Space Engineers

Space Engineers

Tiered Thrusters
24 Comments
REV3LatioN 30 Sep, 2023 @ 2:57am 
are you adding the new thrusters from automation's?
TheKao 26 Nov, 2022 @ 10:06am 
Hi,
i have a done a Version with increased power usage and research. If anbody want it, tell me here.
Greetz
TheKao 25 Nov, 2022 @ 12:16pm 
Hi,
has anyone an updated version with realistic power consumption values?
thx
Abisius Xarvenius Carbensius 16 Nov, 2022 @ 11:34am 
@Lord Skarra
well there are multipel different mods with tiered thrusters with different maultipliers for the different tiers, some with and some without the dlc thrusters.
some are even absolutly brokenly overpowered cause they just increase the thrust massivly (just as an example thrust is increased over t1-t4 by x4, x16, x64, x256 with t0 beeing the vanilla thrusters) but not the energy or fuel requirements.
so every tiered thruster mod is different.
Lord Skarra 16 Nov, 2022 @ 11:01am 
This has already been done by someone else.
Ejcreeper 1 Aug, 2022 @ 9:25am 
Also what are the thrust amounts?
Ejcreeper 1 Aug, 2022 @ 9:25am 
Hey?
Ejcreeper 29 Jul, 2022 @ 8:18am 
I was curios could u make more tiers?
Abisius Xarvenius Carbensius 4 Apr, 2022 @ 10:30pm 
@Kane
because of how se handles the blocks you need to grind a block down if you want to place another in its place, even if it is just a stronger engine of the same enginetype.

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and jep, the end decision on where to take the mod is the modders one, was just pitching a bit of brainfart to maybee give a bit of inspiration.
Kane 4 Apr, 2022 @ 2:03pm 
I agree with @jendro_11 -- keep at it, nice work! I do have a question though - is there a way to upgrade-in-place from one tier to the next? Or do you have to complete remove the item and replace it with a new one? I would assume that since they are different blocks in the G menu, that you'd have to replace them, but I wanted to check before I went through the effort. Keep up the great work!
Æsir 26 Mar, 2022 @ 6:02am 
Lol Hey man please don't let these comments burn you out. People like to critique mods but you've made this and given it to the community for free. A lot of us are just glad its here and you can change it however you'd like but don't let anyone make it exhausting for you. Also, anyone looking for more power or efficiency, if you combine this with the Android NPC Crew mod you get both. Just an Idea.
Abisius Xarvenius Carbensius 3 Mar, 2022 @ 12:34pm 
@KrakenSon
been workin so far with the tiered engine superpack ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=642589539 ) and now planning to make a switch to your mod because the dlc thrusters are avaible. i just encoutnerd the prob that the superpack goes up till x16 thurstpower and your atm just to x5 thrust power.
would it be possible to get the thrust of the higher tiers further up at the cost of having them need more mats to build them?
havin the higher tiers needing slightly more input of fuel and power would also be soemthing i would like to throw into the room, maybee something like t1 needs x1 fuel at x1 thrust, t 2 x1,5 fuel x2 thrust, t3 x2 fuel x4 thrust, t4 x2,5 fuel x8 thrust, t5 x3 fuel x16 thrust.
the materialcost would be something like t1 x1, t2 x2, t3 x3, t4 x6, t5 x8 would have the side effect of also making the thrusters able to take a few more hits before beeing gone
<†>Baigle1<†>™ 22 Feb, 2022 @ 9:38am 
If possible, I think that would be more realistic (the even better option)
Krakenson  [author] 22 Feb, 2022 @ 9:26am 
Dayyum, some tech talk over here. Please bear with me im not exactly the sharpest tool in the shed...

umm so in short you think higher tiers should be actually more fuel efficient while providing better thrust but at the cost of more components to build them, or even better create new custom components that are harder to obtain and harder to manufacture? Like including platinum or uranium in the recipes?
<†>Baigle1<†>™ 22 Feb, 2022 @ 8:56am 
In the future, because of the laws of physics, it may be possible to achieve higher than 100% TSEC, due to how some systems trade off drag, thrust, and lift. It can be non-intuitive to wrap your brain around if you don't understand it. A good primer is Veritassium's video where the lift to drag ratio of the wind powered car's prop outweighs the combined drag forces of the wheels, gears, linkages, and other sources. The main loss of energy with current combustion based systems is found in the several thousand degree temperature and several kilometers per second gasses, vapours, and compounds.

Having a separate set for a game challenge is one thing, but if possible I would like to maintain a more realistic balance in the tiering. Thanks for reading. :steamthumbsup:
<†>Baigle1<†>™ 22 Feb, 2022 @ 8:56am 
The topic of research for this is TSEC (Thrust-Specific Energy Consumption), where an ion engine spends 200kW currently to get the thrust weight measurable in pieces of paper. There may be a direct conversion from ISP (Specific Impulse) to TSEC, where the maximum ISP may be around ~50-57,000 at 100% efficiency (where the SSME units have around 452 ISP -> 0.9% TSEC @ ~LH2 or lower energy density states; and the GEnx-1B70 is ~12,650 ISP or 25.3% TSEC).
<†>Baigle1<†>™ 22 Feb, 2022 @ 8:56am 
Considering that real life rocket engines and ion thrusters are always less than 1% efficient at producing that thrust so far, I don't see why the higher tiers can't be super powerful and also very efficient. I don't like the idea of scaling fuel consumption and resources beyond the boost to thrust, or anywhere near it. I think that taking more time to get the materials to build it, or manufacturing highly advanced materials, is a much better way to approach tiering, as is done in real life via materials research, versus sinking an entire ship's worth of raw resources into one extremely heavy engine that isn't good for much.
Ozzmodious 19 Feb, 2022 @ 11:37pm 
"Well I couldnt find a mod that uses all the DLC thrusters and to me thats a deal breaker" FINALLY someone who gets it. Thank you for your service.
Warlocc 17 Feb, 2022 @ 3:06pm 
Followed off of Reddit, definitely adding this to my collection.
Krakenson  [author] 17 Feb, 2022 @ 12:27pm 
So for consumption im thinking about doing a 50% increase per tier. I think that should still be managable, but i would have to test how fast does it burn thru tanks and see if its something acceptable.

For components costs, yeah i guess i can bump them too to offset the higher tiers. I will think about the scaling a bit and see what makes sense.

Let me know if you have some numbers you would like to see that you think would make sense.

@jendro_11 ur welcome :-)
Æsir 17 Feb, 2022 @ 11:08am 
Thank you for this.
S1ngularity 17 Feb, 2022 @ 10:24am 
Yeah thats a good point, however, if you dont like that, another possibility to make lower tier thrusters more relevant would be to just make the high tier thrusters more expensive to build. For example: A tier 5 thruster does not exactly need 5 times the amount of components of a tier 1 thruster, but maybe 7.5x or even 10x the amount, while still having 5x thrust power (to balance out the fact that it takes up way less space and is more powerful!). That way you will leave out extremely powerful thrusters on mining or scouting ships, because they are much more expensive and you usually dont need them to be that powerful/agile to move around, but if you wanna build a highly agile battleship for instance (or if you want your mining/scouting ship to be extra agile and strong), you might as well think about investing the extra components into that better thrusters...

That balances things out a bit and doesn't make tier 1 thrusters useless.

Let me know what you think! :)
Krakenson  [author] 17 Feb, 2022 @ 9:12am 
Yeah I was thinking about the fuel consumption as well, but im not sure about it. As you said you will just end up with a lot more tanks/batteries, but i supose it's easier to hide those on the inside of the ship compared to the thrusters.
S1ngularity 17 Feb, 2022 @ 5:54am 
Really cool mod man! I also love that you added the dlc thrusters, thats what most mods are missing as you correctly mentioned :). The scaling all makes sense but I wanted to point out that the power/fuel consumption should also increase, maybe a little bit? So for example a tier 5 ion thruster using 2.5x the power consumption of a tier 1 or so, maybe? I know that the mod aims to reduce the thruster amount and also scaling the power/fuel consumption might result in just adding a lot of reactors/tanks instead of the thrusters then, however, a tier 5 thruster having the same consumption as a tier 1 thruster just feels a bit wrong to me, since it makes tier 1 thrusters completely obsolete in my opinion.

I was thinking of using this mod for PVP and I lake to have things balanced out. So a little bit of consumption scaling would be nice ;).