Avorion

Avorion

RockChange
20 Comments
For Nasha Speedy Russia 2 Sep, 2023 @ 10:31am 
A short review:

With old Orders & Looping mod, this RockChange modification is sure a great addition of old features to contracts, so try both! Especially if you don't want to stress your PC with like 100-200 ships, while only 15-20 carriers with RockChange can do a lot more. With old mining orders and looping from 1.3.8, this mod frees a ton of FPS for your traders when you visit your starmap next time. Ten out of ten :steamthumbsup:
Kater Lysator 1 Jul, 2023 @ 11:10pm 
Sounds awesome. Gonna pick the game back up either later today or tomorrow and try it.
Laevathea  [author] 1 Jul, 2023 @ 6:57am 
It's a bit of a dumb way, but I believe I have not only fixed this mod for both pre and post 2.2 changes, but also preserved the majority of it's function.

It has been updated, please inform (with your version) if you find a bug and what it looked like. Thanks.
Kater Lysator 28 Nov, 2022 @ 9:37pm 
For me, all Systems have no Rocks at all. So sad...i am kind of addicted to resources in videogames...no clue why :D
Worthiestnobody 7 Aug, 2022 @ 4:06pm 
will this mod recieve an update, everytime i enable this on a new save the starter system becomes empty
Alkpaz 4 Aug, 2022 @ 1:34pm 
Cassie, please keep a legacy version of this mod available. I tried the update (2.2) and in pretty much nuked almost all mods I use. I would hate to have you update this mod breaking the 2.1 compatibility. I rolled back, obviously.
Darkracer125 13 Jun, 2022 @ 10:39am 
soo. is there still a way to get stone with this mod? because you need stone for a certain thing (spoiler)
November 28 Apr, 2022 @ 5:47am 
This is one of my most favorite mods, thank you so much
Laevathea  [author] 28 Apr, 2022 @ 5:37am 
This mod does not remove claimable asteroids.

You might be able to reduce the number by that freeplay setting for it.
Ronchi 9 Apr, 2022 @ 5:06am 
Just to clarify, does this mod remove claimable asteroids ?
DV-1stCav 6 Apr, 2022 @ 7:14pm 
Cassie, Is there a way to reduce the amount of asteroids by percentage? with this change, i wouldnt see a need to have over 1k asteroids per sector. Being able to reduce the fields by 50-75% would be good i think?
Draknus 24 Mar, 2022 @ 4:37pm 
Is there a way to leave claimable asteroids as claimable? It's cool to see the giant iron asteroids, but I miss being able to get some credits and faction report from selling the things. If not, it's not that big a deal, but I figured it can't hurt to ask.
I Cato Sicarius 4 Mar, 2022 @ 3:47pm 
fixed it and 1.1 works
was just bieng wierd
I Cato Sicarius 4 Mar, 2022 @ 3:47pm 
actually it was avorion bieng really crappy with connection belive it or not sorry about the confusion
Laevathea  [author] 4 Mar, 2022 @ 12:37am 
Update your server.
I Cato Sicarius 3 Mar, 2022 @ 8:04pm 
hey you need to revert this mod to 1.0 1.1 wont let people join servers
Laevathea  [author] 25 Feb, 2022 @ 10:31am 
This mod can be added to an existing save, though it wont recursively affect asteroids.
You will need to the delete the sectors folder of your galaxy to use it.
This won't delete player assets (apart from fighters outside their carriers)
Raxos149 25 Feb, 2022 @ 10:12am 
Do I need to create a new campaign for this to work? Or can I add it to an existing save?
DocHoliday 22 Feb, 2022 @ 9:08am 
Use this, or any resource adding mods, with SDK's Ship and Station Generation and see just how balanced it becomes.
Great Mod. :shakinghands:
stormageddon 20 Feb, 2022 @ 5:47am 
Okay, this is amazing. I'll definitely use it in a new playthrough as soon as I make one.