top Atlas 29 Sep, 2022 @ 7:11pm 
You could just install EWS and GiC and use the guns we give you if that's what you want.
There's a lot of them.
There's a lot of ammo for them.
And you can use them exclusively if you want.
But you'd have to manage your ammo supply.
Lienom Zekon 29 Sep, 2022 @ 6:49pm 
dam. is there any mode that does just that?
Pop-Top Atlas 29 Sep, 2022 @ 5:39pm 
No.
It doesn't do that.
Lienom Zekon 29 Sep, 2022 @ 5:23pm 
if I install this mod does it make all weapons use ammo
SirBucketKicker  [author] 7 Jul, 2022 @ 4:14pm 
that's for GiC related stuff, not too relevant ultimately unless you want it to be; it's basically just a resource for GiC, doesn't seriously effect anything otherwise. refer to GiC's "anomalous" weaponry if you want to know more about how the psychic damage type is used.
salter 7 Jul, 2022 @ 2:29pm 
whats the psychic damage type?
Pop-Top Atlas 20 Mar, 2022 @ 10:58am 
That's odd, as there was a period during testing where the dev team explored Omeruin's Hellish and Heavenly planets but they were later removed as we didn't have much to do on them after exploring them.

I don't think it's safe to assume that's conflicting with anything. You should join our Discord and submit a log so our coders can take a better look.

The Discord link is at the bottom of the GiC workshop page.
Cookiemaster & Co. 20 Mar, 2022 @ 7:54am 
To Anyone having a crash on startup:
If you have the mod "Hellish Planets" Installed, It causes a weird crash with the monsters in that mod, resulting in the aforementioned crash to desktop.
Tengu_Civitas  [author] 27 Feb, 2022 @ 10:15am 
It does not conflict with FU, FFS, Shellguard, Arcana, Knightfall, various race mods such as Neki, Felin, Lastree, etc.

The team's modlist as hard-evidence of compatibility, which is also found as a link on the GiC page. We have found no incompatibilities, and any not specified by the dev-team are at best, unconfirmed rumors.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2077778666
eonman6 27 Feb, 2022 @ 9:49am 
I won't be the first one to say this but would this mod conflict with FFS and FU by any chance?
Fopsky; Resident Nerd 🎀 27 Feb, 2022 @ 7:42am 
@SirBucketKicker thanks for the explanation, i understand the Shift situation now, yes, but i didnt only used Shit only to walk on a combat scenario, it usually is binded to both walking and the camera movement, but i will have to find a way around until either you guys find a way around, or until i learn how to make mods myself. in any case, wish you guysthe best in these trying times, you're doing a great work
Pop-Top Atlas 25 Feb, 2022 @ 1:32pm 
Comments are not disabled on the main GiC mod page, only for the music-companion-mod.
SirBucketKicker  [author] 25 Feb, 2022 @ 1:19pm 
In regards to GiC content, the smaller helmets are intentional. GiC races (Extrasolar Human, Floran Liberator) have purposefully smaller heads to match human proportions a little bit better. No patch is planned to expand the size of the helms.

Additionally, the “killing” of hair is largely intentional. It’s a helmet, it’s going to cover your hair. There may be some logical exceptions to this rule of thumb, of course. Would be willing to discuss more, but it would appreciated if further discourse would be done in GiC’s main Discord server, found at the bottom of GiC’s main workshop page.
SirBucketKicker  [author] 25 Feb, 2022 @ 1:14pm 
Doubtful that you’ll see an update on that front soon due to limited free time on my end.
SirBucketKicker  [author] 25 Feb, 2022 @ 1:14pm 
In regards to reloading on shift, I can’t rebind it to much else due to Starbound engine limitations. Shift+RMB is unviable because that would mess up one-handed weapons, and Shift+Primary Fire is undesirable because it would look like EWS copied Frackin Universe (note: developed EWS without any influence from FU, didn’t even really consider shift+lmb myself until I saw FU’s ammo system. hats off to them in that regard?) It’s also easier to panic reload with only SHIFT, as in reload input only requires one hand instead of two. It is a bit clunky, admittedly, but you’re the first I’ve met who’ve really even used shift to walk in combat scenarios. I would personally just recommend tapping left/right to make minor movement adjustments, even when ignoring EWS. Will be considering your point, something-something looting via shift clicking is also kinda annoying with a EWS gun equipped, but the dequip button exists for that reason.
Fopsky; Resident Nerd 🎀 25 Feb, 2022 @ 8:28am 
TL:DR :
Reload on shift is clunky and make me lose mags trying to walk, please help.
Helmets are weirdly small and make your head clip out of it despite how detailed it is, fix ?

Since for some reason, GiC mod page doesnt have comments enabled, i came here, i really did like the mod tho, and i am looking forward to it.
Fopsky; Resident Nerd 🎀 25 Feb, 2022 @ 8:27am 
i dont know if this is from tis mod or GiC, but currently, i have noticed that reload weapon fuction is in a very inconvenient button(Shift), and every time i want to walk one or two blocks forward/backwards to peak out-shoot-peak back i will end up reloading instead and lose an entire magazine, so i came here with a question.

Can i change the reload to another key, or put it to "Shift+RMB" ? and if yes, where and how do i do this ?
another thing i wanted to adress is the GiC helmets that are too small for the character's head, but that might be the "make everything cuter" mod that adds more details to faces and heads, but still, putting up a helmet kills long hairs, so it'd be a nice thing to change helmets to not overwrite your entire head when you use it (or i can just use the Vanilla Soldier/Medic/M1 Helmet), there is also the problem that most helmets are a couple pixels smaller to your head, making so using them will have your head clip out of the back of the helmet.
SirBucketKicker  [author] 21 Feb, 2022 @ 4:01pm 
that’s for GiC, not EWS; you can find the munitions workbench on lush planets via bandits, or trade for one with undercolony hackers
Wiz 21 Feb, 2022 @ 10:11am 
Where do you find a Munitions workbench, do you craft it or buy it somewhere?
Fopsky; Resident Nerd 🎀 19 Feb, 2022 @ 1:14pm 
fair