Europa Universalis IV

Europa Universalis IV

Dynamic Faith Conversion
8 Comments
Tyrannys  [author] 9 Oct, 2024 @ 12:07pm 
@Scott2277, I've updated it as well, so hopefully that should fix whatever issue that was, I know that just having a version mismatch can cause issues, so it's updated
Tyrannys  [author] 9 Oct, 2024 @ 11:51am 
@scott2277, The main issue with Total Conversion mods is that they typically replace ALL vanilla files leaving it a game of chance if others will work with them or not, I attempted to add native support to Extended Timelines when I originally made this mod out of Dynamic Culture Conversion or DCC for short, but for some reason I always had issues with one thing or another when testing, So I cannot say that I can add specific support for ET
Scott2277 8 Oct, 2024 @ 2:04pm 
Thanks for supporting this great mod for so long, I love it. I recently found an inter-mod compatibility problem with the Extended Timeline mod. Specifically, with the Secular faith as it has a mechanic that changes provinces to the Irreligious faith resulting in Dynamic Faith Conversion getting stuck switching provinces from Irreligious to Secular, which then switches back to Irreligious again causing an endless cycle. I don't know if this is fixable but I thought I would bring it to your attention anyway.
GamingToSky 21 Aug, 2024 @ 12:16pm 
@Tyrannys Same thing here ^^ Thanks for the fast support :D
Hecton 30 Dec, 2023 @ 8:40am 
This mod needs a on-off decision
Rafaelkai 23 Nov, 2023 @ 3:02am 
Since you are reviving broken mods, is there any chance for you to revive "Countries Can Collapse 1.31" and "Dynamic Postcolonial Nations"? Specially "Countries Can Collapse" was an essetial mod to prevent late game blobbing.
pianoplayer201 16 Oct, 2023 @ 9:52pm 
Will this mod be getting any updates to modern versions? Its really useful for colonial nations
Tyrannys  [author] 23 Feb, 2022 @ 3:37pm 
If the current MTTH is too long/short even with the option settings, please lmk