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(no i do not cheat on custom maps... i only nocliped on this one to take wheatley)
1. Do you mean that the dropper activates? That can be prevented by grabbing the sphere through the grating and lifting it over the glass panel to the other side, that was the intended solution.
2. It was first intended as a back-door and the "real" door would have been on the wall serving as a prop. The door was however removed for semi-good reasons as it would also show in the ending.
Thank you for your feedback. :)
4. About the puzzles, I see that it wasn't enough puzzly (is that even a word lol) for you, and I'll think about trying to make the puzzles bigger and more worthwhile.
Again, thank you for helping me become a better mapmaker. :)
Btw, here's explanations, my thoughts on your review and stuff:
1. The button (unlimited activation time on that one) was so far away because I first intended to replace it with a computer keybord and that you would actually go into one of the observation rooms. Turned out I wasn't that good at hammer as to do that so I just let the button be. The portable floor was unintended but as it's been proven to be for some use it'll stay portable.
2. About the savepoints I had about 3-4 savepoints. I used trigger_autosave. I didn't know the other savepoint type BEEmod has was visible during gameplay and using trigger_autosave saved space in the objects palette. I'll think about it next time I make a map. continues in next comment
Video: http://www.twitch.tv/deathwish808/b/543340683
1.When going in the room by the portal the cube will sometimes fall of and you will be stuck execpt if you noclip out
2. The door to the first chamber... make it normal you can get stuck in it