XCOM 2
Proficiency Plugin : Gunslinger v1.5
139 Comments
Scrivener 25 Apr @ 7:12pm 
I just installed this class today, and one of my favorite pool characters showed up for Gatecrasher on my fresh campaign: Robert Calhoun, former Texas lawman turned anti-ADVENT vigilante. Robert got promoted after the mission...and rolled Gunslinger. It was fate. It was DESTINY. It's been awesome.

Having a lot of fun with the class so far. Don't be scared of the secondary pistol business. It works just fine, and looks just as cool as you would expect it to. This class fits right in with the other Proficiency classes. It seems well balanced, it picks up the Pistols/Claymore specialization that's missing from them, and it makes a great offensive counterpoint to the Phalanx if you want to play with that class as well.

Another excellent mod from some of the community's finest.
zayden 4 Jan @ 8:19pm 
Further info for anyone else: Swapping Primary and Secondary in the config file worked just fine, however, it seems that the claymore is not automatically equipped on promotion to gunslinger. Fix is to just re-equip the pistol.

Secondly, some abilities may end up saying stuff like you fire back with your ClaymoreIED. This is fine, as it uses the pistol. However, I only tested this with the "Fastest in the Squad" ability. Others could be broken, i dont know!
zayden 3 Jan @ 8:21pm 
okayyy lit. thanks for the replies, I am a bit clueless about the XCOM modding scene and appreciate the quick responses :)
MrCloista  [author] 3 Jan @ 12:39am 
If the ability is still showing you should be fine. Tbh I couldn't remember if i gave the ability to the weapon or direct in the class tree.
zayden 2 Jan @ 9:22pm 
After swapping primary/secondary, I see I still have the throw claymore ability and it works just fine. Is there something else that could be broken?
zayden 2 Jan @ 9:12pm 
Just to be clear, there is no way to make the character have normal pistol holding animations?
zayden 2 Jan @ 4:03pm 
I do see the vision of the quickdraw vibe, I was just hoping it was possible to swap the animations easily 😓
MrCloista  [author] 2 Jan @ 3:52pm 
Well yes, what was advised to make it use primary pistols, but doing so means you'd need to find another way to give it the Throw Claymore ability. It uses secondary pistol with secondary pistol animations deliberately, in order to evoke the image of an old-west gunslinger who is quick on the draw and who never seems to need to reload.
zayden 2 Jan @ 3:41pm 
Oh, poo. Is there nothing that can be done about the animations? It's the only thing I'm not a fan of.
MrCloista  [author] 2 Jan @ 12:16pm 
and by doing this, you've completely removed the ability to use the claymore. i created the class without primary pistols for a reason.
zayden 2 Jan @ 11:53am 
@Space_Waster Thanks! This worked perfectly. All I did was go into Steam\steamapps\workshop\content\268500\2759999053\Config, opened up XComClassData.ini, and replaced primary with secondary and vice versa. More in depth instructions in case anyone gets confused. I'm not an XCOM 2 modder, but I think this means that perks should apply appropriately and you will have pistol animations instead of the holding nothing.
zayden 2 Jan @ 11:40am 
Cool class, I just really hate that the pose is just the character standing there, especially since I'm pretty sure there are pistol poses available, lol
Space_Waster 10 Dec, 2024 @ 2:13am 
@AVIS, when using this mod I swap the pistol to the primary, all you have to do is replace every instance of 'secondary' with 'primary' in the .ini
MrCloista  [author] 30 Nov, 2024 @ 4:02am 
@AVIS you'd lose access ro all the Claymore perks and all the pistol perks would still only be using the secondary
AVIS 29 Nov, 2024 @ 9:15pm 
If I do happen to use primary secondaries and replace claymore with a pistol.
would this class still work?
MrCloista  [author] 28 Aug, 2024 @ 12:25pm 
It's designed to be a flanker
Bulli 28 Aug, 2024 @ 10:07am 
I would have liked for the class to have access to magnum or some other way to remove the range penalty on pistols
Pete 25 Jun, 2024 @ 2:10pm 
Maybe there would sunshine one day :steamhappy:. Thanks
MrCloista  [author] 25 Jun, 2024 @ 1:57pm 
The idea is it evokes the spirit of that classic 1v1 gunslinger duel where being the quickest on the draw is so important, and you only draw once. Hence the once per turn limit.
Pete 25 Jun, 2024 @ 1:47pm 
@MrCloista lol, that is true yes. Just like to play around w/ different builds.

But can it ONLY proc once per turn? The sapper's return fire default is 2, just maybe wanted to bump it up to that at least. Thanks again for all the mods you make!
MrCloista  [author] 25 Jun, 2024 @ 1:38pm 
@Pete it's a custom perk and is designed to be preemptive otherwise you're not being faster than the other guy are you 😉
Pete 25 Jun, 2024 @ 1:23pm 
@RustyDios and MrCloista thanks for the great mod!

Is there a config to change the number of activations for Fastest Gun in the Squad, Aim Penalty, maybe make it not pre-emptive, etc, or is it tied to the Sapper WOTC_APA_Return Fire?
RustyDios  [author] 27 Mar, 2024 @ 7:48am 
For Rescue Resistance Leader?.. Yes. As Covert Action chains don't exist without it.
Tommy 27 Mar, 2024 @ 7:32am 
@MrCloista I have save Rescue Resistance Leader, and then how to do? I don't know what's the next mission in the mission chain, Upgrade her?
I did not install Covert Infiltration mod, Is CI a necessary mod?
MrCloista  [author] 26 Mar, 2024 @ 12:36pm 
@Tommy can't find how? If you mean in the GTS, yes that's by design as stated in the mod description. It is also a rarer promotion option but you will get them that way, but less than most classes.
Tommy 26 Mar, 2024 @ 4:36am 
Can't find this class.
LinkFan001 14 Mar, 2024 @ 11:26pm 
It should be noted that if you have a mod that lets you choose your promotions, the Gunslinger is an option. Just in case people don't want to deal with Covert Ops.
MrCloista  [author] 22 Oct, 2023 @ 2:51pm 
@Aranha Maluco - IMPORTANT NOTE
The Gunslinger is UNABLE to be trained in the GTS, and has a reduced spawn weight for Rookie Promotions. However, a config has been added so Rescue Resistance Leader mod chain can award Gunslingers, up to a max of 2 in the barracks.
Aranha Maluco 22 Oct, 2023 @ 2:24pm 
@MrCloista the class doesn't appear to me...
MrCloista  [author] 15 Oct, 2023 @ 5:17pm 
@Dark Angel but nothing in his hands right? yeah it's a known issue, as long as he's not actually holding anything it's purely an animation thing which i've yet to work out if it's fixable (infact, Templars themselves often have the same idle animation).
Dark Angel 15 Oct, 2023 @ 2:56am 
In loadout screen everything fine
He stand like templar
When mission, in hand he has rifle base.
MrCloista  [author] 14 Oct, 2023 @ 6:00pm 
@Dark Angel you shouldn't if you do, you have a bug. You'll see them pose like they are holding one in a mission, but if they actually have one, you need to make sure the soldier in the loadout screen has the correct loadout. I've never experienced or had the bug you mention reported, so chances are it's something in your modlist.
Dark Angel 14 Oct, 2023 @ 8:51am 
what to do if you have a rifle in your hands during a mission?
grammarsalad 6 Aug, 2023 @ 8:42am 
Regarding dual pistols not being realistic. Counterpoint: it looks cool. B)
MrCloista  [author] 24 Jul, 2023 @ 4:57pm 
If you use Psionics Ex Machina & the PexM Gauntlets plugin mod, it is possible to add "gauntlet" to the configs of what psi-grading enables weapon wise, so you could use them as effectively a 'primary slot psiamp'.
Circle of Psi 24 Jul, 2023 @ 12:17pm 
Yeah that's fine, I can have one Gunslinger use the Claymore and one with dual pistols, I did try to give this class some Psi Powers, but that failed hard.
MrCloista  [author] 24 Jul, 2023 @ 11:10am 
Bare in mind doing this you won't have access to the Claymore, and it is not intended balance for this class.
Circle of Psi 24 Jul, 2023 @ 7:15am 
@Myself lol: Never mind, it turns out that the Dual Wield Pistols mod auto-added the +allowed-weapons in the Gunslinger (Somehow?) and did it that way, I just to re-add it into the allowed weapons.

So for people who want to do such, just go to the ini files and allow it there.
Circle of Psi 24 Jul, 2023 @ 7:03am 
Alright, before I reinstalled everything I was able to use a Pistol Primary, to replace the Claymore but for some reason I am not able to, did something change?
Circle of Psi 16 Jul, 2023 @ 8:54am 
@MrCloista: That's a fair point you made, while anyone loves the "Akmbo" style from Hollywood, It seems that it's very impractical, you cannot handle the recoil of any useful Caliber so I've heard.

However the argument can be made that if skilled enough and very high training it could be possible but this is grasping at straws, trying to prove that it works in games/moives but not IRL, etc.

So I guess people can take it as they wish.
grammarsalad 9 Jul, 2023 @ 11:29pm 
One of my favorite proficiency classes.
jat11241976 8 Jul, 2023 @ 8:26pm 
Heh, this class is pretty sweet and I enjoy it, once I got used to it. Still find myself adding a 2nd pistol into the pistol slot sometimes like a dumb dumb lol. I usually just put knuckles or boots into it with Iridars unarmed weapons. I hate having open slots, although the Travel Light is handy too
MrCloista  [author] 30 Jun, 2023 @ 4:28pm 
@Kinsect because that again would require Primary Secondaries, something this is designed not to do. A;sp, most gunslingers in the old west only used 1 at a time, if they carried more it was usually because switching was quicker than reloading. Coordinating firing 2 pistols simultaneously is a myth cooked up by Hollywood, yeah it 'looks cool' but it suffers from not being able to actually aim either gun.
Kinsect 30 Jun, 2023 @ 3:35pm 
odd question but how come it doesn't use the double barrel as a alt. primary
I mean cowboys also use them in the old west ^^;;
(also the infiltrator class does use it as a primary so it can work)
Kinsect 9 Apr, 2023 @ 4:08pm 
yeah I think it allowed the Hellion class to use a sword alongside there Glaive (which I'm not sure if it's intentional)

But I still like to dual wield pistols with the gunslinger (partly because the akimbo class hasn't been updated in awhile and a cowboy (or cowgirl) dual wielding pistols sounds pretty awesome with a class that's focused on Old-west style/desperado class ^^)
RustyDios  [author] 9 Apr, 2023 @ 3:39pm 
I think that might be something in the Dual Wield Pistols mod allowing any unit with a Pistol Secondary to also use a Pistol Primary.

((The Dual Wield Melee mod does similar for swords etc, iirc))
Kinsect 9 Apr, 2023 @ 3:34pm 
Odd.
Since when I was using the class it can use a pistol as both a primary and secondary weapon enabling dual wielding pistols
And it's Very fun reminding me of when cowboys dual wielded pistols in western movies :P
MrCloista  [author] 9 Apr, 2023 @ 2:20pm 
@kinsect no, this can't use primary pistols by default. Also the vanilla claymore is a blank item everything is tied to the throw claymore perk, I grant the primary Claymore (also a.blank) that perk too. If you have a secondary claymore that gives the perk then that is because you are using the Proficiency Pistol Slot Plugin.
Kinsect 9 Apr, 2023 @ 1:55pm 
it can already use Dual pistols from the get go if you have the Dual Wielded Pistols 2.0 (and Akimbo class) mod plus when I tried it it worked pretty fine (and I set it up so than anyone can use the normal claymore's via Iridar's true utility slot mod)
and admittedly I hope that it can use some of the Akimbo classes perks and skill's as I would like a Proficiency Akimbo class
MrCloista  [author] 23 Feb, 2023 @ 1:54pm 
@Kontaro technically yes, but it's not the intended balance and would break usage of the primary claymore, so is not something I will be adding. Feel free to add the allowed weapon for pistol primary in your local download if you want though, you do you.