Crusader Kings III

Crusader Kings III

Easier Realm Management - FunEFork
44 Comments
MrFunEGUY  [author] 31 Mar @ 10:03pm 
It should. Not sure how well it's working right now because hasn't been updated in a while
Moon201201 27 Mar @ 2:39pm 
Do you by any chance know if this mod works in MP?
MrFunEGUY  [author] 17 Feb @ 3:49am 
I'll hopefully get to it within the next 2 weeks
CHMA | gadae600 16 Feb @ 11:41pm 
This needs an update
Sangue Blu 17 Oct, 2024 @ 12:30pm 
update please
Mad Dog Peter 8 Oct, 2024 @ 7:48am 
update?
󠀡󠀡 7 Jun, 2024 @ 5:41am 
yeah this mod breaks the increase control job now. 70 years to complete with it on, 5 years with it off.
Bob mcgee 5 Apr, 2024 @ 3:55am 
When i use this mod the increase control task seems to not have an effect. It looks good on the councilor screen but doesn't do anything to the county. I don't know if this mod is the issue or if it could be compatibility with another one though.
MrFunEGUY  [author] 7 Jun, 2023 @ 2:21pm 
Away until September
Moki 24 May, 2023 @ 10:23am 
Thank you @MrFunEGUY, this is a must mod
Danken Duncan 17 May, 2023 @ 12:01pm 
Hey @MrFunEGUY, thanks for keeping this alive!

Would you consider improving this mod as well?
F.e. make it possible to configure the Marshal in a similar way as the Steward so that the Marshal would increase the control in my personal demesne.
F.e. add an automatic Witch recruitment plot underneath the Spymaster.
F.e. allow us to return to the start of the configuration dialogue instead of closing it when we choose "Everything is as it should be", so we don't need to re-open the settings when we're configuring the Priest, Marshal, and Steward.
Jesuz is my niggha! 17 May, 2023 @ 5:12am 
Awesome!
MrFunEGUY  [author] 16 May, 2023 @ 9:03pm 
Updated for 1.9
MrFunEGUY  [author] 29 Apr, 2023 @ 1:32am 
Updated. No longer requires the original.
Los Nevados 28 Apr, 2023 @ 9:20am 
Sounds good :steamhappy: Thanks for the fast reply this mod saves so much time
MrFunEGUY  [author] 28 Apr, 2023 @ 9:16am 
Ok. I will look into just updating the entire mod this weekend.
Los Nevados 28 Apr, 2023 @ 9:08am 
Used this since was released but within the past week(at least for me) an update or dlc broke the original mod and no longer works game crashes on start with only the Goa series(played with both installed and was just fine worked as intended) until now
MrFunEGUY  [author] 12 Sep, 2022 @ 9:56am 
Thanks for letting me know.
KelpTheShark/KasumiTakeshi 12 Sep, 2022 @ 5:53am 
This does indeed work in 1.7. I've been using it for a 100 year long (so far) game and it's functioning just fine.
MrFunEGUY  [author] 18 Aug, 2022 @ 11:44am 
Unsure, I've been gone for the summer. No one has said it's broken yet.
HoLo 18 Aug, 2022 @ 4:13am 
works on 1.6?
MrFunEGUY  [author] 22 May, 2022 @ 10:21am 
It does say that is required.
寄人间于朝暮 22 May, 2022 @ 12:57am 
Do you want to subscribe to the original
Mr. Anonymous 8 Apr, 2022 @ 3:24am 
This makes the game substantially less tedious. :steamthumbsup:
LuvianQ 7 Apr, 2022 @ 9:08am 
I wish it were possible to command your Spymasters to automatically initiate Witch conversion schemes against your dynasty members, just like how you can currently assign your marshal to move to the next county that's not under complete control. It's such a pain to be manually converting them one by one when you have a large dynasty... and as an additional kick in the nether regions, all of the progress made towards founding the Witch Coven may be gone if your ruler dies so you will have to start all over, which is literally just happened to me. Ugh!

If anyone out there knows how to do add this or can direct me in the right location to learn and do it myself I'd really appreciate it.
LuvianQ 6 Apr, 2022 @ 8:16am 
Wonderful! Great work, mate. Thanks!
BOSAK 25 Mar, 2022 @ 6:08pm 
Thanks! :steamhappy:
MrFunEGUY  [author] 25 Mar, 2022 @ 9:12am 
Yes, it says so.
BOSAK 25 Mar, 2022 @ 12:40am 
Do I have to subscribe with the original version?
MrFunEGUY  [author] 3 Mar, 2022 @ 6:19am 
That probably means the patch breaks something in MGR, but glad to see it's good enough for now. I won't be making patches for MGR, but anyone else is free to use my patches to help them.
无铭 3 Mar, 2022 @ 2:29am 
this mod is conflicting with More Game Rules, when you have changed the faith or culture conversion speed. Work will stop after one county is done . but with the patch for Pacification Speeds Conversion , it works fine
MrFunEGUY  [author] 20 Feb, 2022 @ 9:48pm 
I have no idea. If ERM is, than this is as well. I don't use MGR specifically because it has compatibility issues with so many other mods.
Nomilh 20 Feb, 2022 @ 9:28pm 
Is this compatible with More Game Rules ?
MrFunEGUY  [author] 20 Feb, 2022 @ 1:08pm 
Ok, so this mod is working but is has some incompatibilities with other mods. The mod that it was conflicting with was: Pacification Speeds Conversion. I'll look into either making it compatible or a patch.

If you told me this didn't work while using other mods, please remember to include that information next time.
Lehava Shadowsun 20 Feb, 2022 @ 7:29am 
Thank you for looking into it. I appreciate the patch, truly.
Malachit 20 Feb, 2022 @ 4:02am 
I put the mod at the end of my modlist and it works fine foe me. It even works with new cultures
SmAsh 19 Feb, 2022 @ 11:28pm 
thanks a lot:steamhappy:
MrFunEGUY  [author] 19 Feb, 2022 @ 10:03pm 
Ok, but then I tried it again deep in my single player, and the convert heathen didn't continue. So odd. I'll be looking into it.
SmAsh 19 Feb, 2022 @ 9:45pm 
converting culture and faith stops working after one county is done too
MrFunEGUY  [author] 19 Feb, 2022 @ 9:37pm 
Ok, I've just checked and I'm positive that they are both working (at least every time I've tested it). Make sure that your Councilor isn't just dying or being replaced, as I think that may reset it.

You can test for yourself that it is working by creating a custom character of a different culture and religion than normal and just setting the game to max speed while doing the auto tasks. I just tested this way and both the Chaplain and Steward did their next counties as expected.
MrFunEGUY  [author] 19 Feb, 2022 @ 9:29pm 
@Lehava - I may be experiencing this as well, but I was positive it worked when I tested it. I'll check it out.
Lehava Shadowsun 19 Feb, 2022 @ 5:24pm 
The 'seize control' auto task seems to work fine, but converting culture and faith stops working after one county is done.
mmeijler 18 Feb, 2022 @ 10:45pm 
thanks man!