Portal 2

Portal 2

Overgrown Demo 2: Uncertainty (NOT A PUZZLE)
21 Comments
Cubey 24 Sep, 2016 @ 2:38pm 
i like how you made it all over grown and old looking

TeamSpen210  [author] 23 Mar, 2015 @ 12:31am 
This needs the BEE2, not the StyleChanger.
Once you have that installed, get my mod [forums.thinkingwithportals.com] to add the overgrown style.
nightfall 23 Mar, 2015 @ 12:26am 
do i use StyleChanger, whats it called on StyleChange?
TeamSpen210  [author] 22 Jan, 2015 @ 7:28pm 
You do that in the BEE2 app, which you need to have installed first.
nightfall 22 Jan, 2015 @ 7:05pm 
Oh, game files?
nightfall 22 Jan, 2015 @ 7:05pm 
but how do I ''switch'' to overgrown?
TeamSpen210  [author] 22 Jan, 2015 @ 3:02pm 
Get my BEE2 Addons [forums.thinkingwithportals.com], and switch the style to Overgrown.
nightfall 22 Jan, 2015 @ 2:52pm 
How do I use this stuff?
nightfall 22 Jan, 2015 @ 2:52pm 
How am I suppost to add this to my test?
mλtt71490 8 Jul, 2014 @ 1:11pm 
Thanks!
TeamSpen210  [author] 8 Jul, 2014 @ 12:41pm 
BEE2 Addons. [forums.thinkingwithportals.com]
mλtt71490 8 Jul, 2014 @ 10:17am 
Where do I download this?
portal bump 5 Jul, 2014 @ 6:53am 
SWEET ITS RELEASED.
Also I see you slipped in plans for a Wheatley style in the quotes that can happen.
I think I got a suggestion for one of the entrences and exits.
TeamSpen210  [author] 4 Jul, 2014 @ 4:01am 
Run the stylechanger exe, it probably got reset with the last Portal 2 update. If you were using clean style a lot, you wouldn't notice.
portal bump 4 Jul, 2014 @ 3:46am 
Hey Teamspen210, im expiriencing a problem with the overgrown style.
Not one wall is retextured to look damaged. Why?
portal bump 27 Jun, 2014 @ 10:00pm 
wow. Im excited. THE HYPE TRAIN IS STOPPING SOON AT OVERGROWN STYLE STATION
TeamSpen210  [author] 27 Jun, 2014 @ 9:58pm 
Hopefully it will live up to the hopes! Currently I just mainly need to make all the entrances and exits (5 sp entries and 3 sp exits are done, leaving 2 sp entries, 1 sp exit and 4 mp exits).
portal bump 27 Jun, 2014 @ 8:48pm 
I'm having high hopes for this style. Cant wait to make puzzles with it.
TS_Mind_Swept 27 Jun, 2014 @ 5:31pm 
haha, it looks like someone had a fight and drew a line down the middle of the room. XD
TeamSpen210  [author] 26 Jun, 2014 @ 12:28pm 
Angled panels aren't too interesting. I'm using the rusty texture for them, and glass panels have shattered glass. The screens actually randomly choose what kind of destruction to use, so they might do that, or display continuously, or upsidown, etc.
| \_/ () 26 Jun, 2014 @ 2:28am 
NICE! everything seems very cool. no need to be "not too certain on" the elements in the description - they're perfect. :)
though the light strips were making the textures in the exit room before the elevator look like...cut in half.
and in the exit elevator - each screen was playing one video, (not like in the game, where a couple of screens play a video together). is this on purpouse, to look more broken?
and I was hoping that this map would show off a bit more of the panels. if you're making a third demo map (although I doubt it) put in some angled panels, glass panels, flip panels and stairs.