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Also, a question, uhm, you set the default reveal radius to 90, but what was it for the vanilla map? 80? 70? 60? I just want to know how much you changed it by since google isn't helping me much.
https://i.imgur.com/vfnddRW.png
Thanks !
I tought it was a map issue, deleted all workshop maps ect
But now i see that it might be this mod, i will test my save further see if this is fix or not.
May I ask about what is the main issue to cause the problem, and how did you fix it?
I wanna take a look at my mods in my server, thanks a lot.
By the way, update should fix older saves too, so if you had your save where issues were cuz of this mod, you can enable it back. Just make sure to wait a bit with exploring, mod is removing some of its old data every 10 in-game minutes.
I can say pretty confidently it is not customizable containers. The mod author of that one is pretty adamant that he already removed any code that would have caused this issue back in november when it happened.
The good news is there is a fix! For the players at least, disable the explorer trait mod and you can continue your save(unknown if this will save server/server players). Will probably post more later. I'd like to help track down the issue.
"Well, I can't reproduce anything with a new character, and looking further into the specific error it seems like customizable containers had this issue back in November. This may have been a lingering issue from that, with how steam updating mods goes."
Dynamic part of the mod should be good to go in SP. Non-dynamic part (aka trait itself) is working as intended ion both SP and MP
I just did a test run from Rosewood to OTR, took me 30 min of driving around cuz i wasn't going shortest way, and didn't have any errors. I'd need your character files and error logs to see what's up, could you join this discord and contact me via it? https://discord.com/invite/8pBN5Ccm7z
Also it purges specifically ONLY this mod data and ONLY if you load character in MP, that is 100%.
Looks like the players.db last save was an hour and a half before the rest of the world saved on exit. Maybe however the dynamic system is tracking cells explored is having issues with large amounts as I travel across the map?
Mod will be updated when main mod author is online, I can't update mod, only original uploader can. I'll update mod description shortly.
Due to FATAL ERROR: The player XXXX cannot be saved.
Confirmed by comparing my logs to various other logs from players in my own dedicated MP server.
Even confirmed in the following discussion from "Customizable Containers" mod where me and others thought it was that mod, but we confirmed it is this one.
Discussion: FATAL ERROR: The player cannot be saved
Look forward to trying it out :)