RimWorld

RimWorld

Practical Pemmican
69 Comments
Evil Tactician  [author] 11 Jul @ 10:37am 
Unless any changes were made to Pemmican, it probably will yes.
Peter Kitsuné 11 Jul @ 10:14am 
Does it work in 1.6?
Mlie 24 Jun, 2024 @ 11:19am 
Since this mod has been reported working in 1.5 I added it to the No Version Warning-mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2599504692
KPLoopy 18 Jun, 2024 @ 2:44pm 
Been using this since 1.5 beta and can confirm it works fine. Please update the config with the appropriate tags :)
Bubbles 15 May, 2024 @ 6:46am 
works fine in 1.5
KingsMan_ 11 May, 2024 @ 7:54am 
i really need it :Kurisu:
Evil Tactician  [author] 19 Apr, 2024 @ 10:56am 
Thanks for letting me know!
KPLoopy 18 Apr, 2024 @ 12:47pm 
Added it to my list, seems fine with 1.5 spawned a naked dude in with pemmican. told him to eat it and he took one of 50 and got like 60% food from it.
Evil Tactician  [author] 12 Apr, 2024 @ 1:01am 
Have you tried running the mod? It will likely run fine.

I won't slap a 1.5 label on it until I've either tested that myself or other people confirm that there are no issues.
Me_dicen_Jota 11 Apr, 2024 @ 1:14pm 
1.5? :(
surefirecure 4 Jan, 2024 @ 9:43am 
Thaaaaaank you.
MosaPudica 3 Jan, 2024 @ 7:39pm 
Very nice. I do wish there was an option/version where the nutrition/mass/market-value was only an 8x multiplier instead of 16x but leave the stack size as-is (5 servings per stack instead of 10).
Evil Tactician  [author] 11 Nov, 2023 @ 1:42pm 
@Ryuuji - I can't make any promises on time frame, but next time I update this mod I will at least try to work this into the update. I've never used that mod but it should be relatively trivial to make a patch once I check the files of Cannibal and Insect Meals.

I don't currently play RimWorld and I don't own BioTech yet - and only installed this PC 2 days ago - so I'd have to go and find my original files too :)
Ry 11 Nov, 2023 @ 7:57am 
Don't suppose you could add compatibility for Cannibal and Insect Meals? Just so the Pemmican changes in this mod apply to Cannibal Pemmican. Please and thanks.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1558455017
Evil Tactician  [author] 6 Oct, 2023 @ 12:11pm 
Unfortunately, to diagnose this I need way more specific reports.

The exact type of settlement matters as they may have been introduced by a mod or by dlc since I made this mod.

I can't really do much when it's this generic other than check every single possible cause.
I don't own BioTech so it would be more complicated to check for that as well, as I can't QA.
sparr 8 Sep, 2023 @ 10:10am 
It feels like the quantity of pemmican when trading with other settlements wasn't decreased by this mod to match the increase in nutrition/value?
TaM_tHe_JaM 2 Jan, 2023 @ 9:36pm 
Does this work with Cannibal Meals and Cannibal Pemmican?
WarlordKandyman 20 Nov, 2022 @ 3:10pm 
Great idea thanks for this ! i have been trying to find something that does the same for VE canned goods. one can weighs 40 g with almost no nutrition ? i get it for balancing ? but feels weird.
Evil Tactician  [author] 15 Nov, 2022 @ 12:31pm 
That mod is pretty small in terms of subscribers, so not sure it's worth it unless I'm already writing patches for other mods (and then I'd still prefer to be able to browse the files without subscribing to a bunch of mods, hence the request to share the files!)

You can easily do this yourself, though - browse to the folder in your steam library corresponding to the ID of the mod, find the file which contains the recipes and change the output values for <pemmican> accordingly :)

Not quite as elegant, but it'll sort things out until that mod updates - and it doesn't break anything save game wise.
Silverheart 14 Nov, 2022 @ 2:06pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2880079488 This is the mod I specifically use that had the issue if you want to give it a look. It's not honestly a big deal, the functionality I use the mod for is the ground meat mostly. I'd just not use the x8 and x16 recipes until I can reliably make perishables.
Evil Tactician  [author] 14 Nov, 2022 @ 1:11pm 
@Scrumpledorph - Unfortunately, you hit the nail on the head there. It would require a patch for every mod that touches Pemmican as they all use hard coded values. I could try and write a catch-all patch, but that potentially gets super messy.

Absolutely doable to write a bunch of patches, just potentially a bit of work.

However, if someone would go through the effort to find a bunch of mods which have this kind of conflict, downloads them and throws them in a Google Drive + throws me a link, I'll see what I can do when I have a bit of free time. That way I can focus on writing a patch rather than doing a bunch of admin just to get to writing a patch :)

TL:DR; Happy to write you a patch, just give me something to work with :)
Silverheart 13 Nov, 2022 @ 2:00pm 
If you have a mod that adds bulk cooking recipes, this doesn't adjust down the amount they make. I'm not sure if that's a change you could make without just making a patch for every potential mod that adds custom cooking bills, but I just made 128 pemmican when i should've made 8 and that's very funny.
Taliensin 12 Nov, 2022 @ 9:00am 
thanks for updating
Evil Tactician  [author] 12 Nov, 2022 @ 7:05am 
Updated for RimWorld 1.4
Evil Tactician  [author] 24 Oct, 2022 @ 2:00pm 
No worries, I understood what you meant and appreciate the instructions for other users :)
Kriana 24 Oct, 2022 @ 1:36pm 
Ah I didn't mean you, the author, should do that necessarily! Just us rando's who are still using it and want to clear the error. I appreciate the time and energy you have put in to making my game better!
Evil Tactician  [author] 24 Oct, 2022 @ 12:11pm 
I can't imagine they changed how Pemmican works, so this shouldn't really need any changes, like Kriana said.

I'd rather not arbitrarily add the tag from my end without looking it through more closely, though! And I usually buy the DLC before updating my mods, but I doubt I'll have time to play any time soon - so it's a bit of an odd expense just to update a bunch of mods...
Kriana 24 Oct, 2022 @ 10:14am 
Works fine in 1.4, to get rid of the warning just add <li>1.4</li> under supported versions in the about file until ET has a chance to do it officially. Thanks so much for this!
DIVIDERE 21 Oct, 2022 @ 2:03pm 
still works in 1.4
Evil Tactician  [author] 21 Oct, 2022 @ 2:22am 
I'll definitely do that, but I'm currently unsure exactly when.

I don't have a lot of time right now and haven't had a chance to even look at the new patch. I also don't own the DLC atm.
Doomchibi 21 Oct, 2022 @ 12:39am 
Could you consider updating this to 1.4? This mod is so helpful with making emergency food stores, the vanilla system of having a handful of pemmican / meal is very frustrating to have to get used to again. I keep wondering where it's all going!
Frigglish 31 Aug, 2022 @ 5:36am 
Very clever and convenient. Throws a single red line, however: stackLimit is not, in the current def structure, contained in statBases, where the patch is looking for it.
Atom, He Who Seeks Nowhere 15 Jul, 2022 @ 6:53pm 
I see, very well. Thank you for your reply.
Evil Tactician  [author] 15 Jul, 2022 @ 3:51pm 
This is likely because those stations add their own recipes. This mod modifies the vanilla recipes and should theoretically work with anything.

I can't answer definitively without knowing what mod you're talking about, then downloading it and then figuring out what it's doing. You can try ensuring this loads after those mods in case they're overwriting the recipes in some way.

Beyond that, it would take time / effort to look into this more deeply, but my gut feeling would be that it's more on their end than on mine as I use patches rather than overwriting the recipes.
Atom, He Who Seeks Nowhere 15 Jul, 2022 @ 2:42pm 
Hello! The recipes for pemmican in modded workstations seem to produce more pemmican than they should (x1 = 16, x4 = 64), is this something you are able to fix?
19Peej 23 Jun, 2022 @ 1:11pm 
Thank you!!
Evil Tactician  [author] 12 May, 2022 @ 2:24pm 
So glad to hear, Ner! Thanks for the feedback :)
Ren 12 May, 2022 @ 12:40pm 
Fantastic mod. Made a medieval playthrough much less frustrating.
SneakyGunz 25 Apr, 2022 @ 10:11pm 
Yes please!
NomadicOG 13 Apr, 2022 @ 4:54pm 
Thanks! Sorry for the late reply, the mods I tried out were Extra Pemmican (Meat-Only)
and easier pemmican however I stopped using them because I enjoy your mod far more than having a meat only pemmican and don't want to have OP thing's available. I was mostly just mentioning basically that if anyone does download them they will be making a broken amount of pemmican because even though those mods make recipes for 64x they still all count as 1 meal with your mod. I guess in hindsight I should have realized before I downloaded them lol but both mod's don't actually make "extra" or make it "easier" outside only using meat just the standard 64 and I think the meat only actually requires more meat. I did however find a better mod I think to keep some balance vs making meat only Pemmican and that's smoked meat. I figured the prices came with the adjustment's I just wanted to make sure you had the numbers from what I saw :P
Evil Tactician  [author] 8 Apr, 2022 @ 6:42am 
@NomadicLineage - The value / price comes from the Pemmican which was indeed adjusted in line with all other adjustments.

I've gone through all Neolithic traders and patched their inventory. Anything non-Neolithic was handled differently and doesn't seem to have excessive inventory anyway from the tests I've just done.

You can instantly jump caravans to trade at cities in dev mode if you want to do some testing yourself, but it should be good now!

As for the mod which allows you to make vegetarian and/or meat only versions, that would need explicit patching as it likely adds new Pemmican types and recipes. I could do this, but I don't use that mod (not even sure which you're referring to!) and until I look into it I don't know what they've changed and how much work it would be.
If you let me know what the mod is, I am willing to at least look at it.
NomadicOG 6 Apr, 2022 @ 6:17pm 
@EvilTactician, Sorry for the late reply, I was able to get on tonight and the mod is great. However trades do actually sell in a stock value vs bulk. I started my naked brutality run and ran up to my closest tribal neighbor and there selling 506 Pemmican. I good thing to note though is each Pemmican cost's 28 silver each. I can't remember what the cost prior was and that's with a social of 5(7.5 negotiator). Glad to help or provide any more information if needed! I don't have any mods affecting trades and most are lite other than maybe the vanilla extended viking mod. Word of caution for anyone that likes to use a Pemmican mod that allows you to make vegetarian or meat only versions, it will still make 64 Pemmican.
Evil Tactician  [author] 6 Apr, 2022 @ 1:47am 
@NomadicLineage - That's a very good question.

I've not explicitly touched traders, so it depends on how their stock level is determined.
If it's by bulk/mass, nutritional value or monetary value, things will be fine as those are all balanced. If it's a preset stock level, then I'd likely have to add a hotfix.

Please let me know once you test this. There haven't been reports to the contrary so It's likely fine, but happy to make changes if it's not.
NomadicOG 5 Apr, 2022 @ 7:48pm 
This mod makes a lot of sense. Does this affect trade or will traders now be selling massive amounts? I won't be able to check myself for a day or two but was hoping it wouldn't make trading for pemmican broken lol
Evil Tactician  [author] 3 Apr, 2022 @ 4:36am 
You likely have another mod which modified Pemmican (or Pemmican recipes) in some way. You'd have to go through your modlist carefully to find which one that might be. likely it's one you're loading after this mod - otherwise mine would overwrite it.

This mod modifies the in-game recipes and Pemmican itself to achieve the results so if vanilla recipes and Pemmican itself aren't changed, another mod is changing them back.

If you find out which one, let me know and I can take a look if it makes any sense to make a compatibility patch or set that mod as hard incompatible depending on circumstances.
Flint Ironstag 2 Apr, 2022 @ 4:51am 
I'm having an issue where the mod isn't working. I loaded the mod onto a game I'm already playing and they are still making Pemmican the original way.

Is there a mod conflict somewhere perhaps? Or am I missing something?
legendof7th 23 Mar, 2022 @ 4:39pm 
I didn't know I needed this mod until now.:steamthumbsup:
Evil Tactician  [author] 26 Feb, 2022 @ 2:58pm 
At this point in time I am unlikely to do something like that, as this is a stand-alone version of functionality which is part of a much bigger mod.
✠Passi965✠ 26 Feb, 2022 @ 2:26pm 
Would it be possible to have a Mod Settings menu so that we can easily make Pemmican as OP or useless as we want? Like keeping the vanilla production amount, or changing the Nutrition value and so on, I know how to edit XML files so it's not a problem for me it's just a nice Qol thing to have.
Evil Tactician  [author] 26 Feb, 2022 @ 11:09am 
@ MisterFossil  - I think that adequately describes half my mod list :lunar2019laughingpig: