Cities: Skylines

Cities: Skylines

Transport Tool v2.8.0
274 Comments
CreatorOfWorlds 30 Jun @ 11:20pm 
Sounds great. Thank you for doing this.
Sleepy  [author] 30 Jun @ 10:21pm 
@CreatorOfWorlds,

I tested Commuter Destination and Transport Tool at the same time and both were highlighting the same buildings for the same stops so I don't think there is any issue between the 2 mods.

I am using a completely different renderer than that mod so I don't see how they can conflict as it doesn't require any harmony hooks or anything to display the destinations. Just a renderer to highlight the buildings.

I'll have a bit of a go at making a minimal navigation UI for Transport Tool for you so hopefully you wont need to run both in the future.
Sleepy  [author] 30 Jun @ 12:24am 
@ CreatorOfWorlds,

Anything is possible, I suppose. I'll run it later and see if I see issues.
CreatorOfWorlds 29 Jun @ 11:16pm 
Is it possible that the coding of this mod prevents the commuter mod from showing the destinations that it used to?
Sleepy  [author] 29 Jun @ 9:08pm 
@CreatorOfWorlds,

This mod and "Commuter Destination" now have no interaction with each other. Clicking Prev Next on that mod will only change the display for that mod.

To step through the stops in TT, just click the same line repeatedly.
CreatorOfWorlds 29 Jun @ 11:38am 
@sleepy
To add to the below, i just thought of the fact, when i say step through the transport line stops, and destiantions doesnt seem to update, is when i use the previous/next ui buttons from the commuter destination mod. which is proberbly why this mods destinations illustration is not updated on the change.
CreatorOfWorlds 29 Jun @ 11:25am 
@sleepy
A couple of comments.

Is it possible that the destionation illustration is bugged. It seems like it's showing the destionation for the transport line regardsless of the chosen stop. In other words, if i step forward one stop, it seems the same destinations are still shown without any change. Or is this perhaps the intended functionality?

One other thing, I seem to have the issue that the 'commuter destination' illustrations of destinations that have worked previously, is no longer working. Could it be because of an update to this mod?
CreatorOfWorlds 17 Jun @ 11:00am 
Small request. No biggy, but would be nice.
It seems that sorting of transport lines is text based so that Line 10 is sorted before Line 2.
It would be nice if the sorting would take into account the number part. So that 10 comes after 2.
Sleepy  [author] 14 Jun @ 4:52am 
@CreatorOfWorlds,

Its an interesting idea, I will have a bit of a look and see if I can come up with a design I am happy with.
CreatorOfWorlds 13 Jun @ 11:54pm 
@sleepy
At the moment yes. It does help to scale the ui.
The issue i have with that mod, and the reason i might not continue with it, is that it makes some older mod icons on the road toolbar inaccessible.
Sleepy  [author] 13 Jun @ 3:07pm 
@CreatorOfWorlds,

Are you using the UI Resolution mod?
CreatorOfWorlds 13 Jun @ 8:44am 
Thank you for your mods. I use this and TM extensively while playing.

If I may make a suggestion, and i'm sorry if i have done this previously - then i'm sorry. I don't mean to hazzle you about it.

I also use the 'commuter destination' mod a lot.
I like you have added the destination highlighting to your mod. However for getting a good overview of the destinations and the city, then the commuter mod excels in the fact the UI is rather small compared to your UI in that situation.
If you are able and want to consider if there is a way that you could somehow change your UI to take up less screen space (perhaps somekind of minimise functionality) or change UI to something like the commuter mod including a button to get back to your normal UI window.
I hope you know what i mean.
Sleepy  [author] 12 Jun @ 3:35pm 
@Rune,

The usage section is new, I added it for this change so was just trying to draw your attention to it.
Sleepy  [author] 12 Jun @ 3:32pm 
@Rune,

Sorry, wasn't meant as sarcasm. Sorry if it cam across that way.
Rune 12 Jun @ 11:00am 
Sarcasm does not bode well, for anyone.
Sleepy  [author] 9 Jun @ 2:17pm 
@Rune,

Press Control when you click on a line and it will open the public transport panel as normal. I made the change so it can also show the citizen destinations as well.

It would be a good idea to read the "Usage" section above.
Rune 9 Jun @ 10:57am 
Used to be able to open it and then select the lines I created. NOW, I have to open the vehicle info thing in addition to this tool, which makes it useless to me. It was fine before the whole patching. Sad day....
Sleepy  [author] 9 Jun @ 6:40am 
@CreatorOfWorlds,

Sure no problem, if it ever happens again, try and save a copy of the output_log.txt file as the crash stack trace will be written in there and we can track down what happened.
CreatorOfWorlds 9 Jun @ 6:36am 
Sorry for the disturbance.
I have tried to run without each one seperately and lastly both together.
Now the game runs fine.
So properbly some temporary glitch on my end.
Sleepy  [author] 9 Jun @ 5:25am 
@CreatorOfWorlds,

Did you save a copy of the output_log.txt file. If so I am happy to have a look at it. Also sometimes Cities will create a folder and save the log files to that when it crashes so check for a crash folder as well if you don't have the output_log.txt file from the crash.
CreatorOfWorlds 9 Jun @ 5:18am 
Today my game crashes.
Transport tool and Transfer manager was both updated today.
But I haven't had time to test which might be the cause (if any of them)
Sleepy  [author] 31 May @ 2:53pm 
Big thanks to @llunak for the code review/bug reports.
BodyBagger 19 Apr @ 9:48pm 
Thanks, great mod!
Sleepy  [author] 9 Mar @ 10:02pm 
@cello,

Yes it is fine with latest version of Cities Skylines.
cello 22 Jan @ 2:11am 
Is this still working?
Zulu75 30 Jul, 2024 @ 10:32pm 
This is must have mod🤩
Thanks for awesome mod!👍😁
vic.foras 26 Feb, 2024 @ 7:04pm 
I noticed that the game simulation is extremely slow, this mod was the only one that updated recently. Could it be related?
Sleepy  [author] 26 Feb, 2024 @ 3:10pm 
@PhazezGova and @Ray Eldath

I have released version 2.5.8 which should hopefully solve the crash for you. Let me know if it is still causing you issues.
PhazezGova 22 Feb, 2024 @ 11:39pm 
Since today the following error message appears:


The Mod E:\Program Files (x86)\Steam Games\steamapps\workshop\content\255710\2760310384 [UnifiedUILib.dll, PublicTransportInfo.dll] has caused an error [ModException]

Details:
System.NullReferenceException: Object reference not set to an instance of an object
at ToolsModifierControl.get_mainToolbar () [0x00000] in <filename unknown>:0
at PublicTransportInfo.MainToolbarButton.GetMainToolStrip () [0x00000] in <filename unknown>:0
at PublicTransportInfo.MainToolbarButton.Destroy () [0x00000] in <filename unknown>:0
at PublicTransportInfo.PublicTransportInstance.Destroy () [0x00000] in <filename unknown>:0
at PublicTransportInfo.PublicTransportLoader.OnReleased () [0x00000] in <filename unknown>:0
at LoadingWrapper.OnLoadingExtensionsReleased () [0x00000] in <filename unknown>:0
Ray Eldath 10 Feb, 2024 @ 3:37am 
Same on my device. When exiting from a replay to the main menu:

The Mod /Users/ray/Library/Application Support/Steam/steamapps/workshop/content/255710/2760310384 [PublicTransportInfo.dll] has caused an error [ModException]

Details:
System.NullReferenceException: Object reference not set to an instance of an object
at ToolsModifierControl.get_mainToolbar () [0x00000] in <filename unknown>:0
at PublicTransportInfo.MainToolbarButton.GetMainToolStrip () [0x00000] in <filename unknown>:0
at PublicTransportInfo.MainToolbarButton.Destroy () [0x00000] in <filename unknown>:0
at PublicTransportInfo.PublicTransportInstance.Destroy () [0x00000] in <filename unknown>:0
at PublicTransportInfo.PublicTransportLoader.OnReleased () [0x00000] in <filename unknown>:0
at LoadingWrapper.OnLoadingExtensionsReleased () [0x00000] in <filename unknown>:0
buda atum 14 Sep, 2023 @ 6:07am 
Awesome mod, @Sleepy. Thanks for making it.
Sleepy  [author] 12 Sep, 2023 @ 11:31pm 
@franzeusq,

No definitely not Transport Tool.
franzeusq 5 Sep, 2023 @ 3:12am 
The cims refuse to board the transport, it started to happen these days. Can the mod be related?
Snewo-NL 1 Sep, 2023 @ 6:51am 
Can you make it see the panel stays open? It's quite annoying when I select a stop, that I have the open the panel again for another stop. Or at least make a setting?
Moyocoya 7 Jul, 2023 @ 7:40am 
I can't get the buzzer to work. Have I missed something?
infixo 4 Jul, 2023 @ 3:42pm 
@sleepy Can you pls update github. There is v2.5.2. Also, I am getting this exception related to the main toolbar button, too.
Fuzzy McBear 29 Jun, 2023 @ 9:50pm 
My game thew this up this bug The Mod C:\Program Files (x86)\Steam\steamapps\workshop\content\255710\2760310384 [PublicTransportInfo.dll] has caused an error [ModException]

Details:
System.NullReferenceException: Object reference not set to an instance of an object
at ToolsModifierControl.get_mainToolbar () [0x00000] in <filename unknown>:0
at PublicTransportInfo.MainToolbarButton.GetMainToolStrip () [0x00000] in <filename unknown>:0
at PublicTransportInfo.MainToolbarButton.Destroy () [0x00000] in <filename unknown>:0
at PublicTransportInfo.PublicTransportInstance.Destroy () [0x00000] in <filename unknown>:0
at PublicTransportInfo.PublicTransportLoader.OnReleased () [0x00000] in <filename unknown>:0
at LoadingWrapper.OnLoadingExtensionsReleased () [0x00000] in <filename unknown>:0
La3ieb - لعيب 8 Jun, 2023 @ 8:40am 
I can't select the Bus model with this mod
][ONLY³][™ Raider 24 May, 2023 @ 7:39am 
Hello, I'd like to translate your mod into Italian.
ilgaar 18 Apr, 2023 @ 1:36am 
I like the distance measurements of this mod in km, I wish there was a mod so I could write down the travel distance of different places on my highway signs.
kenybdn 23 Mar, 2023 @ 8:19am 
podría estar en Español? gracias
PhazezGova 22 Mar, 2023 @ 5:20am 
Thank you for the update
Sleepy  [author] 24 Feb, 2023 @ 4:51pm 
@brian.kowalenko,

Transport Tool is compatible with both of them but they both seem to be broken with the current release.

It looks like there is a patched version of IPT2 that some people say works but I haven't tried it.
brian.kowalenko 24 Feb, 2023 @ 12:48pm 
I'm a bit confused... notes above say this is compatible with both TLM and IPT2 but if I have this mod loaded with either I get a pop-up in this mod's visual style notifying me of a conflict.
StayHungryStayFoolish 22 Feb, 2023 @ 6:09am 
New update!
[82AD] Incoming !!! 18 Feb, 2023 @ 3:38pm 
after alot of random clicking, i was able to interact with it, seems the interaction box of the slider is only 1 pixel long on the vertical axe
[82AD] Incoming !!! 18 Feb, 2023 @ 3:17pm 
for some reasons i am unable to interact with the vehicle count slider. could it be a could it be a conflict with UI resolution 1.2 ??
DJL 11 Feb, 2023 @ 10:21am 
Any chance you could add some options to a) Reduce the time that "resolved" items stay in the list and b) Filter the issue list by type?
CosmicFurFace 9 Jan, 2023 @ 3:59pm 
Interesting interaction: When I turned off "Add button to main toolbar" in Transport Tool v2.4.6 , the spacing between the icons on the lower right of the game toolbar compressed, and Find It! 2 no longer opened its window when its "mag glass" icon was clicked, though the "x" still appeared at the far right of the game toolbar top border. <alt> keys didn't help.

Restarting the game restored the lower game toolbar icons to the usual spacing, and FindIt! opens normally.

Nothing to fix, just FYI. (Old debugger who gets antsy at "unexpected behavior" between supposedly-unrelated modules.)
长者 27 Dec, 2022 @ 7:40pm 
thanks