Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This fix is no longer needed. Glad to be off service while it lasted.
//BlackDouglas aka LasFegas
I think that's a vanilla bug.
@Captain Wits This is true, DELETE SPOUSE FILE.
As a co-creator to this fix I feel responsible, but I have no time right now. I will notify fspades about an update.
- Council task events should now fire again as intended
Anyway, gonna try the fix BlackDouglas suggested
1/ the chance to improve commander/knight ("marshal_train_commanders_monthly_chance_value") is applied in your "on_monthly"\"liege" scope, but removed from the "train_commanders_success_effect" on_action, so the rate is correct (hte percentiage is applied once).
2/ the chance of side effect of 2%, multiplied by a further 9/16 of actual effect (350/800 weight is the "null effect"), is applied to "train_commanders_marshal_task_side_effects" on_action AFTER "marshal_train_commanders_monthly_chance_value" from your "on_monthly", so the rate is way too low.
I think that the solution would be to set the on_monthly chance to 100 (100% chance to fire) and put back the chance to happen in "train_commanders_success_effect", so that both "train_commanders_success_effect" and "train_commanders_marshal_task_side_effects" have a chance to fire an event, instead of the former overshadowing the later.
Can confirm your idea works, no more random stoppage, and no random holy trinity event.
Cheers
Paradox disappoints once again and so the work must go on.
@fspades I think its 00_spouse_tasks that somehow conflicts with some mods. Deleted it from the fix and had no strange events or effects (47 mods enabled).
//LasFegas
I am also getting that aswell, maybe thats why my game is stopping
Did u see any sinful/virtuous priests? I didnt.
forum.paradoxplaza.com/forum/threads/ck-iii-missing-council-marshal-events-more.1510618/
//BlackDouglas aka LasFegas