Starbound

Starbound

LuaPluginLib (Beta)
22 Comments
Aryterst 19 Jan @ 4:13pm 
is the violium broadsword issue gonna be fixed soon?
SeventhStar  [author] 16 Jul, 2022 @ 1:29pm 
Thanks ThunderBladeTHX, I'll take a look!
ThunderBladeTHX 12 Jul, 2022 @ 6:21pm 
hey, so this breaks the violium broadsword, the error's something along the lines of not loading the flipslash
oinkoinkmooo 23 May, 2022 @ 5:25pm 
wow just wow. the compatibility issues that will be solved using this. hope this get traction and be adopted/standardized when patching lua files.
SeventhStar  [author] 23 Mar, 2022 @ 8:01pm 
Beta.43 is live, including all of stats/effects as well as about half of /monsters
SeventhStar  [author] 11 Mar, 2022 @ 3:39pm 
Beta.41 is up, and includes compatibility with the Starbound Patch Project. :SBpenguin:
SeventhStar  [author] 10 Mar, 2022 @ 2:54am 
*including the LuaPluginLib source directly is less preferred as the mod author would need to manage updates downstream.
SeventhStar  [author] 10 Mar, 2022 @ 2:53am 
Good question! This is a modder's resource, providing an easier way to manage changes in Lua files where that is otherwise dangerous.

Any mod which takes advantage of this resource will need to either include it's code directly* or will need to ask you to install LuaPluginLib as a dependency.
ATTA 9 Mar, 2022 @ 10:15pm 
Is this a modder tool or player experience optimization? I mean if I'm not a modder then do I need to subscribe to it?
patman 8 Mar, 2022 @ 9:04am 
lua jlugin lib
SeventhStar  [author] 8 Mar, 2022 @ 8:42am 
Just pushed Beta.38 which should clear up some plugin loading error spam around quest NPCs.
SeventhStar  [author] 23 Feb, 2022 @ 8:44am 
I was frankly shocked it didn't exist when I started working on my other (unreleased) mod, but it was something I immediately needed so I made it and released it for everybody.

Yes it's late, but hopefully it can gain some traction.

I suspect I may need to reach out to some of the big mod authors with "Hey, I rewrote some of your changes to work with LuaPluginLib, which makes them more compatible going forward" type patches.

Unfortunately, it's not something that can be done with a "LuaPluginLib Patch" mod on top of an incompatible base.
Tanksy 23 Feb, 2022 @ 8:19am 
early? I mean late* :P
Tanksy 23 Feb, 2022 @ 8:19am 
shame this came out years too early~ A ton of great mods could be even greater with this.
SeventhStar  [author] 22 Feb, 2022 @ 3:38pm 
@CyberFox, I have a couple examples in the GitHub repository [github.com].

If you have a thought you'd like me to demonstrate with another example, they're quick enough to write up.
Fopsky; Resident Nerd 🎀 22 Feb, 2022 @ 12:58pm 
i am scared of using it, i need an adult
Neb 22 Feb, 2022 @ 2:22am 
onions
SeventhStar  [author] 21 Feb, 2022 @ 9:42am 
For those following along, I'm now 23% done adding plugin support to the base assets. :SBchicken:
Aelthyrneld 20 Feb, 2022 @ 12:11pm 
now we're cooking with gas.

cant wait to see the doors this opens
Fishlord 19 Feb, 2022 @ 6:58pm 
tmodloader: Starbound version, beta
Silver Sokolova 19 Feb, 2022 @ 6:16pm 
OWO POGGERS!!!
Aethis 19 Feb, 2022 @ 6:04pm 
The only thing missing in this workshop is a mod priority/mod enabler like on terraria texture packs