Slay the Spire

Slay the Spire

Shadowverse Mod
35 Comments
水中的H₂O 7 Dec, 2024 @ 5:51am 
急需简中
野原新之木 9 Aug, 2024 @ 5:39am 
steamdeck的右键是哪个键:steamsad:
Pierro 26 Oct, 2023 @ 1:23pm 
These is the best mod i ever play ! Thx for the work !
AvangionQ 19 Jan, 2023 @ 5:09pm 
Please add an option to the mod allowing you to select the three classes ... or random.
Zendakon 12 Jan, 2023 @ 8:40pm 
Later this year there might be others live streaming it on twitch. Namely me.
AvangionQ 12 Jan, 2023 @ 12:29pm 
Slio9 livestreamed Shadowverse mod again:
https://www.youtube.com/watch?v=aJQLye8GAzU

Insight is worse than Defect's Skim, please buff this card.
pgames-food 6 Jan, 2023 @ 8:48pm 
yeah slio9 is cool - his play style was the complete opposite to mine (focusing on super efficient small decks, unlike me who goes for the most card) and his outcome was cool too ;)

"
AvangionQ 5 Jan @ 9:55pm
Slio9 livestreamed Shadowverse mod: https://www.youtube.com/watch?v=EivaQcFP1pE
"
AvangionQ 5 Jan, 2023 @ 1:55pm 
Slio9 livestreamed Shadowverse mod: https://www.youtube.com/watch?v=EivaQcFP1pE
想成为红烧天堂糕手 23 Dec, 2022 @ 6:04am 
simple chinese plz
AvangionQ 20 Jul, 2022 @ 3:02pm 
The colorless cards from this mod bleeding into the shops for other character runs made me temporarily uninstall this mod while not playing it. Can you add an option to fix this?
AvangionQ 10 Jul, 2022 @ 2:49am 
Crash, see discussions for log
Hutpea 1 Jul, 2022 @ 9:40pm 
I dont see Dragoncraft class
pgames-food 25 Jun, 2022 @ 1:49am 
hi can i check if this is the mod which also adds special (metallic-looking) bosses, for example with force fields that you need to kill their 2 minions, to be able to harm them that turn, and another boss which can fly (taking 50% damage)? :)

if so, its cool.. .these bosses are really tough though, especially when using another character in mixed mods :)
a19374239634 15 May, 2022 @ 4:10am 
We need Chinese:steammocking:
再玩亚索剁吊 10 May, 2022 @ 8:22pm 
chineseplz
盼妻 12 Apr, 2022 @ 3:40am 
申请添加简体中文,太好玩了!:yorha:
Rumormonger 7 Apr, 2022 @ 12:19pm 
Fun, very cool, but I really wanna see this expanded upon too. You were cool enough to include other cards but then gave them effects not matching what they did. Such as having Tweyen just stun an enemy. Still, its an excellent start and I hope this and the other SV based mod are successful.
Vengyr 23 Mar, 2022 @ 10:09am 
Quite fun, but overpowered. Since many cards are not too specific, it's a good mod to keep on for random-focused characters like Snecko.
Tormound 11 Mar, 2022 @ 6:14pm 
having the option to select crafts in the mod config would be cool
Evagorn 9 Mar, 2022 @ 10:39am 
Is there an active discussion anywhere on balance for this mod? Because I think the core concept is awesome and I've enjoyed playing it a ton. The only issue is that it is WAY overtuned right now, to the point where playing it makes me lose interest because it is so effortless to win. I would love to be able to give specific feedback and help tweak it to a manageable level if there is somewhere this is being done.
Bob Meister 28 Feb, 2022 @ 2:48am 
Good concept, some interesting cards, but waaaay out of balance, most of the cards i saw are extremely overturned makes winning no challenge at all therefore gets boring very fast.
cctv1 27 Feb, 2022 @ 4:08am 
need chinese
IX 25 Feb, 2022 @ 3:13am 
we need chinese
777 24 Feb, 2022 @ 6:45pm 
need Chinese
ゼンゼンメーデル 24 Feb, 2022 @ 12:10pm 
@kurobane404 Sure, I have many ideas! Maybe it’s worth making a discussion thread on balance. I’ll only give some clear thoughts now before I play more~
I feel like exhausting cards to unlock cards is too easy with cards that make many tokens like Puppets and Skeletons and Artefacts. Maybe the cards should be purged from your exhaust pile through necromancy, or count your discard pile instead because it sometimes goes down to 0? It’s difficult~
Also, the cards that deal 2/4 damage per card you have played that combat quickly get up to 50 or more damage when you use token generating cards.
Personally, I would also make the starter relic weaker, although you probably have thought about that before.
banebu404  [author] 24 Feb, 2022 @ 3:34am 
@Clemons The Deceiver
Have you defeated the Act. 3 boss? If you done but can't unlock ascension, please re-comment.

@2070639416
If someone translates, I'll add it.

@ゼンゼンメーデル
Thanks for your advice, I will try to continue re-balancing.
If you have any opinion about specific cards/synergy, please tell.
ゼンゼンメーデル 23 Feb, 2022 @ 7:27am 
Very nice mod. I have the feeling it’s highly overtuned so far, but maybe that’s only the Portal- and Shadowcraft cards – anything creating 0-cost tokens quickly gets out of control with any amount of synergy. Will gladly play more once it hits the balancing stage.
cctv1 23 Feb, 2022 @ 4:08am 
need Chinese
Zu 22 Feb, 2022 @ 7:24pm 
Good example of a mod whose cards are fairly simple yet interact with each other in interesting ways. I had a few nostalgia moments remembering what certain cards do in the ccg as their mechanics were adapted nicely.

Once the typos are gone and quality of life is in place (like multi-card previews, see: noh dancer mod), I can see myself coming back to this here and there.
Also, it would be neat if you could unlock the option to choose your 3 classes. A certain pocket monster mod did figure out how to do this, so that'd be a good starting point.
Regi 22 Feb, 2022 @ 12:10pm 
Paradigm Shift (maybe Paradigm Shift +) doesn't seem to deal damage as indicated on the card. I took the option "Deal 18 damage twice to a random enemy", but only 14x2 damage was dealt. Also doesn't seem to take into consideration Vulnerable, Slow, and other debuffs like them.
Z 22 Feb, 2022 @ 9:57am 
the beastcall aria is also create some crash

Cause:
java.util.MissingFormatArgumentException: Format specifier '%2$s'
at java.util.Formatter.format(Formatter.java:2525)
at java.util.Formatter.format(Formatter.java:2455)
at java.lang.String.format(String.java:2940)
at Shadowverse_mod.powers.BeastcallPower.updateDescription(BeastcallPower.java:63)
Regi 22 Feb, 2022 @ 9:48am 
I want to start of by saying that your mod is really nice! I've only played it once so far, but I love it!

That being said, here's some issues that I've found:

Volteo, Hedonistic Dealer : Card feels really strong at uncommon. I don't think the highlander criteria is very hard to achieve, especially since you are pretty likely to see it early into the run. Also, it is a skill right now, but shouldn't it be an attack instead?

The prompt for starter relic for the character (the one that appears when you have to chose a card to upgrade each turn) says "Choose a card to Choose a card".
Z 22 Feb, 2022 @ 9:22am 
if you can make havencraft countdown card more like 'statis' card that can only be played after certain amount of turn, that would be great. I saw one mod that use that kind of mechanic but I forgot which character mod it is
Wolfberry 22 Feb, 2022 @ 5:59am 
闪退了...
Fang 22 Feb, 2022 @ 3:42am 
Glad to see someone make the Shadowverse Mod. But have you sent a e-mail to Cygames, Inc to contact about it? Because Shadowverse's terms of service doesn't have a definite answer about Copyrights and fan fiction no matter not for commercial purposes.I'm considering that using the official resource will cause the problem.