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function: expDrop -file: ISExpBar.lua line # 711 | MOD: OSRS Experience Bar
function: onAddExp - file: RUNE-EXP.lua line # 25 | MOD: OSRS Experience Bar
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@7187e381
Function: AddXP - file: MoreTraits.lua line # 83 | MOD: More Traits
function: GymGoer - file: MoreTraits.lua line # 3025 | MOD: More Traits
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@7187e381
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3391145494&searchtext=osrs
This will work until broface updates the mod.
The game vanilla game wants us to really really hard to find out how much exp we get.
Its such a good ui widiget to quickly gauge skill gains, but i dont want it to be Runescape themed
@RandomDude houve muitos mods que mostram ganhos de experiência de habilidade 'flutuantes' por um tempo, bem antes deste. Mas este é o mais polido. Isso significa mais partes móveis e pode levar a erros/conflitos estranhos (veja acima), mas @broface está ligado, ouve os usuários e então trabalha duro para lançar um patch ou postar uma solução alternativa. Eu costumava tentar diagnosticar essas coisas, mas com mod'ers como @broface não preciso.
@RandomDude there's been many mods that show 'floating' skill xp gains for a while, well before this one. But this is the most polished. It means more moving parts and can lead to weird errors/conflicts (see above), but @broface is switched on, listens to the users, then works hard pushing a patch out or posting workaround. I used to try to diagnose these things, but with mod'er's like @broface I don't need to.
Put it at the end of the load order, too. I find that the hyphenated mods have to go at the end of the list or else sometimes they throw a billion errors when loading up the server batch file