Transport Fever 2

Transport Fever 2

Splitter
15 Comments
Blackdragonbird 22 Feb, 2023 @ 6:03am 
Understood. Thanks for the info. =)
WernerK  [author] 21 Feb, 2023 @ 5:53am 
@Blackdragonbird: You could only merge two segments exactly if they are exactly the ones that have been splitted before. I've not experimented with arbitrary segments but I'm sure they won't fit. You sometimes see the problem when the UG AI tries such things and changes a straight plus a curve into a parabola. And this is a result I don't want to have. Merging more than two segments would be even more chaotic because you cannot replace any combination of segments by a single segment. This is the law of Beziér mathematics.
Blackdragonbird 21 Feb, 2023 @ 5:19am 
Hi man, your mods are superb. I have a question, is possible to create a reverse of this mod? A tool that can join 2 segments? I ask because sometimes you have a lot of small pieces when buildings tracks or streets, but demolishing all of them and rebuild to make them merge sometimes make you lose the original shape of the original segment.

It could check if the new merged pieces could have the original shape of the original 2 pieces and give an alert that the shape will change before you accept it.

Thanks. =)
optimusgd 27 Sep, 2022 @ 2:27am 
@Cornishman: AFAIR if AI traffic have only one route to desired destination, over your tramtracks for example, because its a road anyway, it will use them no matter what. So you must have another parallel road for AI traffic, and then "Bus Lanes" option at your road will work as intended.

Also AI houses attached to your tracks, if there is one, will generate AI traffic with only one route - over your tracks. "Player ownership" are not preventing the AI from spawning houses, its just disable automatic road type changes.

There is some mods exists with AI houses spawn disabled roads (your tramtrack road is not a such one), also manually placed fences alongside the road from some mod assets will help preventing such behavior. Your tramtrack "road fences" are just visual decorations and can't prevent houses to spawn.
anthony 15 Jun, 2022 @ 10:58am 
Thanks for this mod. I am using it to make bridges of exactly the length that I need, something very hard to do in vanilla when drawing them out from an embankment,
WernerK  [author] 28 Feb, 2022 @ 10:24am 
@Cornishman: Please tell me which mod it is - and I'll check it. Perhaps the street is not "country" type. Maybe there are adjacent AI houses which cause individual traffic and should be avoided.
Cornishman 27 Feb, 2022 @ 3:10pm 
@WernerK: thanks for the answer. The path I'm using is (under Roads) Tram specific roads / Tram tracks with fences - and yes - I set is as YES to "Bus Lanes" / "Electric" / "Player Ownership" but still the blooming AI traffic uses it ! The fact is this pathway looks like it is specific ONLY for trams anyway... everything I try in maps (not just this map) seems to end up with AI traffic so pissed off that I'm trying do deny any road connection between 2 towns - so they just use my tram tracks
WernerK  [author] 25 Feb, 2022 @ 1:56pm 
@Cornishman: I assume you use a "tram only" path with two tracks defined as "Country Road". You must set it to "AILock" and "Bus Lane". So it cannot be changed by the AI and has no lanes for individual traffic. But trucks could pass yet. You have to set waypoints along these truck lines so that they circumvent the tram path.
Cornishman 25 Feb, 2022 @ 6:22am 
Hi WernerK - this is great - I have a further request URGENTLY NEEDED in my opinion. We need street which permit only trams / busses. I cannot get any mod anywhere to prohibit AI traffic. To my shock, I built the only connecting "path" between two towns with the "dedicated tram-lines only" mod ... and guess what... yup, AI traffic all now running down the tramlines to get through to the other side. Can you help us? - Thanks - David
Richard Dastardly 22 Feb, 2022 @ 11:47am 
@WernerK ah! a slight misunderstanding. All working now, thankyou.
WernerK  [author] 22 Feb, 2022 @ 11:36am 
@Richard Dastardly: When they snap to the ends of the bridges, everything should be ok. Now you must change to the Splitter tool and click on a point between the markers. The grey info box will appear and show the resulting lengths of the segments after splitting - or that you are not near enough. But you need two steps: 1. Mark with the Marker tool and 2. split with the Splitter tool.
Richard Dastardly 22 Feb, 2022 @ 11:07am 
@wernerk the markers place, but snap to the ends of the bridges. I suspect it's probably some other mod I have loaded, when I have a moment I'll start a completely clean save & add bridge mods one at a time. The marker/splitter mods are at the end of the load order already.
WernerK  [author] 22 Feb, 2022 @ 9:42am 
@Richard Dastardly: I have checked it once more and I can't find a problem. Is there a problem in marking the bridge with 'Marker for one Segment' (Do you get the yellow arrows?) or is there a problem using Splitter? Do you get a message in the info field or an error message?
Richard Dastardly 22 Feb, 2022 @ 7:25am 
Hmm... was pretty happy about this one so I could tidy up the ends of bridges, but I can't seem to place the markers on bridges. As bridges are explicitly mentioned, what am I doing wrong?
Adie Gibbs 22 Feb, 2022 @ 1:18am 
Maybe not this MOD, but is there a tool in the future that will will square off the ends on the roads instead of the round bit..... In Transport Fever the roads was no round ends.