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I tested Commuter Destination and Transport Tool at the same time and both were highlighting the same buildings for the same stops so I don't think there is any issue between the 2 mods.
I am using a completely different renderer than that mod so I don't see how they can conflict as it doesn't require any harmony hooks or anything to display the destinations. Just a renderer to highlight the buildings.
I'll have a bit of a go at making a minimal navigation UI for Transport Tool for you so hopefully you wont need to run both in the future.
Anything is possible, I suppose. I'll run it later and see if I see issues.
This mod and "Commuter Destination" now have no interaction with each other. Clicking Prev Next on that mod will only change the display for that mod.
To step through the stops in TT, just click the same line repeatedly.
To add to the below, i just thought of the fact, when i say step through the transport line stops, and destiantions doesnt seem to update, is when i use the previous/next ui buttons from the commuter destination mod. which is proberbly why this mods destinations illustration is not updated on the change.
A couple of comments.
Is it possible that the destionation illustration is bugged. It seems like it's showing the destionation for the transport line regardsless of the chosen stop. In other words, if i step forward one stop, it seems the same destinations are still shown without any change. Or is this perhaps the intended functionality?
One other thing, I seem to have the issue that the 'commuter destination' illustrations of destinations that have worked previously, is no longer working. Could it be because of an update to this mod?
It seems that sorting of transport lines is text based so that Line 10 is sorted before Line 2.
It would be nice if the sorting would take into account the number part. So that 10 comes after 2.
Its an interesting idea, I will have a bit of a look and see if I can come up with a design I am happy with.
At the moment yes. It does help to scale the ui.
The issue i have with that mod, and the reason i might not continue with it, is that it makes some older mod icons on the road toolbar inaccessible.
Are you using the UI Resolution mod?
If I may make a suggestion, and i'm sorry if i have done this previously - then i'm sorry. I don't mean to hazzle you about it.
I also use the 'commuter destination' mod a lot.
I like you have added the destination highlighting to your mod. However for getting a good overview of the destinations and the city, then the commuter mod excels in the fact the UI is rather small compared to your UI in that situation.
If you are able and want to consider if there is a way that you could somehow change your UI to take up less screen space (perhaps somekind of minimise functionality) or change UI to something like the commuter mod including a button to get back to your normal UI window.
I hope you know what i mean.
The usage section is new, I added it for this change so was just trying to draw your attention to it.
Sorry, wasn't meant as sarcasm. Sorry if it cam across that way.
Press Control when you click on a line and it will open the public transport panel as normal. I made the change so it can also show the citizen destinations as well.
It would be a good idea to read the "Usage" section above.
Sure no problem, if it ever happens again, try and save a copy of the output_log.txt file as the crash stack trace will be written in there and we can track down what happened.
I have tried to run without each one seperately and lastly both together.
Now the game runs fine.
So properbly some temporary glitch on my end.
Did you save a copy of the output_log.txt file. If so I am happy to have a look at it. Also sometimes Cities will create a folder and save the log files to that when it crashes so check for a crash folder as well if you don't have the output_log.txt file from the crash.
Transport tool and Transfer manager was both updated today.
But I haven't had time to test which might be the cause (if any of them)
Yes it is fine with latest version of Cities Skylines.
Thanks for awesome mod!👍😁
I have released version 2.5.8 which should hopefully solve the crash for you. Let me know if it is still causing you issues.
The Mod E:\Program Files (x86)\Steam Games\steamapps\workshop\content\255710\2760310384 [UnifiedUILib.dll, PublicTransportInfo.dll] has caused an error [ModException]
Details:
System.NullReferenceException: Object reference not set to an instance of an object
at ToolsModifierControl.get_mainToolbar () [0x00000] in <filename unknown>:0
at PublicTransportInfo.MainToolbarButton.GetMainToolStrip () [0x00000] in <filename unknown>:0
at PublicTransportInfo.MainToolbarButton.Destroy () [0x00000] in <filename unknown>:0
at PublicTransportInfo.PublicTransportInstance.Destroy () [0x00000] in <filename unknown>:0
at PublicTransportInfo.PublicTransportLoader.OnReleased () [0x00000] in <filename unknown>:0
at LoadingWrapper.OnLoadingExtensionsReleased () [0x00000] in <filename unknown>:0
The Mod /Users/ray/Library/Application Support/Steam/steamapps/workshop/content/255710/2760310384 [PublicTransportInfo.dll] has caused an error [ModException]
Details:
System.NullReferenceException: Object reference not set to an instance of an object
at ToolsModifierControl.get_mainToolbar () [0x00000] in <filename unknown>:0
at PublicTransportInfo.MainToolbarButton.GetMainToolStrip () [0x00000] in <filename unknown>:0
at PublicTransportInfo.MainToolbarButton.Destroy () [0x00000] in <filename unknown>:0
at PublicTransportInfo.PublicTransportInstance.Destroy () [0x00000] in <filename unknown>:0
at PublicTransportInfo.PublicTransportLoader.OnReleased () [0x00000] in <filename unknown>:0
at LoadingWrapper.OnLoadingExtensionsReleased () [0x00000] in <filename unknown>:0
No definitely not Transport Tool.
Details:
System.NullReferenceException: Object reference not set to an instance of an object
at ToolsModifierControl.get_mainToolbar () [0x00000] in <filename unknown>:0
at PublicTransportInfo.MainToolbarButton.GetMainToolStrip () [0x00000] in <filename unknown>:0
at PublicTransportInfo.MainToolbarButton.Destroy () [0x00000] in <filename unknown>:0
at PublicTransportInfo.PublicTransportInstance.Destroy () [0x00000] in <filename unknown>:0
at PublicTransportInfo.PublicTransportLoader.OnReleased () [0x00000] in <filename unknown>:0
at LoadingWrapper.OnLoadingExtensionsReleased () [0x00000] in <filename unknown>:0
Transport Tool is compatible with both of them but they both seem to be broken with the current release.
It looks like there is a patched version of IPT2 that some people say works but I haven't tried it.
Restarting the game restored the lower game toolbar icons to the usual spacing, and FindIt! opens normally.
Nothing to fix, just FYI. (Old debugger who gets antsy at "unexpected behavior" between supposedly-unrelated modules.)