Space Engineers

Space Engineers

Rust Mechanics
374 Comments
Bačiulis  [author] 22 Apr @ 1:32pm 
Llama Del Rae, happy to hear that! Feel free to reuse the code, it is open source. Just please be kind and share a link to this mod in your description.
Llama Del Rae 17 Apr @ 6:28pm 
Hey @Bačiulis - Firstly I LOVE this mod - it's in most of my survival games now. Thank you for doing this.

I want to reuse some of your thread safe code execution for the HoverRail mod - can you please let me know if I have your permission to reuse? Or happy to discuss / show you what I'm doing before you approve?
Emperors_Nightmare 29 Oct, 2024 @ 10:19pm 
i fixed it my self
Emperors_Nightmare 28 Oct, 2024 @ 1:08am 
<BlockSubtypeContainsBlackList>
<string>Concrete</string>
<string>Wood</string>
</BlockSubtypeContainsBlackList>
dosent work
Ghost57_ 27 Oct, 2024 @ 1:12am 
Прикольно но лучше бы отключить такой эффект на тех структурах с которыми идёт взаимодействия, строишь корабль и частично он ржавеет. А вот если со структурой не идёт никакое взаимодействия то да, было бы круто, забыл про что-то а оно уже ржавое.
gooworm 25 Oct, 2024 @ 1:24am 
I was just looking into that... I was doing a survival run on Triton with the Frostbite structures added in and really loved this mechanic for rust, but it would be great for frost also
Lotl 20 Oct, 2024 @ 11:53am 
Can we get a Frost Mechanics for Frozen worlds?
JayRog 20 Aug, 2024 @ 6:09am 
hi! if you're still updating this mod i've noticed that heavy armour blocks take real time weeks to start to physically break down and decay, while light armour takes a few hours? is this intentional.
Phistandantilus 18 Jul, 2024 @ 4:11pm 
a problem that I notice whenever I make a duplicate save or "save as" iteration, if I load one of those saves, the configurations are reset to default. further, the rust mechanics folder won't generate until I've loaded the game. this means I have to load a game, unload it, adjust the configurations again, and then reload it, just to carry over my settings. it wouldn't be a problem if I wasn't always making divergent save games, but I can't trust autosave, it has ruined me too many times. is there something that could be done about this? some way to adjust the way the defaults generate? its a minor annoyance in the grand scale, but one I'd still like to be rid of.
ZEN_2255 17 Jul, 2024 @ 6:50pm 
Hello:se:, after playing and observing this mod, I came up with a rather interesting idea to add a <SafeSkinList> option to <BlockSubtypeContainsBlackList> This line would bring additional mechanics and usability, instead of a whole difference in subtypes of blocks that are not affected by rust, a list of skins would be added, This would bring bolier vanilla mechanics to the game without having to add specific blocks to the game, making it unnecessarily heavy.
A sample string config would look like this:
<SafeSkinList>
<string>Wood_Armor</string>
<string>Concrete_Armor</string>
<string>Plastic_Armor</string>
</SafeSkinList>.
The idea is not really mine, but we managed to implement something similar in the
Atmospheric Damage & Hazards (BB)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2981291508 .
I think you might be interested to see it...:steamthis:
nickforgie 23 Jun, 2024 @ 2:11pm 
@Bačiulis, are you still updating this mod?
nickforgie 23 Jun, 2024 @ 1:52pm 
Warning to new comers- it appears that the defense shields mod causes an error making rust constantly attack a grid, even after removing the shield blocks
Wyntr Stardust 20 May, 2024 @ 7:37am 
Suggestion: Can you add a feature or make a separate mod that does the same for snow
MSGT. Draxis Harlock 27 Apr, 2024 @ 5:46am 
@vex i to had that same issue you mentioned i unloaded my world and removed the mod and all my ships and rovers started working fine again
Vex 31 Mar, 2024 @ 10:51pm 
I love this concept, however there appears to be issues with Grid with Power still decaying.

If I could also make a recommendation, maybe adding editable method via method similar to Build Info, Water Mod or even Aerodynamics to make editing Configurations even easier.

That being said; Wouldn't it make sense to have powered grids by default not Rust? Once a couple of the tweaks pulling this out of Experimental are kinked out, I intend to add this to a custom Scrapyard Survival Series, which also helps with cleanup of Structures by adding Time Limitation to acquiring them.
Crixtl 31 Jan, 2024 @ 4:51am 
i have change the minutes to start rustin, but i notice it while testing the time to rust still default
Glitcher 28 Jan, 2024 @ 1:17pm 
how long does it take to rust?
Patrick 31 Dec, 2023 @ 11:35am 
Heya! I think I found a bug. I have set <OnlyRustUnpoweredGrids> to true and noticed that once an unpowered grid starts rusting, it doesn't stop rusting if you add power to the grid.
toke.exhale 10 Dec, 2023 @ 12:03am 
@Jokerace45 - "RustDamagesBlocks - blocks will get damaged when rusting if set to true. Only texture change when set to false."
jokerace45 30 Nov, 2023 @ 11:53am 
So things that rust away can actually be damaged to a point of needing repair's to be operational again. Or am I incorrect on this?
Patrick 29 Nov, 2023 @ 12:45am 
Hi there! I really like this mod. I would like to report a few issues I have recently experienced with it.
1) NPC stations inside safe zones are rusting.
2) OnlyRustUnpoweredGrids does not protect all powered grids.
3) RustDamagesBlocks (when false) does not seem to prevent block damage from occurring
4) I have found extremely rusted and destroyed grids in space, far from the nearest planet. I know the grid did not spawn like that, as I have seen the grid before. It is from the Trade Operators Coalition MES mod and it is a station that provides additional trading services to the player. It isn't normally 80% decomposed.

I don't see a link for a support Discord or anything like that, but if there is a place you'd rather this stuff be reported, please let me know and I'll be happy to do so.
CynicDragon 29 Oct, 2023 @ 5:54am 
need way more info on this
Wildust 27 Aug, 2023 @ 12:24am 
Hi, is there a way to make the rust 10 times the rust start timer instead of x20 ?
I had to increase a lot more the starting rust, since it was rusting in the day on some planet, making things a bit... weird and overwhelming.
Chad The Menace 12 Aug, 2023 @ 6:04pm 
@Xenon I checked my world cause I had the same issue and I had to turn it back off because it turned itself on again
Chad The Menace 8 Aug, 2023 @ 7:46pm 
does stuff fully rust away?
Cronyx 8 Aug, 2023 @ 6:30pm 
What's the demonstration ship up there in the screenshots? It looks really interesting.
Xenon 27 Jul, 2023 @ 2:09am 
Same issue as reported by others:
<OnlyRustUnpoweredGrids>true</OnlyRustUnpoweredGrids>
does not seem to take effect. Still got rusting on powered grids on my server
Since my builds contain some inaccessible functional blocks with different textures (so insta-painting the whole grid won't cut it), I have to sadly disable this mod.
mc_jojo3 25 Jul, 2023 @ 7:06am 
Very nice! Is there a chance that you might make a frost mod? Where things frost over in cold climates and warms up in warm climates again?
Taehl 23 Jun, 2023 @ 1:22am 
I really like the idea of this mod, but when I tried using it, it injected something that breaks copy/paste into every block in my save. :(
FatFly 16 Jun, 2023 @ 12:25am 
Hello. Great mod!

I presume that the Torch Concealment will protect the grids from rusting as they despawn when players are not near?

Or the rust mechanics gets applied based on grid's age, no matter if they are concealed?

I run HC Planetary Survival server - very immersive with food/water and sleep, realistic jetpacks and this would be a good addon to immersiveness. But if concealed grids do not suffer the effect...
Starstep 11 Jun, 2023 @ 12:34am 
Fantastic mod, works as described. Is there a way to damage blocks and take away components in the process?
Mana Mana 8 Jun, 2023 @ 11:23am 
Yes i saw that too @Damonicus1986
Damonicus1986 2 Jun, 2023 @ 5:34am 
even after changing config to affect only unpowered grids to rust it doesnt seem to do so. as still even powered grid being rusted
Beathrus 30 May, 2023 @ 7:24pm 
Sorry have to take it out of the mods I am playing with, I like it but it rusts things and even causes damage even after changing the settings file.

Even after changing the file for rust to start after about a day on earth, once I log off the server and back on, everything outside is rusting or starting to rust and taking damage, even with Rust damage set to false.
Bunnies&Cherris 22 May, 2023 @ 4:58pm 
In singleplayer with <OnlyRustUnpoweredGrids>true</OnlyRustUnpoweredGrids> being set true I am also getting what Matt is seeing, it also seems to be happening at the default rate despite me raising the time a bit.
Solesurviver 19 May, 2023 @ 10:44am 
This is a great mod to go along with Splitsie's Scrapyard Scenario! Makes it more immersive and gives a timer to check out specific wasteland spawns and also helps with cleanup, since Trash cleanup has to be off for that mod.
ykrapS 13 May, 2023 @ 1:08pm 
this mod finally scratches my "space junker" itch, thanks!
MattPlaysSimulations 6 May, 2023 @ 5:29pm 
I seem to be having an issue on my server where despite <OnlyRustUnpoweredGrids>true</OnlyRustUnpoweredGrids> being true, I still get rusting on powered grids.
Sensational Being 4 May, 2023 @ 1:13pm 
Has anyone suggested frosting in proximity to snow voxels and "melting" once moving away from them again? I don't know if it's possible to remember the original textures of a grid to let the mod change it back, but that would be cool (pun intended).
PepperJack 29 Apr, 2023 @ 1:42pm 
Make sure you test it before you add it to a server. Did it rust/destroy all our stuff... maybe. Works perfectly as advertised. Don't forget modded planets need to be manually added to the config file!
Phob0s 12 Apr, 2023 @ 1:24am 
does rusting cause damage at any point? asking since i kinda wanna put it in a modpack
Myrm 25 Mar, 2023 @ 12:06pm 
@Bačiulis Hello, could you add a timer before the mod activates if it's not too much of a hassle and you get the chance please? Thanks!
Borkineer 15 Mar, 2023 @ 8:14am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2947294543

Some spam from me, but here's a save with short instructions.
Borkineer 15 Mar, 2023 @ 7:28am 
even after removing it it will rust until rebuilt from scratch
Borkineer 15 Mar, 2023 @ 7:27am 
it seems to be reprodusable by adding station defense shields to the grid, https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1365616918 .
Borkineer 15 Mar, 2023 @ 6:37am 
if i put something together like your test, it works fine, so it's something with my base that's making it confused.
Bačiulis  [author] 15 Mar, 2023 @ 6:28am 
Thanks, will check
Borkineer 15 Mar, 2023 @ 6:16am 
i'll see if i can post it, it uses vanilla armor blocks and power though (3 reactors)