Barotrauma

Barotrauma

Marathon
18 Comments
Captain Bart 15 Jul, 2022 @ 2:56pm 
Ok
6psy6cho6  [author] 15 Jul, 2022 @ 2:51pm 
Issue should be fixed.
@Captain Bart Please contact me if the problem persists. Maybe send some screenshots if possible.
6psy6cho6  [author] 11 Jul, 2022 @ 12:03pm 
Thx for the info. I thought I had set all decorative screens to invulnerable. I'll look into it in the next few days and update the sub.
Captain Bart 11 Jul, 2022 @ 6:13am 
@6psy6cho6 So there is a problem where the non touchable screens, they can brake and bots and players can't repair it and bots become stuck.
6psy6cho6  [author] 6 Jun, 2022 @ 11:43am 
This can be done in the sub editor.
https://youtu.be/A_vNx8iNyU4
GARlock 3 Jun, 2022 @ 6:03pm 
is there a way to adjust the price of the sub to 25-30,000 in the game files?
6psy6cho6  [author] 25 May, 2022 @ 3:37am 
@Yes, @Buhr | Synr.gg: Thx for the feedback. The missing ducts and the placement of the available pumps are intentional. Like stated in the description: Each room is connected to either the ballast tanks or the bilge (through the access shafts). In combination with the manual doors (which are supposed to stay closed when not needed), i imagined this as “additional gameplay” and a way to control the flow of water and avoid unnecessary flooding.
buhr 13 May, 2022 @ 12:39pm 
You need to add some 2-4 small pumps in mid and you need to add a lot of ducts, this ship get entirely flooded and when it does you have to open like every door so the water can reach the bottom ballast. If you can update this and add ducts, this ship would be amazing.
Yes 17 Apr, 2022 @ 9:49am 
if you make more ships please add a way for water to get out of areas and out of the sub. other than that no problems
6psy6cho6  [author] 6 Mar, 2022 @ 11:00am 
Thanks again. :D
I've put quite a few hours into the project and it makes me happy when other people enjoy it as well.
Seel 3 Mar, 2022 @ 9:37pm 
Okay, I've actually just tried the sub now. The detail in this thing is insane - little touches like activated alarms, cycling airlocks, a dedicated recreation room, and my favorite: creating "rooms" in the ship using clever overlay of walls.

You should be proud of this, it's easily one of the best custom subs I've ever seen.
6psy6cho6  [author] 2 Mar, 2022 @ 11:48am 
thx :D
Seel 1 Mar, 2022 @ 11:57pm 
This sub has a great design. Definitely going to try this.
6psy6cho6  [author] 28 Feb, 2022 @ 12:35pm 
I have found a little bug: The Atlas 1 drone sometimes glitches up a bit into the engine/reactor room as long as the main sub is docked. When undocking, it will be back in it's original place. I don't know how to fix this issue but since there is no problem with hull damage or accessing the drone, it can stay this way until i've found a solution.
6psy6cho6  [author] 28 Feb, 2022 @ 12:30pm 
I'm currently running a single player campaign with the Marathon myself and everything seems to be working as intended. Just leave the secondary reactor control and the command overdrive permission on at all times and you'll be fine.
Philledus Hunter 27 Feb, 2022 @ 6:47pm 
Is AI/Single player friendly?
6psy6cho6  [author] 27 Feb, 2022 @ 8:49am 
thanks :D
苏大妈 26 Feb, 2022 @ 8:30pm 
awesome!:steamhappy: