Stellaris

Stellaris

Auto sort building for 3.3
30 Comments
IHateTheIRS 24 Jun, 2023 @ 7:46pm 
came across this.. 'clown moment' (below)
Sweet Tea Tony 29 Oct, 2022 @ 5:06am 
@kaelis, the comment before yours literally explained why you have that problem.
kaelis 1 Oct, 2022 @ 10:35am 
For some odd reason this mod is preventing the Orders Keep of the Knights of the Toxic God from appearing in the building slot list.
Exodus 26 Sep, 2022 @ 5:46am 
This mod changes the building definitions file. The content for any buildings added since the last update to this mod will be removed from your game. This includes new games, not just save games. If it didn't exist on the day this mod was last updated, it will not be in your game anymore as usable content.
MinedMaker 24 Sep, 2022 @ 10:35am 
Following the most recent update, this mod made hydroponic farms and noble estates no longer work in my save and I had to disable the mod. Just letting people know.
Makk 21 Jun, 2022 @ 7:30am 
hey man this mod needs a update!
Virtue 21 May, 2022 @ 11:40pm 
@vardicdestroyer I'm imagining it's due to the fact that it changes the building files, which would include stuff like the offspring nests. So if the files aren't updated to include the 3.4 building entries, they'd just...vanish, due to no longer being defined in the files the game is actually loading.
vardicdestroyer 14 May, 2022 @ 4:59pm 
The mod itself seems to work for me on 3.4, but be aware, if you play the new offspring hive origin, this mod disables the planetary offspring nests. All your planets will have negative modifiers. Don't know why this mod affects it, but it does.
WickedFnatic 13 May, 2022 @ 9:23am 
Does the mod work on 3.4?
Whooby 14 Apr, 2022 @ 6:11am 
Doesnt work :(
Meh 10 Apr, 2022 @ 2:34pm 
@PonderPunk
Same issue. Currently I am using Tier Numbers: Buildings and UI Overhaul Dynamic
PonderPunk 10 Apr, 2022 @ 8:29am 
Doesn't seem to work but there is no obvious conflict with any the mods in my load order
Jammyuk 19 Mar, 2022 @ 9:47am 
Does this work with the Gigastructual Engineering & More mod? I literally have 6 mods on, the least I've ever had :D and the buildings aren't being sorted so can only assume its the Giga mod.
moussenh  [author] 1 Mar, 2022 @ 7:32pm 
@duffychan07
Thank you very much for your work!
duffychan07 1 Mar, 2022 @ 2:19am 
Thank you for taking over. I'm relieved:steamthumbsup:
Do'tasarr o Khajiit 1 Mar, 2022 @ 1:26am 
How is the compatibility with mod added buildings?
Omnom 28 Feb, 2022 @ 6:41pm 
ok thank you!
moussenh  [author] 28 Feb, 2022 @ 6:34pm 
@Sparkle
NO Achievement.Ironman is not allowed to modify \common\buildings files.
Omnom 28 Feb, 2022 @ 6:04pm 
This might be a dumb question, but is this achievement compatible?
Bald 28 Feb, 2022 @ 4:07am 
administration buildings ignore the order and stay in the hole where you build them.
The genetic clinic also does not move at the beginning next to the robotics
(at least for me)
There is no Mango 27 Feb, 2022 @ 5:26pm 
Works with UI overhaul dynamic if you put it before that mod in the playset.
Franks_dah_creator 26 Feb, 2022 @ 5:09pm 
gg
There is no Mango 26 Feb, 2022 @ 5:07pm 
Holy heaven on Earth, always wanted this ...
Does it work with UI overhaul dynamic ? Well, let's try.
Lock&Load98 26 Feb, 2022 @ 9:16am 
Ah, the OCD in me is pleased.
Orion 26 Feb, 2022 @ 7:29am 
is this achievement compatible?
菜菜123 25 Feb, 2022 @ 8:35am 
强迫症福音
moussenh  [author] 25 Feb, 2022 @ 6:32am 
@Dr. Dinosaur You are right. updated .mod has removed this file
Dr. Dinosaur 24 Feb, 2022 @ 9:42pm 
Hey, thanks for this, but you should remove capital buildings from this mod, as your file is totally identical as the default one, so all it does is cause unnecessary compatibility problems
Nero Sima 24 Feb, 2022 @ 1:22am 
Thanks