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Disregard my comment then haha
I have no intention on changing anything, so it will keep SC as a requirement. Never used SC:R so not sure what the differences are, but looks like SC:R requires SC as well, so I dont see any issue.
It used to be so bad that the dropship would just fly low and crash but now it uses vector and slows itself down, trying to fly towards the objective like a blackfish would.
Still crashes though.
If you have error logs please share them, cant do much until I have any.
Yeah, put the log into pastebin or something and send a link.
What update? I didnt update this mod since last year.
Then that is probably related to the units you put in. Try turning shadows off. You can also test by putting in vanilla a3 units and seeing if it still happens.
New G12 Artillery looks awesome!
Nope.
Verify your files if you keep havong crashes, I dont have any and I'm not aware of anyone else having any so some of your files might be corrupt.
also it seemed like its wheels keepet getting stuck.
also i spanwed this with a few of your other stuff. and has Huge lag spikes
There is no such thing in my mod, your issue comes from another mods that adds stuff to SC.
Wanted to let you know the G12 APC Truck for the Atlas Corporation Extended (AAF) is unfortunately spawning with the turret being there, but completely invisible on the truck.
I know what he means and I'll fix it at some point with the next update, though can't tell when that will happen exactly.
I noticed the breaks on the G12 Truck (APC) almost don't exist. The ai cannot drive it at all because of this.
I posted this on the main mod page on accident and Moose said they "don't have the fixed values for break force".
I have no idea what that means...
There is only a single VTOL in the mod, so only the 'Vampire' should have a vector indicator, the rest (while having rotating engines) function like helicopters and as such do not have/need a vector indication.
Sorry but no, not using ACE and not feeling looking into it. Feel free to make a patch though.
Most of the armed ones have them already...
So which one are you on about?
Good spot, seems I messed up between whats defined in the model and its config. I'll fix it and also check what I can do about the blinding lights.
1: The top lights are always on. If you place it in the editor and set it to night time you will see what I mean. Can this be fixed?
2: The lights in the first person are blinding to the driver. Might be because the position of them is off? I'm not sure.
Not an isse for me, so its not related to this mod. I'd recommend to check file integrity to make sure no files are corrupted.
Hm if it shows slots I gotta take a look and fix that. If I ever have an interior I may add cargo slots, but until then nothing in that regard is planned.
I have no clue which IFV you are talking about. There is not supposed to be any passenger seats so it is an error on my end somewhere, I'd only add passengers if I had an interior for them to actually sit in, this is not the case however.
Yes you do as this mods requires files which are part of SC and as such can not work without it.
All the "get in points" are in the back of the vehicle, so you can get in the pilot seat from there. And no, I did in fact not test it with the AFM, likely also wont configure it as setting it up is a real headache.
But testing with just this mod, the requirements, and ACE, it's the same result. As soon as I get in the pilot seat the aircraft bounces up and explodes most of the time, about 1 in 10 times it still bounces up but doesn't explode.
Did you do any testing with Advanced Flight Model? I had this exact same problem with the dropships from JM's Titanfall mod, and it was because the physics weren't properly configured with Advanced Flight Model. In fact the Titanfall dropships don't even have enough power to take off with AFM.
Disable all mods but this one and its requirements and see if the issue persists, as I said I never encountered it myself. I'll try to recreate it tomorrow.
https://youtu.be/wSFQ2y22KKI
Which one? I've played with them quite a bit and never encountered that issue...