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GiC is already back up on the steam workshop :)
will gic ever be back?
Ebat ti konch coneshno
Alternatively, there's a user or two (non-devs) who might be willing to lend you a hand with your own gun on the GIC Discord.
Go ask over there, where it is from:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2980583814
Make sure you have ammunition. This also means making sure you have the correct magazines in your inventory as well if the gun uses magazines instead of individual bullets.
For example, a common USM-series weapon (AK) will often use 7.62x39mm STANAG-USM Magazines. Be sure to check by reading the description of the firearm in question for information on what ammo and magazine it uses.
For reference, a 7.62x39mm bullet (very common) will only do 76.2 damage. A musket round, on such other hand, can only do 150 DMG maximum (and only appear on Razed/Crusade planets).
If you have any further issues I would recommend forwarding it to the GiC Mod as the EWS Mod is purely the engine (in a vaguely similar way to Source or Unreal for GiC).
When it comes to creating weapons, there are all the base example weapons in the EWS mod folders themselves.
However, I'd say that referencing from GiC's developed weapons provides a far better template for what you want to do. The template rifles in EWS might be even more confusing at first than referencing an established weapon.
A balanced gun? See the already-made USM60. Slow-firing but hard-hitting Battle Rifle? CCR71. An exotic firearm with a bunch of fancy effects? Firefly Revolver, maybe even the Slabvolver. Literally magic? Frost Dynasty Staff.
Another good starting point would be the .338 Lapua Magnum pack as it includes its own rifles and ammo types which are then patched into one of GiC's stores (not necessary if you don't intend to run it with GiC).
The // json tags in the weapon files should generally be descriptive enough, but the GiC Discord is always there for pointers if you need them.
This is an [Engine]. This mod does -NOT- change anything to starbound. It is merely a code base for GiC to work on so that the firearms (and many other weapons) work.
No, it does -NOT- change vanilla-styled weapons or any other weapons from any other mods. Again, this is a code base to enable functionality for GiC to work in the first place.
Thematically? Flavor-wise?
Because mechanically and on a code-level there are very, very few "hard conflicts" that would crash your game or break something.
There's a lot of them.
There's a lot of ammo for them.
And you can use them exclusively if you want.
But you'd have to manage your ammo supply.
It doesn't do that.
I don't think it's safe to assume that's conflicting with anything. You should join our Discord and submit a log so our coders can take a better look.
The Discord link is at the bottom of the GiC workshop page.
If you have the mod "Hellish Planets" Installed, It causes a weird crash with the monsters in that mod, resulting in the aforementioned crash to desktop.
The team's modlist as hard-evidence of compatibility, which is also found as a link on the GiC page. We have found no incompatibilities, and any not specified by the dev-team are at best, unconfirmed rumors.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2077778666
Additionally, the “killing” of hair is largely intentional. It’s a helmet, it’s going to cover your hair. There may be some logical exceptions to this rule of thumb, of course. Would be willing to discuss more, but it would appreciated if further discourse would be done in GiC’s main Discord server, found at the bottom of GiC’s main workshop page.
Reload on shift is clunky and make me lose mags trying to walk, please help.
Helmets are weirdly small and make your head clip out of it despite how detailed it is, fix ?
Since for some reason, GiC mod page doesnt have comments enabled, i came here, i really did like the mod tho, and i am looking forward to it.
Can i change the reload to another key, or put it to "Shift+RMB" ? and if yes, where and how do i do this ?
another thing i wanted to adress is the GiC helmets that are too small for the character's head, but that might be the "make everything cuter" mod that adds more details to faces and heads, but still, putting up a helmet kills long hairs, so it'd be a nice thing to change helmets to not overwrite your entire head when you use it (or i can just use the Vanilla Soldier/Medic/M1 Helmet), there is also the problem that most helmets are a couple pixels smaller to your head, making so using them will have your head clip out of the back of the helmet.