Space Engineers

Space Engineers

Docking Ring
43 Comments
jarhead 13 Jun @ 7:48pm 
Can there be more added to this?
Similar ring but instead of merge block it only has merge at "corner" but "side" is connector (for conveyors) and have an adapter that goes onto ship and has 4 ports all facing same direction (above, below, and both sides of door) or even have a "side <-> conveyor adapter" so it has similar model but has bigger base to cover conveyor it is attached to while staying airtight. This would work closer to how nasa currently does it by using the "docking port" to run hoses through to next compartment.
Glitcher 5 Apr @ 8:04pm 
Had anyone made a ship or station using this mod yet?
inuyasha1031 2 Apr, 2024 @ 1:11pm 
it does work, just didnt understand the instructions at first i was trying to connect it to just the ring lol
SEModder4  [author] 1 Apr, 2024 @ 4:50pm 
I believe so yes, I haven't tried it in quite a while.
inuyasha1031 29 Mar, 2024 @ 8:31am 
does this still work? looks cool!
Alla Ya'fbar 20 Jul, 2023 @ 11:00am 
Can it be also small ship variant? Like L-connectors to S3x3-connector.
Doesent matter if it will be 50x50 placeing. I wondering use it on my small-grid hotdrop ship.
Coretalless 25 Nov, 2022 @ 9:34am 
Roses, I think a Magnetic Connection like Landing Gear would be a better setup over a Merge connection, also having a conveyor connection through the door along with a Vent and Floor/Ceiling Ring Pierce would make it a usable airlock.
SEModder4  [author] 23 Nov, 2022 @ 9:53am 
Yep, exactly what Lance said.
Lance 22 Nov, 2022 @ 9:50am 
After you turn them off, you may need to turn your ship into an actual ship.
Jhitereptar 29 Aug, 2022 @ 1:26pm 
Just to make sure something isn't messing up. Is the only way to detach them by turning them off?
Luminary 6 Jul, 2022 @ 10:16pm 
uhhhh between 250 and 300
it’s been running fine though

I had the idea it might be something to do with how the clamps hold the ship in place like a connector would so in order to make contact I have to move the ship
but that gives it a nonzero velocity which the game doesn’t like when it tries to convert to a station
SEModder4  [author] 6 Jul, 2022 @ 7:24pm 
How many mods are in your world?
Luminary 5 Jul, 2022 @ 8:47pm 
is there any way to make the game not crash when i dock a ship
if anyone else is having that issue

could just be the amount of mods and stuff in the world idk
SaphTheDragon 25 Jun, 2022 @ 7:18am 
How do you unclamp from the station? cause whenever I tried to leave, the clamps didnt open
SEModder4  [author] 24 May, 2022 @ 5:57pm 
Yep! 🙂
Doctor Verum 24 May, 2022 @ 4:41pm 
Alright, good to hear!
SEModder4  [author] 24 May, 2022 @ 2:24pm 
nothing will break and you can switch freely :)
Doctor Verum 24 May, 2022 @ 10:07am 
If I switch to this version, will it update blocks in existing constructions, or will they break?
dRuPpI 3 Apr, 2022 @ 9:48am 
yes
jivaii 3 Apr, 2022 @ 7:05am 
Does this function as a merge block?
Imperial Duke Robin 28 Feb, 2022 @ 8:14pm 
I may have the answer, i was merging with a station which was likely causing my ship to convert to a station when i docked, gotta test.
Imperial Duke Robin 28 Feb, 2022 @ 3:07pm 
Question, the ring appears to freeze a ship in place after turning it off. Is there a fix?
Jeneoru 27 Feb, 2022 @ 5:58pm 
Lol to save anyone else the sitting and playing with it. Both sides need 4 clamps.
SEModder4  [author] 27 Feb, 2022 @ 5:52pm 
I'll look into it and see if some tags are missing, I totally forgot to check.
SEModder4  [author] 26 Feb, 2022 @ 9:37am 
Yup this mod works.😁
azfalt 26 Feb, 2022 @ 7:20am 
SEM4 nice of you to bring this one back, looking forward to it being able to be reskinned aswell, keep up the great work as always ;)
XEN 26 Feb, 2022 @ 5:33am 
Your tickling me here. Please say it works..

I have a list of mods from back in the day that would be amazing now.
Jeneoru 25 Feb, 2022 @ 8:48pm 
I played with the old one before i noticed it was broken. Built an entire station around this type of docking. Thank you so much for fixing it. I will post up my station when i have it fixed.
SEModder4  [author] 25 Feb, 2022 @ 8:29pm 
I'll ask Lionel if I can, but no promises. 😀
Pospero 25 Feb, 2022 @ 7:44pm 
@Dragon Fire 813 and SEModder4 awesome work and thank you for bringing these back. I am happy to have these lost works back.
Dragon Fire 813 24 Feb, 2022 @ 10:13pm 
Perchance could look at reviving this mod (and possibly make skin compatible?)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=337539313&searchtext=nasa
Dragon Fire 813 24 Feb, 2022 @ 10:05pm 
I really missed these. Thank you for reviving it.
Hotshot 24 Feb, 2022 @ 2:55pm 
Ahhhhh!!!!! I can't belive it!!!!
ehm....
SE.....
Would you marry me? i Love You....
Capt Wavey 21 Feb, 2022 @ 10:22pm 
woww.. good to see this updated! youre a hero
SEModder4  [author] 21 Feb, 2022 @ 3:28pm 
Thanks, I had them on mod.io for Xbox and figured I'd push them to Steam as well. :)
Wolverine 21 Feb, 2022 @ 2:47pm 
After all these years....good work sir!
SEModder4  [author] 21 Feb, 2022 @ 8:32am 
Np!
I don't think they support skins system no.
JAZ-249 21 Feb, 2022 @ 4:26am 
Thank you SE, this just made my day :steamthumbsup:
HireAMercenary 20 Feb, 2022 @ 9:18pm 
Will all these old Darth biotech mods support skins?
SEModder4  [author] 20 Feb, 2022 @ 8:42pm 
Anytime!
HireAMercenary 20 Feb, 2022 @ 8:35pm 
Loved the Dragon ball quote, glad you brought it back
SEModder4  [author] 20 Feb, 2022 @ 7:27pm 
Very welcome!
JWA 20 Feb, 2022 @ 7:22pm 
This is awesome. So glad to see these classic mods brought back to life!