Project Zomboid

Project Zomboid

Stealth Camo
71 Comments
ZekeDrax 3 hours ago 
I am currently trying to, find the next clue in the rosewood Prison But I cant find any kind of clue at all I went to the infirmary as mentioned in the map but nothing is there I would appreciate some help!
:steamthumbsup:
GravGunner 18 Jul @ 1:25pm 
Thanks!
Kazuhus 16 Jul @ 4:07pm 
Thanks for your work!! It was worth it
PePePePePeil  [author] 16 Jul @ 7:02am 
@GravGunner, @Kazuhus
I am so sorry for keeping you waiting.
All I can say is this...

* Kept you waiting.. huh? *
Kazuhus 25 Mar @ 10:09pm 
I'm really looking forward to this mod for build 42!!
GravGunner 1 Jan @ 2:05am 
That is totally fine by me, was mostly wondering if it would come :)
Take your time, and thanks for all the awesome mods you put out!
PePePePePeil  [author] 31 Dec, 2024 @ 11:47pm 
@GravGunner
Thanks for enjoying this mod. The stealth feature will still work on B42 as it always has, so this mod will also be B42 compatible. However, due to the significant map changes in B42, I am re-examining the spawn locations for each device. It will take some more time because other mods are not yet B42 compatible and I have not been able to play with B42 myself. Sorry for the inconvenience, but please wait a little longer.
GravGunner 31 Dec, 2024 @ 11:14am 
Any chance this will come to B42?
PePePePePeil  [author] 24 Nov, 2024 @ 7:57am 
@󠀡Air Ray Phalanx
コメントありがとうございます、こちらこそMODを使って貰えてうれしいです!
Thank you for your comment, I'm glad you are using my mods!
󠀡Air Ray Phalanx 14 Oct, 2024 @ 12:53am 
アップデートとご尽力に感謝いたします。あなたの修正には常に感謝しています。
PePePePePeil  [author] 18 Jun, 2024 @ 2:38am 
@The Sad European
Thanks for the report. I don't operate any of my mods with a pad, so my mods are generally lagging behind in pad support. I don't know when that will be, but I will put it on my TODO. Sorry for the inconvenience.
Iovis 26 May, 2024 @ 4:24pm 
When using a controller you can toggle flashlight on and off from the radial menu from dpad left button when the lantern is in your character inventory (not backpack or other bags/containers). But the stealth device doesn't appear on the radial menu when I open it. The xbox controller radial menu works similar to belt slots except that when an item is on the belt it is used/equiped immediately while when the item is in the character inventory but not on the belt it becomes a timed action to pull it out. How do you turn "stealth camo" device when using an xbox controller? The only way I managed to turn it on is by opening the inventory, selecting the device with "A" and then choosing "turn on" again with "A". Is there any other way to do it? Because that's kinda cumbersome when you are in a pinch.

Thank you!
PePePePePeil  [author] 8 Apr, 2024 @ 3:24am 
@Forward
Sorry, but as noted in the description, that behavior is a specification. I would like to be able to sound a gunshot or other sound while in stealth, but due to current implementation issues, this has not been possible.
Forward 8 Apr, 2024 @ 2:38am 
When ı wear it while ghost mode disabled still cant hear gunshots
PePePePePeil  [author] 23 Feb, 2024 @ 10:00pm 
@hubate
I am very happy to hear that, because I consider mod introduction videos, images, icons, etc. to be part of my work! :)
HUBATE 12 Feb, 2024 @ 6:47pm 
Best Trailer ever!!
PePePePePeil  [author] 18 Nov, 2023 @ 6:34pm 
@Joker
Sorry, this mod is completely for Single Play, I don't think it will work as intended in Multi Play, and I have no plans to apply this mod to MP due to the privacy issues it will cause, such as GOD mode in MP.
Joker 13 Nov, 2023 @ 3:00pm 
The item didn't work everyone can still see me
PePePePePeil  [author] 16 Jun, 2023 @ 11:12am 
@Queen Raiza
The introductory video is part of the mod, so I am very happy to hear you say so!

@Sari-n
Yes, it is difficult to realize that stealth is disabled in the event of a collision with the way it is currently implemented. However, I will continue to consider the issue of sound not appearing properly during stealth, as this is also a convenience for ghost mode. I also agree that stealth is disabled upon collision with the enemy. Thank you for your suggestion!

@Zed Half
It is a very powerful (cheat-like) item, but I hope you will find it useful in your mall and prisons strategies!
Zed Half 10 May, 2023 @ 5:41am 
loved the video ahahah very nice , i forgot about this mod and never used it,this will change today =P thanks for this btw,i'll let you know how was my first death using it xD
Sari-n 5 May, 2023 @ 8:34am 
Suggestion, may not be possible with current game functions but.
Have stealth pop out if you bump into a zombie. (probably not possible due to how the ghost mode it enables works)
Chop Chop 30 Apr, 2023 @ 1:59pm 
the video is entertaining. thats why im trying this out
PePePePePeil  [author] 14 Apr, 2023 @ 10:46pm 
@WHOAMI
* Kept you waiting.. huh? * ;D

Thanks for using this mod. I'm a fan of Metal Gear and Kojima, so I really like it too. It would be great if it could play the sound effects of attacks and such while in stealth... but I hope to improve it in the future. Enjoy stealthing !
WHOAMI 11 Apr, 2023 @ 4:20am 
Very good. This is the optical camo I've been looking for.
Well done.
PePePePePeil  [author] 18 Sep, 2022 @ 3:40am 
@SirPhoenixBlood
As for the Soliton Rader mod, I'm not thinking about it at the moment because there is a similar mod (eris's mini map), sorry :(
SirPhoenixBlood 17 Sep, 2022 @ 7:35am 
by chance are you also working on the Soliton Radar System as well there is a mod that has a radar system "Trading Technology" has a working radar system already but to get it you have to trade for it i would much rather go the path you have gone with Blueprints or finding it or both and it needing power
PePePePePeil  [author] 27 Aug, 2022 @ 8:26pm 
@てーつー
承知致しました、MPはMODとしては未対応となりますが、管理者権限内で活用できるようであれば使って頂いて問題ありません。また、ステルス機能をゴーストモードで実現している関係上、デバッグのゴーストモードや、他のゴーストモードを扱うMODと競合(まさにON/OFFがうまくいかない)は現時点での仕様となります。

もし何か対応可能な点があれば対応致しますので、何かあればご連絡下さい。
tetu5839 27 Aug, 2022 @ 6:45pm 
自分はアドミンなのですが一度ゴーストモードを切った状態で使用しないと外すとゴーストモード状態が維持されたり解除されたりもします

しかし僕の鯖ではあくまでユニーク装備&救済装備として認知させているのでバグ等の苦情はこちらで対応するって形で使用していますので動作確認さえとれば異論は一切いたしません
PePePePePeil  [author] 27 Aug, 2022 @ 2:28am 
@てーつー
ありがとうございます。MPでもゴーストモードが動くのでワンチャン動くとは思っていましたが、他の人から見たらどうかとか不明だったのと、ゲームバランスの問題もあるので、あくまでSP推奨と思っています。
tetu5839 27 Aug, 2022 @ 2:11am 
もうしばらく探索をして確認したところ管理者権限でアイテムは呼び出せませんが入手と動作確認はOKでした
PePePePePeil  [author] 27 Aug, 2022 @ 2:05am 
@Derplordofdeath
As you surmise, stealth mode is achieved in ghost mode. In case you are wondering, the latest build (41.73) is working as we intended. However, there is an existing problem that attack sounds are not played during stealth, but we have not been able to think of a way to achieve stealth other than ghost mode at this time, so the problem remains. Also, there is a possibility of conflicts with ghost modes such as debug mode and the cheat menu mod, but this is a specification at this time. I, too, would like to implement this outside of ghost mode in the future, but have no idea at this time.

@てーつー
すみませんが、こちらはMPでは動作未確認となっています。また、管理者のゴーストモードと競合する気がしていて、本MODはSP専用となっています。
tetu5839 25 Aug, 2022 @ 6:24pm 
マルチプレイでは機能しないMODでしょうか?

ニトラドと言うレンタル鯖で導入したのですが機能していません

何か他に特殊な方法があるのでしょうか?
Derplordofdeath 20 Aug, 2022 @ 11:32am 
nevermind it seems this mod uses ghost mode to turn invisible :steamsad:
Derplordofdeath 20 Aug, 2022 @ 12:06am 
would it possible to rewrite the code to make it so the effect is always on but zombies can still agro on you? to simulate blind zombies since no one has been able to do that in 41.xx+ yet
PePePePePeil  [author] 5 Aug, 2022 @ 10:13am 
@DumberThenYou
Kept you waiting.. huh?
DumberThenYou 3 Aug, 2022 @ 11:47am 
Snake? talk to me SNAKE? SNAAAAAKE
PePePePePeil  [author] 30 Jul, 2022 @ 9:09am 
@Dirmagnos
The concept of this mod is that it takes a certain amount of hard work to obtain useful items, and I hope you will enjoy the process of searching for them. Louisville is a big place, but I'm sure you'll find something to discover! *grin*
Dirmagnos 24 Jul, 2022 @ 3:40pm 
Ok, got it. Thx.
As far as hinting goes, only Mk3 seem to be in familiar location. And i think i saw sat dish in blueprint part. Unfortunately i use "Research Facility, KY" mod, so that is a miss.
No idea where rest are, not enough landmarks in video, requiring intimate knowledge of every location to figure it out.
Guess il be heading to Louisville next.
PePePePePeil  [author] 18 Jul, 2022 @ 1:30am 
@Dirmagnos
The location of the blueprint isn't suggested in the mod or in-game, but the introductory video hints at it! Bioenergy is an interesting idea, I was initially considering a similar charging method, so I'll consider it. However, the mod has a critical sound problem with the vanilla side implementation, so I will pending it until that is resolved. By the way, there's an easter egg element to this mod! (Hint: after you read the blueprint, check the recipe carefully)
Dirmagnos 17 Jul, 2022 @ 12:08pm 
Interesting idea.
Would be nice if there was a hint(and hidden description) as to where/how to find item/blueprint.
Also suggestion to have a bioenergy version - do not require battery swap, instead it recharges from electricity that human body generates, but very slowly. Expensive and hard to make, but higher tiers have higher battery capacity and recharge slightly faster.
And since i am on this topic - kinetic version. Similar to previous, but recharges when player moves, faster movement equals faster charging.
PePePePePeil  [author] 6 Mar, 2022 @ 10:21am 
@TIFFANY
MPだとそうかもしれませんね。
かなりバランスブレーカーなアイテムなので、そもそもSP用です!
それはさておき、もしかして、某日本鯖で一時期ご一緒した気がしますw

@SH1TWORKS
Thanks for looking at the other mods. I'll keep trying to come up with new mods, so please take another peek!

@Alaysha
* embarrassed *
Sikanagto 6 Mar, 2022 @ 12:11am 
look legit
SH1TWORKS 5 Mar, 2022 @ 8:22pm 
I just decided to visit your workshop page and found the rest of your mods. They're all amazing and can't wait to finally start a master save with your mods installed.
TIFFANY 4 Mar, 2022 @ 5:07am 
使いたかったけど自分のサーバーではユーザーにgostmodeを許可していなくて利用できなかった(使用するとキックされる)。でもこれ楽しいね!
PePePePePeil  [author] 4 Mar, 2022 @ 2:43am 
@Monario
GhostMode is not used for display, but for internal processing. In order to achieve stealth and invisibility from zombies, there are two possible ways: 1. change the player's settings, and 2. change the zombie's settings.

Currently, I have chosen the 1st method that change the player settings, and to use GhostMode, which is invisible to zombies when GhostMode is turned on, but this makes sound and collisions problems.

Also, as 2nd method, there is a zombie side change "Unuseless" settings. If this Unuseless is set on the zombie, it makes the zombie invisible & player's sound enable and detects collisions, but the zombie does not hear the sound, which is also not a perfect solution.
Monario 3 Mar, 2022 @ 10:13pm 
@PePePePePeil -- Regarding your attempts at solving that issue, hmmm question...

Are you using Ghost Mode solely because it makes your character look somewhat transparent? Because if that's the case, have you thought about using an overlay over the whole screen instead? Your character wouldn't look transparent, but you could make the screen take a different softer color, or slightly blurry or something, if that makes sense? Using the same mechanics as Foraging, or the effects you get when you don't wear your glasses using the Myopia mod. The overlay would give you visual feedback that you are in stealth mode without having to be in "ghost mode" per se.

Of course this is all assuming you're only using Ghost Mode for its appearance.
PePePePePeil  [author] 3 Mar, 2022 @ 8:05pm 
@Monario
Thanks for the confirmation. I'm glad to hear that the holster attachment worked well. (I tested it all the way through and released it too, but I was worried)

I have considered a specification that upon collision, the stealth is released with a certain probability, just as when on attacking. The stealth state uses the vanilla "ghost mode" function, but when this ghost mode is on, it seems that collisions with zombies cannot be detected (of course, if the ghost mode is off, collisions could be detected).

There are other sound problems with this ghost mode, so it seems that I need to fundamentally rethink how stealth is implemented. However, it seems difficult at this point because I could not achieve this even after much consideration. I will continue to consider this.
Monario 3 Mar, 2022 @ 12:05pm 
@PePePePePeil -- Seems to work perfectly with the double holster :D thank you!

All that's left now if it's possible, no rush either, would be to make the thing deactivate when you bump into a zombie :D

Thanks once again!
Monario 3 Mar, 2022 @ 5:24am 
Thank you :D Will try it as soon as possible!
PePePePePeil  [author] 3 Mar, 2022 @ 4:27am 
@ALL
I have made it possible to equip stealth camo on holsters in v1.1. However, it was not possible to equip on both the belt and the holster, so I added an "Add/Remove Holster Attachment" recipe to allow the type of stealth camo to be changed. This newly added recipe does not require learning from blueprints and you can execute with materials and tailoring level 3.